It's 3d yes...it's also very much a Castlevania game not this metriodvania bullshit but a Linear Castlevania. Yeah there's the God of War influence but it still feels very much like old school Castlevania
I hear it's very good. A friend of mine who's a big Castlevania nut picked it up and has been raving about it. I want to pick it up, but I've been pretty busy lately.
Castlevania had Sex with the Ninja Gaiden games (the newer ones) and Shadow of the Colussus and the resulting child was Lords of Shadow
That's enough of a description to make sure I never touch this abomination. Castlevania, like Metroid, does not belong in 3D.
I was hoping for more of a castlevania approach, if you played one GoW-like game you ve played them nearly all.
I grew up with Castlevania kicking my ass in two dimensions at a time and with a slow bulky character lugging around using a whip. Now I don't expect current gamers to put up with ultra-gravity and slow muscles but I did expect it to have some of the charm of fighting monsters in corridors instead of open spaces in hordes.
I also thought that, actually its a good game and as a die hard castlevania player like I am, I was lets give it a try. Its worth to check it out.
i'm hearing the PS3 version has a serious bug in it (deletes saves, oh kojima). Is it true? =( I want to play but I have other things I need to play. I think i'll wait til it's $40. Hopefully by then I will have more free time. On the flip side. Tomorrow Sengoku Basara: Samurai Heroes comes out for $40 (PS3/Wii). Mmmm....
Yeah, apparently it is, at least for some people. There's only one save slot too, so beware. What's weird is the 360 version supposedly gives an error but doesn't corrupt the save.
Damn. Guess I'll wait and buy it used. Was looking forward to it, but I'm not playing a lot of games now.
The flipside to that is perhaps they would have done a little better on QC if they still had to endure the risk of exchanging tens of thousands of copies. The ability to patch encourages developer laziness and the rushing of an unfinished product. If I were Sony/Nintendo/Microsoft I would impose a massive fine anytime a developer needed to patch a game after release.
The problem with that is that developers just wouldn't bother patching. It's a real issue, though, agreed - it always used to be a PC thing, release the game and patch it later. It's kind of sad that it's come to the point where a major console game release can be shipped with a widespread save-wiping bug in it. That is amateur hour shit.
You forget the torment of waiting for games and them getting delayed - especially during the n64's time, damn - I can still remember counting days.