Sonic X-treme - Point of View - Info + help required

Discussion in 'Rare and Obscure Gaming' started by jollyroger, Oct 20, 2014.

  1. Clovergruff

    Clovergruff Active Member

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    Oh yeah, does anyone remember this?
    itbYC2h.png

    I actually remember getting some people to believe it was real, but it was so worth it. >:D
     
    Last edited: Nov 14, 2014
  2. andrew75

    andrew75 Spirited Member

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    Last edited: Nov 15, 2014
  3. geluda

    geluda <B>Site Supporter 2012</B><BR><B>Site Supporter 20

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    Wow! What exactly are we looking at here? What editor and what build?
     
  4. f2bnp

    f2bnp Peppy Member

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    Another victim, hahahahaha. Clover, you wanna go ahead and tell the full story behind that photo?
     
  5. MBMM

    MBMM Powered by Pied Piper

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    I'm curious. Shoot.
     
  6. GEL

    GEL Member

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    Same *stumbles back onto the forum* So I assume this means the level editor was a fake as was the "Sonic Boom" rename? Dang, and here I was basking in the irony of two different Sonic Booms being released at the same time, both utterly devoid of enemies and containing an infinite jump! XD Ah well. Fight on, Sonic X-Treme team for everlasting "getting to play this freaking game egad!".
     
  7. itsthinkingstil

    itsthinkingstil Rapidly Rising Member

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  8. f2bnp

    f2bnp Peppy Member

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    Oh wait! The editor is the real deal, sorry on my part for misreading the post. I was referring to the photo on the top of this page, the one that Clovergruff uploaded.
    The editor is the real deal, we were teased with it as far back as the assets leak back in 2009. In fact, both screencaptures show what seems to be the same version, v53.
     
  9. Waffle

    Waffle Newly Registered

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    Woah, nice I'm looking forward to this :3
     
  10. jollyroger

    jollyroger Gutsy Member

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    A bit of news: after a fair amount of sweat and tears the Cartdev is finally running well, all of it. The System Disc works well, and I ripped the IP.bin from it to use it in the Mirage disk images I produce to test, otherwise the Saturn refuses to work, the IP.bin of the System Disc and the one on the Discs needs to correspond for the Mirage to work.

    It turns out that we are missing some pieces of code that Ofer was using in his Saturn port (a very early version of the SBL), so it will take a while to recompile his engine on the Saturn to a usable state.


    The video I have taken uses a version of his engine that was partially compiled, and I managed to compile and link with, but while it runs fine on SSF, on the real Saturn it works for a brief period of time and then it hangs; it also has some inconsistencies with SSF, the main one being that Sonic is much larger on the real hardware, so much so it takes almost half of the screen.

    This might be related to the fact that I am running this on a PAL Cross Products Saturn (hence the reason I am looking to buy a NTSC one, please anybody?), but when I can fully compile the code I will be able to run a lot of tests.

    Finally, with the Cartdev completely up and running I can see where the semi-prebuilt demo stops on the real hardware; what I can see is that at least it's not crashing, it is waiting in an infinite loop for the VDP1 to finish rendering, no idea why though, the code is large and it will take weeks to inspect all of it.

    So the situation is as follows: Ofer's early engine version with editor (let's call it April build) compiles and runs fine on NV1, but with some nasty rendering issues that I need to figure out, which are likely more related to the NV1 itself than the engine code. I cannot completely compile Ofer's engine for Saturn yet, but I will get there eventually, and the version that is partially compiled hangs on a real Saturn after a short while. I have not tried the POV engine on the Cartdev yet.

    Much more to come, stay tuned...

    Jolly
     
  11. f2bnp

    f2bnp Peppy Member

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    Thanks for the heads up!
     
  12. baraksha

    baraksha Member

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    I wish I had patience
     
  13. geluda

    geluda <B>Site Supporter 2012</B><BR><B>Site Supporter 20

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    I'm glad this is happening around Christmas; there's always something I find festive about playing on the Sega Saturn, it's nice to be having treats like this leading up to it. I'll be prepping my Saturn and Christmas Nights to celebrate as always.
     
  14. XxHennersXx

    XxHennersXx I post here on the toilet sometimes.

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    This is something nice to come back to the forums and see. great job
     
  15. spinksy

    spinksy Peppy Member

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    Untill now I'd never really bothered with Christmas Nights, was playing it for hours last night unlocking stuff and finally got Sonic :)
    Forgot just how good Nights is!

    Also appreciate the update.
     
  16. itsthinkingstil

    itsthinkingstil Rapidly Rising Member

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    hey jolly here are some great place i used when i was making a sonic engine for the saturn
    http://segaxtreme.net/wiki/index.php?title=Saturn_Dev_Development_Tips

    and

    http://segaxtreme.net/forum/portal.php
    hope this helps
     
  17. jollyroger

    jollyroger Gutsy Member

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    Thanks for the info, I will. I am quite familiar with the Saturn, I am having issues reconstructing some code that was written in 1994 :)
     
  18. itsthinkingstil

    itsthinkingstil Rapidly Rising Member

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    sure thing im a little rusty with programing but i would love to be part of this project and making sonic xtreme on the saturn
     
  19. bart_simpson

    bart_simpson Dauntless Member

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    Can't wait for this game for saturn if its gets finished.
     
  20. jollyroger

    jollyroger Gutsy Member

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    Does anybody here have the June 1996 Sega DTS CD by any chance?

    Thanks,

    Jolly
     
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