SNES Central prototype articles

Discussion in 'Rare and Obscure Gaming' started by badinsults, Jul 22, 2012.

  1. badinsults

    badinsults Peppy Member

    Joined:
    Sep 2, 2007
    Messages:
    337
    Likes Received:
    70
    I bought some SFC prototypes last month, and I am releasing them on SNES Central. The first prototype I am putting out is an unplayable demo of Human Grand Prix II. Though unplayable, it does show some things that are different from the final version of the game.

    Click here

    New article up, this time for Itadaki Street 2. Thanks goes out to Matthew Callis for releasing the prototype.

    click here
     
    Last edited by a moderator: Sep 3, 2012
  2. Meer

    Meer Spirited Member

    Joined:
    Jun 23, 2012
    Messages:
    125
    Likes Received:
    10
    Is that site yours? I quite like it.
     
  3. badinsults

    badinsults Peppy Member

    Joined:
    Sep 2, 2007
    Messages:
    337
    Likes Received:
    70
    Yes, it is my site, thank you.

    Today, I have an article about an unplayable, looping demo of Super Fire Pro Wrestling 3. Looks like it is a pretty cool game, but considering how close a lot of the wrestlers look to WWF characters, I am unsurprised it stayed in Japan.

    Click here

    Tonight, I made up a short article on a prototype of StarFox that was discovered last year. It appears to be identical to the final version.

    Also, I am looking for variants of the PCB of StarFox. If anyone finds one that I do not have, I would appreciate a picture of it.
     
    Last edited by a moderator: Sep 3, 2012
  4. Bad_Ad84

    Bad_Ad84 The Tick

    Joined:
    May 26, 2011
    Messages:
    8,566
    Likes Received:
    1,309
    Did the game boot on a pal console? Maybe it was just the US game on a PAL cart (with pal cic)
     
  5. Lum

    Lum Officer at Arms

    Joined:
    Sep 30, 2010
    Messages:
    3,233
    Likes Received:
    42
    To me that suggests it might be before the Starwing change was finalized.
     
  6. Zoinkity

    Zoinkity Site Supporter 2015

    Joined:
    Feb 18, 2012
    Messages:
    499
    Likes Received:
    108
    Speaking of Starfox PCBs, I've been curious about the one used for the earlier SF2 demo. I don't mean the nearly-complete one you can't help but trip over, but the earlier beta one with actual 2-player mode, homing missiles, looping maps, and a couple of the bosses that would become hunters in the final(ish) version.

    It's been dumped, but never saw what the board looked like.
     
  7. Borman

    Borman Digital Games Curator

    Joined:
    Mar 24, 2005
    Messages:
    9,543
    Likes Received:
    1,880
    It's been a while, but I think some of the Starfox 2 stuff was compiled from code, rather than a cart. But like I said, it's been a while, so I may be wrong.
     
  8. Unknown-Organization

    Unknown-Organization <B>Site Supporter 2014</B>

    Joined:
    Sep 28, 2011
    Messages:
    782
    Likes Received:
    6
    Hi, How much you selling for unplayable demo of Human Grand Prix II with prototype cartridge ?
     
  9. badinsults

    badinsults Peppy Member

    Joined:
    Sep 2, 2007
    Messages:
    337
    Likes Received:
    70
    The StarFox 2 binaries indeed were assembled binaries. I go into it in detail in the article on my site. The alpha version came from a package of code a small time UK games developer found on a used Amiga computer he purchased. The "final" binary (Dylan Cuthbert told me that it isn't quite final) was given out to the developers of zsnes by a former Argonaut employee who wanted to see it properly emulated. There are some early Super FX demos out there that also come from that person.

    I have no plans to sell any of my prototypes at the moment.
     
    Last edited: Sep 3, 2012
  10. derekb

    derekb Well Known Member

    Joined:
    Jan 7, 2009
    Messages:
    1,964
    Likes Received:
    44
    believe the original nfo/txt that came with the dump states as much
     
  11. badinsults

    badinsults Peppy Member

    Joined:
    Sep 2, 2007
    Messages:
    337
    Likes Received:
    70
    Today, I have an article on an early prototype of the Japanese exclusive RPG, Dark Kingdom. The prototype only allows you to walk around the first castle area.

    Click Here
     
  12. Famicoman

    Famicoman Active Member

    Joined:
    Aug 24, 2007
    Messages:
    38
    Likes Received:
    0
    Your proto/final screenshot comparisons are excellent! Really cool site you have here, and I'm having a good time browsing through your collection.
     
