GBC-only games came on different cartridges so they won't even really fit in the Super GameBoy physically (and the technology is not supported either, of course). The only way to play GBC games would be either the GBA player for the GameCube or the WideBoy 64 development testing tool for the N64, but that's expensive.
It will fit in the SGB because no tab is present to disable power from being turned on. It will always attempt to load the game in GB mode but all you will get is a block of text telling you "Game Boy Color Only" or something along those lines. Same thing happens when using a Game Boy Pocket. As for the WideBoy 64, I didn't mention it because it would be cheaper to buy a GameCube and the GB Player than to buy it.
Many thanks to all helpful replies, especially altbrian and reprep! I will be obtaining an SGB2 after all. To those who claim the 2% speed difference does not affect gameplay.......... Keep practicing and someday you'll have the reaction time of a hardcore gamer :wink-new: I can see how it's not the most important factor, but it was the final straw which would tip the scales one way or the other. I'd rather not have to crack open an SGB to mod it, but would be willing to do so if it was the only way to see those custom borders during play. One small factor weighing against another. Besides, when I play games, I want to get as close to the "original" experience as possible, which often means being anal about seemingly inconsequential details. It's a mere matter of personal taste. For me, those borders will make old games about eight billion times more nostalgic. I assumed it wouldn't be very difficult to find a cartridge adapter. And at any rate, yanking out 2 plastic tabs is about infinity trillion times easier than opening an SGB, opening a GB, removing the crystal from the SGB, replacing it with the crystal from the GB, disconnecting the SNES clock source, and putting it back together all without screwing anything up, especially considering I have zero experience doing that kind of thing. So I don't understand what you are trying to say. Actually I do, but it's moot.
Wait, if it's 2% faster and you complain about it, isn't it you that doesn't have "hardcore skills" and fast reaction time? Because you're complaining that it runs 2% faster. I'd love to know what game you are playing that you absolutely can't tolerate it running 2% faster. If you can't adapt that would make you the unskilled one. Let us not forget that until the GBC all gameboy screens suffered from blurring. So super fast gameplay wasn't even suited to the GB.
I have also a question. It is right that there is a boundle out with Pokemon Red and the Super Gameboy 2 ?
i haven't heard anything for that. and i searched for super gameboy 2 for some time and never saw such a bundle. just a sidenote pokemon red and pokemon blue are great examples of super game boy's color capabilities. try these games both on super gameboy and gamecube gameboy player and see the difference.
OK, I understand now. I thought that if you went with the SGB you would have lived with the slight increase in speed. I did not realize that you were willing to attempt to alter the hardware of the SGB to make it run at the proper speed. For the SGB2, I just mentioned that you would have to alter the cart or the slot because some people would be hesitant to break a part off there console. I haven't done it myself, however I have heard it is fairly easy to do. You just have to remove the 2 plastic squares from the inside of the cart slot. There only purpose is to prevent games from different regions to fit into the slot. Here are a few I pulled from Google images (the colored on has SGB color support for the message ) If you put a GBC only game in a Super Game Boy, Super Game Boy 2, or a Game Boy Pocket a message like this will appear. I wonder how many kids opened up a Christmas gift back in 1999 to just get a message telling them they can't play it. (You also get the same message from an Original Game Boy, however, getting the power on is trivial due to the lack of a tab on GBC carts.
I like the second picture. That's what the children would be doing. Crying on the floor on Christmas cause they can't play their new game. =)
I think Yu-Gi-Oh!: Dark Duel Stories has a better depiction. Sorry if it is hard to see. I don't have a SGB (or a SNES for that matter (yet)), so my GBP and desk lamp will have to do.
I don't understand why people are so obsessed with playing GB/GBC/GBA games on a TV. They're handheld games - they were meant to be played on a handheld. Seems like if you want to play games on a TV, you're better off playing console games. That's just how I see it. Keep in mind that in spite of this opinion, I still have a Super Game Boy and a Game Boy Player.
View-ability is comparatively horrid. Even front lit GBA SP just can't recreate the finer background detail in darker themed (by handheld standards) games like Metroid.
I guess bigger is better. If your playing a handheld title when at home, you most probably have access to the larger screen. It makes sense to use it. Plus, don't forget all the people on YouTube and Twitch that take advantage of these devices for recording purposes.
True, but the AGS-101 can - and presumably the GB Micro too, although I've personally never used one. I understand why people do it, I just don't understand the crazy lengths people go to to that end - like spending $150 on a GC component cable to play GBA games on an HDTV, or replacing the crystal in the Super Game Boy to fix the minor speed difference.
I don't see good reason to go to such lengths ether. That's partially why I don't have a SGB. I have a GB Player, but that's because I bought it for $15 including the unit, start disk, JP style GC case (although damaged) and manual. I love when GameStop tries to get rid of excess stock. EDIT: There selling them for $9.99 now. I wonder if the price changed or if I actually just payed $10. In any case, compared to eBay it was a great deal.
Thank you for these interesting pictures. Is there also a difference between Super Game Boy 1 and 2 and the Game Boy ? Exist a list with all error pictures like that ? Im very interesting in. Info for my Question about the Pokemon Red Bundle: It is a fault in the book. I have send a message to the Book writer and she tell me that is a fault in the book. (Gameplan)
On the other hand, you might similarly ask why people (like myself) go to such lengths to get RGB output from their consoles. So I can sort of understand it. I just don't care enough to do it myself.
As far as I know, there is no difference between the error screen between the different devices. Some games have SGB palets for the pictures on the screen, but this is rare. Every GBC only game placed into a device made for original GB games will display a message like this, although an average game consists of the game's logo/title followed by a generic message "This game was designed for use on the Game Boy Color only." I don't think there is a documented list of these games and what each shows. Someone would have to test it themselves or possibly use a GB emulator that can't run GBC games and run the GBC game (although I have no proof this method works).
You can use BGB and set the type of Gameboy emulated to see the screens. Most are as you say, very plain. Sometimes they show characters or other things.