Super Gameboy 2 question

Discussion in 'Rare and Obscure Gaming' started by 151rby, Jun 18, 2013.

  1. 151rby

    151rby Member

    Joined:
    Apr 16, 2013
    Messages:
    7
    Likes Received:
    0
    So, I want to be able to play Gameboy games on my TV with a SNES. After a bit of research I decided that I should probably get a Super Gameboy 2, as it doesn't have the speed issue that the Super Gameboy has, and being lazy I'd rather get something that will work how I want it to without being modded. Besides, I like the idea of being able to mess around with GB Printer, etc on it.

    So there I was, merrily surfing the net and being happy that this was looking like such an easy decision, when I stumbled across a Wikipedia article (
    http://en.wikipedia.org/wiki/Super_Gameboy#Super_Game_Boy_2) which planted the seed of doubt in my mind. The article says of the Super Gameboy 2, "One of the flaws is the system's inability to change borders in some games that have built in borders." No citation, no elaboration. I looked around on the internet and could not find any other information regarding that particular claim. Now, if that ambiguous sentence is true, I might not want an SGB2 after all, depending on what exactly it means. If the SGB2 prevents the display of any of the borders built into any games, then I don't want it. Otherwise, I do. I don't care much about the borders that are built into the SGB2, only those which are built into games.

    So what say ye all? Is the Wikipedia article accurate, and if so, which borders are the ones rendered effectively unusable?
     
  2. tildius

    tildius Member

    Joined:
    Sep 26, 2012
    Messages:
    16
    Likes Received:
    0
    I think what it is saying that the games that have borders built into them will show only the border built into the game, and you won't be able to use the ones on the SGB2 instead of the game's border.
     
  3. MYCRAFTisbest

    MYCRAFTisbest Peppy Member

    Joined:
    Jan 4, 2013
    Messages:
    328
    Likes Received:
    2
    I think it means what tildius said. It also seems trivial to me. The border for the game shouldn't be the end all decision.

    What does this mean? Unless you own a Super Famacom, (Japan version), or slightly modify your cart or console, you can not play the SGB2 in your SNES. The SGB2 was a japan only release. It is easy to fix if you don't mind taking pliers and yanking out 2 plastic groves from your SNES. So i don't understand what you are trying to say.
     
  4. Yakumo

    Yakumo Pillar of the Community *****

    Joined:
    Mar 14, 2004
    Messages:
    20,515
    Likes Received:
    1,050
    I own an original Super GameBoy running on a SFC and to be honest the speed issue can't even be noticed. It's so minute that it's not even an issue.
     
  5. ave

    ave JAMMA compatible

    Joined:
    May 21, 2006
    Messages:
    5,644
    Likes Received:
    61
    Call me anal but I played a lot of GameBoy in my childhood and I notice the difference very well, mostly because of the music and timing for bosses et cetera.
    Also it must have been considered a noticable flaw or else they wouldn't have bothered to fix it with the SGB2.
     
  6. Yakumo

    Yakumo Pillar of the Community *****

    Joined:
    Mar 14, 2004
    Messages:
    20,515
    Likes Received:
    1,050
    Well, it doesn't bother me at all. It's nothing like PAL and NTSC speed difference that consoles had back in the day. How much slower is it meant to be anyway?
     
  7. MottZilla

    MottZilla Champion of the Forum

    Joined:
    Feb 1, 2006
    Messages:
    5,066
    Likes Received:
    102
    The original SGB runs about 2% faster than a normal GB. Though I never tried to notice it and so I haven't. Plus now there is the GB Player on Gamecube.

    https://kb.speeddemosarchive.com/Super_Game_Boy_timing

    That's just one page that talks a bit about it in relation to speed runs. I agree with Yakumo. The difference is so slight it doesn't really matter much. I'm guessing PAL areas didn't get the SGB at all? Or did they and the games play much slower?
     
  8. MYCRAFTisbest

    MYCRAFTisbest Peppy Member

    Joined:
    Jan 4, 2013
    Messages:
    328
    Likes Received:
    2
    I actually also just use the Game Boy Player for this. I didn't mention it because if 151rby started this thread over a concerns of custom borders. The GB Player doesn't support the GB borders or SGB modes.
     
  9. ave

    ave JAMMA compatible

    Joined:
    May 21, 2006
    Messages:
    5,644
    Likes Received:
    61
    It doesn't matter much if you never played the game on a real GameBoy before, but if it's your favorite childhood game then it is noticable because of the music and some timing issues - despite the really marginal difference of 2.4%.

