So based on the information that I have at my disposal, this build was used at Comic Con 2013 when the game was announced. Of course, a lot of the debug functionality wasn't available to the end user on the show floor, but it was there when it was built. Wireframe Mode: https://www.youtube.com/watch?v=nRC6vS5_DJk Sadly, since it is from Comic Con (or it may be an unfinished build leading up to Comic Con anyway, but you get the idea I think), it doesn't look like the complete game is there, as it is missing everything but two PAK files. By default, the build is set to Japanese, but it is easy enough to edit. It is possible to turn off Comic Con mode as well But as you might imagine, levels don't load since they aren't there. In fact, the main menu isn't even there. I haven't tried to add the files back from a retail version yet, although it is on my list of things to try. If it is like other games though, version differences will make things not load. But we will see. Some of the options are coming soon Then, there are debug options. Different costumes?
Instead of trying to add the files from a retail version, you might have better success going the other way around, splicing the XeX and related debug files from this one onto the finished game?
If I remember correctly, that "costume" feature is in the retail version as well. Thanks for the share.
Video added showing a playthrough of the build https://www.youtube.com/watch?v=xt_nlxhh8Lw Old Post: Right, but I believe the costumes are named differently and there are less of them One of the issues will still be with the version protection that they have, I need to get around that first.