Sonic The Hedgehog Unreleased Tech Demo

Discussion in 'Unreleased Games Discussion' started by handofg0d, May 17, 2007.

  1. z3ntn3l

    z3ntn3l 16 Bit Superstar

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    For me, Xtreme´s Fish eye is one of the best ideas which never was included in Videogames. I think it could be a great way to become "better looking" 3D Effects on the 32Bit Systems.
     
  2. Yakumo

    Yakumo Pillar of the Community *****

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    nah, just limits the view. If programmed correctly you can have very good 3D. The fish eye lense was an easy way out if you ask me. The older shots of Sonic Xtreme without the fish eye lense looked well better.

    Yakumo
     
  3. handofg0d

    handofg0d Peppy Member

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    Honestly, not too sure about it's origins. I found it on sonic-xtreme.com
    I know it was posted before the tech documents auction ended because in the thread on sonic cult they are discussing the image before the auction ended.

    While looking through that site I also found this image, which is a much cleaner shot from the video I posted, that looks slightly different:
    [​IMG]

    Looking closely, I think sonic's outline is more predominant, and the pipe running along the bottom is a slightly different color. Also not sure of it's origin.

    I'm no expert on sonic stuff... I barely paid paid any attention to Xtreme information (except vids). I don't like that fisheye look either. In theory it's interesting, but in practice it would probably make players feel sick after playing too long.

    It's a shame this Genesis or 32X version didn't turn out though. They both look very interesting in their own ways.
     
  4. Alchy

    Alchy Illustrious Member

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    That really looks like placeholder art for press releases. Does anyone have any info how far this game got?
     
  5. Anthaemia.

    Anthaemia. The Original VF3 Fangirl™

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    Wasn't this mock-up by Peter Morawiec one of the earliest concepts for what later evolved into the Sonic X-Treme project, back when it was (briefly) still in planning for the MegaDrive under the codename of Sonic Mars - or should that be "Sonic 16" as it is now being referred to? After this period of its troubled development, STI moved production onto the 32X, with later code splitting into opposing directions for the Saturn and PC from different splinter groups within this ill-fated wing of Sega's US operations. Of course, I might be a little off the mark with a few details as the infamous story behind X-Treme is more complicated than the Spaghetti Junction... well, probably!
     
  6. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    Sonic X-treme was commenced on the SGI-proposed alpha kits, with full polygonal rendering. Everything was scrapped and eventually two different engines were merged in reaching the game's design as we know it.
     
  7. Dj AXS

    Dj AXS Member

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    I think images of the video can be seen at Chris Senn's website, in the Sonic XTreme section.
     
  8. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    Maybe this was the Sonic RPG some were talking about? that would explain the low speed since it looks more like an adventure game than a classic sonic game if you ask me.

    SA2 proved that speed and elaborated movements arent a good conbination (at least for most people, since that was one of the major complaints about the game, along with the knuckles levels...) so maybe this Sonic16 or whatever it was called was meant to be an adventure/RPG game based on the script of the SatAM cartoon.

    After all, since sonic games didnt had a real/official story until SA1 is no wonder that some guy at STI had the idea to make a sonic with an actual story in the form of a RPG.

    Anyway, in page four theres a general gameflow sequence list where it says "8. Rescued character screen".

    In chaotix you had that, maybe this game went on to become that non-sonic 32X game? who knows...


    EDIT:
    november 1993?! jesus christwagons! I was at elementary school at the time...

    BTW, its just me or somebody else think this couldnt've be done in the Genesis? dunno, I've the feeling that it was near impossible to do something like this with that hardware.

    On the other hand its a techdemo so it may be a bit exagerated. Althought the comix zone one looks surprisingly like the final game.

    And that one was from december 1992! and to think it was released 3 years later...
     
    Last edited: May 31, 2007
  9. Borman

    Borman Digital Games Curator

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    November of 93 would make me 5 years old, so probably Kindergarten or 1st grade at best
     
  10. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    One year less than me then, I was already in 1st grade.

    Man I'm getting old...
     
  11. handofg0d

    handofg0d Peppy Member

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    I was 11 at the time - and I was going absolutely apeshit over Sonic CD. I just couldn't believe the music! And that bonus level in 3D! Had I seen this video back then I would have been writing letters to Sega Visions begging for all the dirt...
     
  12. Bramsworth

    Bramsworth Well Known Member

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    Regardless of how slow and unlike-Sonic this game looks, considering his popularity back then there's no doubt that this would have sold just based on the fact it's Sonic. Of course if it was released for the 32x instead of genesis it probably wouldn't have mattered either way :nod:
     
  13. ServiceGames

    ServiceGames Heretic Extraordinaire

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    Damn... you guys are making me feel old now.
     
  14. wingedwolf

    wingedwolf Member

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    i have seen this image some 2 thousand times! LOL
    i hope it is screenshot from the game...
    anyway, fish-eye would not be so good thing...
     
  15. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    Welcome to the club, anyways, how old are you then?
     
  16. handofg0d

    handofg0d Peppy Member

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    I just found this video of gameplay footage from the 32X "Sonic Mars" version. It looks exactly like the descriptions of those technical documents:

    http://www.youtube.com/watch?v=wHLqSAoE0bk&NR=1


    I believe it came from Chris Senn's website. Still interesting to see the timeline and progression of this...
     
    Last edited: Jun 4, 2007
  17. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    That must be the non-playable demo he did on an Amiga to show off the concept.

    Honestly I doubt that could be done on the 32X at the time, since it seems theres more polys on-screen than in Xtreme on the Saturn...
     
  18. Mazyora

    Mazyora Rising Member

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    I wonder how far the Nights engine version was in development before naka stopped them from using his teams engine?
     
  19. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    Isnt that the alpha release we just got?

    Still feeling old and shit...
     
  20. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    very impressive video, with some nice visual hacks/transitions from poly to sprite.

    This being just a concept demo, is probably running on a PC, but the intended platform does seem to be 32X judging from the simplicity of the polygone models and the lack of textures.
     
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