  13. Bramsworth

    Bramsworth Well Known Member

    Joined:
    Jun 1, 2007
    Messages:
    1,746
    Likes Received:
    359
    Great as always! I think it's nice most SNES protos end up on your site, here's hoping for more in the future :)
     
  14. badinsults

    badinsults Peppy Member

    Joined:
    Sep 2, 2007
    Messages:
    337
    Likes Received:
    70
    I've got at least 10 more to release. I always welcome more, if anyone wants to give them to me! Even ones that have been previously released, I can go through and document the history of them.
     
  15. Zoinkity

    Zoinkity Site Supporter 2015

    Joined:
    Feb 18, 2012
    Messages:
    499
    Likes Received:
    108
    People who detatch .nfos and readmes should be lynched on sight, which is exactly what I'll do if I ever find the faceless provider of said ROM.

    Neat little bit of trivia to know though. Thanks!
     
  16. badinsults

    badinsults Peppy Member

    Joined:
    Sep 2, 2007
    Messages:
    337
    Likes Received:
    70
    Another article up, this time for Aoki Densetsu Shoot! I suspect that the game is in a final or near-final state, but the binary is contaminated with a previously burned game.

    Click here
     
  17. badinsults

    badinsults Peppy Member

    Joined:
    Sep 2, 2007
    Messages:
    337
    Likes Received:
    70
    Another prototype up! This time it is a 80-90% done version of Hakunetsu Pro Yakyuu '94 - Ganba League 3.

    Click Here
     
  18. JLukas

    JLukas Spirited Member

    Joined:
    Jul 28, 2004
    Messages:
    110
    Likes Received:
    3
    Great articles as always, thank you and Matthew, look forward to reading more!

    Here's some notes for Dark Kingdom:

    With the walk through walls Pro Action Replay codes, below, you can walk behind the guards and exit to the world map. The map has lots of unfinished sections and no clock. There's a few more towns to visit, and it's also possible to get into a battle on the road that leads to the eastern map. On the next map, there's a tower with some more battles, too.

    Walk through walls (prototype)
    C05ECE80
    C05F0000
    C05F2C00
    C05F5400

    Title screen music modifier (prototype)
    C010D7xx

    for xx:
    03, 05, 07, 09, 0B, 0D
    1D, 1E
    27, 29, 2A, 2B

    Only 12 songs exist.

    And here's the codes for the final version:

    Walk through walls (final version)
    C039C080
    C039F200
    C03A1E00
    C03A4600

    Title screen music modifier (final version)
    C0284Cxx

    for xx:
    02, 03, 04, 05, 07, 09, 0B, 0C, 0D, 0E, 0F
    10, 11, 12, 13, 1A, 1D, 1E
    20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 2A, 2B, 2D

    (1A and 1E are the same song)

    Feel free to add the notes and codes to your site.
     
    Last edited: Sep 14, 2012
  19. badinsults

    badinsults Peppy Member

    Joined:
    Sep 2, 2007
    Messages:
    337
    Likes Received:
    70
    Very nice. I have a lot of prototypes to release right now, so I don't know if I will ever have time to revisit Dark Kingdom. I'd suggest submitting anything to The Cutting Room Floor.

    Speaking of which, I have a prototype of Wizap! I don't read Japanese, but looking at the game in a tile viewer, it appears there are some graphical differences between the prototype and the final version. However, because of my lack of Japanese comprehension, I don't even know how to exit the first town after I enter it. I was not able to find an FAQ for the game, so it is pretty obscure. Someone released a ROM image of a prototype of Wizap! sometime in the past that for all intents and purposes is identical to the one that I have, so if anyone wants to have a stab at this, let me know.
     
  20. Bramsworth

    Bramsworth Well Known Member

    Joined:
    Jun 1, 2007
    Messages:
    1,746
    Likes Received:
    359
    I can try I suppose, since I can read Japanese and always willing to help with protos. But anyone else can do the same in the meantime too, otherwise I'll get the ROM in a bit and see how you get out of the first town.

    Edit: My god I have no idea what the goal of this game is :x I'm stuck in town now and the only thing I seem to be able to do is keep applying for jobs and then choosing to go to the top right of the screen and choosing to do labor. Afraid I can't be help here unless I try to learn the game mechanics, but er...this game isn't too accessible :/
     
    Last edited: Sep 15, 2012
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page