SSF2 support are important?

Discussion in 'Super Everdrive' started by KRIKzz, Nov 1, 2010.

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SS2F support are importan?

  1. KRIKzz

    KRIKzz Well Known Member

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    i thinking about some small features for everdrive md, but cpld chip resources used on 99%, so i thinking about some "optimisation" by SSF2 support annihilation.
    i want to know, SSF2 support are really important?
     
  2. DC_Lov

    DC_Lov Rising Member

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    I can't vote until I know what function you'll imprement as a trade-off for SSF2.

    So can you give more details about these new features?
     
  3. KRIKzz

    KRIKzz Well Known Member

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    return to menu by joypad keys combination for example, more fast flashing, may be some else
     
  4. BM-Viper

    BM-Viper <B>Site Supporter 2013</B><BR><B>Site Supporter 20

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    I don't personally play SSF2 on the genesis, as I can play it on SNES. But since people will be able to choose if they want support or not (by flashing appropriate fw/os), I don't see a problem removing it.
     
  5. emu_kidid

    emu_kidid Enthusiastic Member

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    I'd like to see it stay personally. Higher compatibility is always better than speed and other features.
     
  6. RetroRepair

    RetroRepair Guest

    Agreed. It's one of the games I am getting an Everdrive for also. I had it as a kid and would be kinda narked if support went away.
     
  7. Trenton_net

    Trenton_net AKA SUPERCOM32

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    I don't own a unit, but it doesn't sound like a good trade. SSF2 is a rather major title and to exclude it just for "reset back to menu" or "Faster Flashing" would be a shame.

    Mainly because reset back to menu and faster flashing (as an example) are all luxuries which just make things slightly easier for the user. Moreover, they are things you usually do only once in a long while.

    On the other hand, loosing compatibility with a game has no recourse. I mean, you can't just "wait a little longer" like you can with slower flashing. You just can't play the game period.
     
    Last edited: Nov 1, 2010
  8. DC_Lov

    DC_Lov Rising Member

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    Resetting back with buttons combination sounds very interesting.

    I won't have to get out of my armchair ever again. LOL
     
  9. Exar Kun

    Exar Kun Newly Registered

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    I'm interested on learning, if possible, of the technical reason why support for SSF2 excludes the possibility to do that. From my lack of knowledge, it seems rather curious.
     
  10. KRIKzz

    KRIKzz Well Known Member

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    altera mx2 cpld used on 99%, so i can't put new hardware features, but if i will remove SSF2 mapper from cpld, then i will take some free resources
     
  11. MottZilla

    MottZilla Champion of the Forum

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    I would agree that it really depends on what features would take the place of the SSF2 mapper. On the one hand reducing compatibility at all seems bad, but we are literally talking about 1 game which not rare or expensive. So I think if the features were good enough it might be fine. But I don't think that 'Return to Menu' or 'Faster Flashing' would be equal replacements for SSF2. What other features might be added if you had more CPLD space?
     
  12. Eke

    Eke Spirited Member

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    I personally think you should not trade off with compatibility, but I guess it depends on which kind of hardware feature you would like to add ?

    EDIT: If it is the SOFT RESET combo feature that is discussed on Sega-16, I say don't bother with that crap and keep SSF2 compatibility. Out of curiosity, how expensive would it be to upgrade the cpld version for more features ?

    Also, how much do you estimate the size taken by SSF2 mapper handling ? I don't know (I only emulated this feature in C, which I understand is very different from handling it on a chip) but maybe it can be optimized...
     
    Last edited: Nov 2, 2010
  13. KRIKzz

    KRIKzz Well Known Member

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    aprox 25% of chip used by SSF2 mapper
    which features can be implemented? i response on this question once. may be some else in future
     
  14. DC_Lov

    DC_Lov Rising Member

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    Krikzz , I don't think holding buttons for reset is a good idea anymore , I just discovered that some games such as Primal Rage need you to hold 3-4 buttons while doing D-pad motion to excecute Special moves and Fatality moves.
     
    Last edited: Nov 3, 2010
  15. eugene19

    eugene19 Rising Member

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    I personally do not play SSF2 on the MD so I won't argue if the support got dropped.
    Also I think more room to put new feature in the Everdrive sounds interesting.

    Is it not possible to make 2 versions of FW/OS so that the user can make the choice of either SSF2 or new feature?
     
  16. MottZilla

    MottZilla Champion of the Forum

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    I'm sure he would make Soft-Reset an option you could disable for just that reason.
     
  17. evileyecheese

    evileyecheese Member

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    soft reset would be good

    how about screenshots and skins ? in the style of mamewah?
     
  18. OldNESJunkie

    OldNESJunkie Member

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    Personally, I like SSF2 support, but would be OK if there were 2 versions of firmware, maybe with SSF2 & without SSF2 but new features.
     
    Last edited: Nov 7, 2010
  19. Marcelo-Z

    Marcelo-Z Member

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    SSF2 is a Great Figthing Game, Dont Remove!!!, I Love play on Genesis!!!
     
  20. KRIKzz

    KRIKzz Well Known Member

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    SSF2 will live for now (;
     
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