That's very cute But it's also like saying "people who criticize me are usually incompetent themselves". And that's not very true, is it? In fact most criticism is true. Not all, but most.
Honestly guys, agree to disagree. Always this time of year people get on edge, normal but let's just have some cake.
I like cake. Seriously though, this is really exciting. I really would love to see this thing 100% functional again. Kevtris should definitely be given the chance to look this thing over. Not only could he repair it but he could also reverse engineer it, which would allow people to recreate this system and develop games for it.
This is exactly why it shouldn't be split into 2 threads. The other thread is the one with the rules posted in the first post. This thread don't have the rules so people are going places we wouldn't in the other thread.
This snescd board have similar components compared to the old Sony CDU 33A double speed CDROM. The pc cd drive have the controller CXD2500BQ snescd have CXD2500AQ.
I'm not sure you need to guess. 1988 Sony & Nintendo sign to build a CD add on 1990 SuperFX was started while SNES was still in prototype form 1990 SNES is released 1991 Philips & Nintendo sign to build a CD add on It's almost certain that Sony's CD was only used for loading SNES games and also playing audio CDs. There would have been no hardware FMV decompression like the PSX, it would probably be worse than the Mega CD. The SuperFX was almost certainly going to be included in the Philips designed SNES CD. Although whether the chip was available before that project was cancelled is another thing (*), so if there were any titles in development for the Philips system then they may also be standard SNES games. The SuperFX would probably be able to do some form of software FMV decompression as well as all the things that it went on to do in cartridge games (not the faster SuperFX2 though as that only came out in 1995). Secret of Mana is supposedly the only SNES CD game that was been admitted to be in development. Which was eventually cut down into a standard SNES cartridge release. According to http://www.escapistmagazine.com/art...ould-Have-Been-Great-With-Its-Missing-Content the original game was just bigger. (*) Jez San claims that there was talk about including the SuperFX in the American SNES, which happened in August 1991. So it may have been ready by then, or maybe it could have been ready if they wanted it quicker and spent more money or compromised, or maybe the console launch would have had to be delayed. He admits they blagged it on how fast it would be able to run, so they might not have known if it was even possible to fit into that time frame. It was 1993 before any SuperFX games actually shipped and the Philips system was also cancelled in 1993 ("coincidentally" around the time the PSX dev kits were turning up at developers).
Ah, I was thinking that used the CXD1800 interface, too - but it looks like it's a CXD1186. The servo and the DSP are the same as the ones on the SNES CD, though.