    The PAL areas got the Super GameBoy, absolutely, and I don't think there was a difference in speed (however I only use the JPN SGB, so I can't really tell). Nobody would've enjoyed it if their GB games would be much slower all of a sudden, but I've never heard of anyone saying that. I think Nintendo used frameskipping to compensate for it.
     
  10. MYCRAFTisbest

    MYCRAFTisbest Peppy Member

    Joined:
    Jan 4, 2013
    Messages:
    328
    Likes Received:
    2
    Actually, Nintendo just used the Super NES's clock speed divided by 5 (thanks wikipedia).
    It just happens to be 4.295 MHz instead of 4.194 MHz (thanks wikipedia again).
     
    Last edited: Jun 25, 2013
  11. ave

    ave JAMMA compatible

    Joined:
    May 21, 2006
    Messages:
    5,644
    Likes Received:
    61
    So?
     
  12. MYCRAFTisbest

    MYCRAFTisbest Peppy Member

    Joined:
    Jan 4, 2013
    Messages:
    328
    Likes Received:
    2
    So Nintendo didn't use frame skipping. They just used shortcuts. I thought you and others would prefer knowing this.
     
  13. ave

    ave JAMMA compatible

    Joined:
    May 21, 2006
    Messages:
    5,644
    Likes Received:
    61
    I was just saying that the European SGB doesn't run GB games slower than on the original hardware, that's all. PAL hardware always suffered from the slow 50Hz (as opposed to 60Hz in NTSC countries), but since the GameBoy had no regional differences in hardware, they had to find a way to make the SNES play GB games in the same speed as an NTSC Super GameBoy even though the video output had to be in 50Hz.
     
  14. altbrian

    altbrian Rising Member

    Joined:
    Aug 20, 2010
    Messages:
    57
    Likes Received:
    0
    I have the Super Game Boy 2 and I dont have any issues with games that have buit in borders, even with the ones that changes the border during gameplay (i.e. Pokemon Trading Card Game, Beatmania GB)

    The SGB2 is also fully compatible with the american SNES but requires this simple mod:
    http://www.mmmonkey.co.uk/universal-ntsc-only-snes/

    I'm uploading a demonstrative video of the SGB2 switching between borders
     
  15. Lum

    Lum Officer at Arms

    Joined:
    Sep 30, 2010
    Messages:
    3,233
    Likes Received:
    42
    Are you sure? Space Invaders region locked the 16bit SGB mode.

    In any case since it'd be impractical to software patch all GB games for full speed 50hz without glitches, I don't see any choice other than play slower or drop frames.
    Unless I'm missing something...
     
    Last edited: Jun 25, 2013
  16. altbrian

    altbrian Rising Member

    Joined:
    Aug 20, 2010
    Messages:
    57
    Likes Received:
    0
    My SGB2 in video:

     
    Last edited by a moderator: May 25, 2015
  17. reprep

    reprep Gutsy Member

    Joined:
    Jun 8, 2012
    Messages:
    475
    Likes Received:
    1
    i have a sgb2 and it doesn't prevent games display their built-in border. though some games display different borders when plugged into sgb and sgb2. i think the author tried to say if a game has a built-in border, sometimes you can't select the usual sgb2 borders. though that is valid for sgb too i guess.

    if someone wants to see a gb game behave different in sgb and sgb2, just tell me. i have both.
     
  18. DSwizzy145

    DSwizzy145 Well Known Member

    Joined:
    Aug 6, 2011
    Messages:
    1,653
    Likes Received:
    45
    Does American Gameboy Color Games work on that by anychance?
     
  19. MYCRAFTisbest

    MYCRAFTisbest Peppy Member

    Joined:
    Jan 4, 2013
    Messages:
    328
    Likes Received:
    2
    No. Well if it is GBC only it won't. If it is a black cart then it will play in GB mode. You could buy a GB player for gamecube, which will play GBC games of any region. Just make sure you get the boot disk too (unless your NGC is modded, then you could always burn a disk).
     
  20. DSwizzy145

    DSwizzy145 Well Known Member

    Joined:
    Aug 6, 2011
    Messages:
    1,653
    Likes Received:
    45
    Oh okay i was just curious, Thank you! so games with a black colored cart with Gameboy Color on the side Only? okay i understand
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page