Strider was ported to pretty much anything and everything at the time - would make sense it would have had a port started for the SuperGrafx as they chaps wanted to rake in £££ from it's success.
I've got a Super Grafx with Ghouls 'n' Ghosts, Granzort and some normal PCE games. G&G is one of my favourite ever games, so I just had to buy one ;-) . I haven't got round to converting it to RGB Scart just yet. Here it is next to my Sega WonderMega and Mega Jet.
ENVY.... filling... body...soul! must....not...comment...on REALLY... wanting.... toi Steal...WonderMega/MegaJet/SGX/ Dude! That's really cool!
you can always stick SuperCD-ROM2 module at the back of SGX. still it looks rather odd with this huge thing sticking out back... I think SGX looks the best by itself... now NEC was thoughful enough to incorporated wireless pad into SGX it would've been much more neat...
If they were smart, they would have never made a standalone SGX and would have built it into the DUO. Think of the power of SGX + SCD...
I just got a supergrafx. Received Battle Ace, Granzort, and Ghouls and Ghosts. After playing each of them for twenty minutes or so, I popped Gradius in it and played that the rest of the day. I like the looks of the system, but these three games are crap.
I just got a copy of ghouls and ghosts instead, can you tell me the number of pages of the booklet inside? mine have only 4... I believe that mine is missing some pages... :smt009 thanks!! p.s. if you sell Granzort let me know!!!!
Very true. The Duo models should have had SGX built in from the start. Failing that, instead of the half-assed job they did on the RX (6 button pad and different logos/colours) they should have released the RX with built-in ArcadeCard and SGX. I just can't understand NEC's logic of the whole SGX project. Why release a slightly upgraded version of an existing console with no software support, and lacking the CD-Rom? Crazy. If the first Duo was a SGX with CD-Rom2 this would have been a better transition into the upgraded system.
The later DUO configurations should blatantly have had the Arcade Card built in, major wasted opportunity, I dunno what they were thinking. Tho the Arcade Card was probably clutching at straws anyway.
There must be a village somewhere in North Japan that has all the middle management people that signed off all the failed hardware. "Ah that designer came up with a design for the PC Engine 2, but we blew the entire budget getting pissed and visiting massage palours, so we cut back on developement, marketing and PR" "Ah thats nothing I convinced Matsushita that the 3DO M2 was a great idea and would beat the Playstation hands down, still Konami took a few of the chips we made, suckers got left behind Namco and Sega on that pathetic looking hardware." "The Mega CD was a great idea, damn those marketing guys, knew I shouldn`t have pulled that guys girlfriend" Etc.
"There must be a village somewhere in North Japan that has all the middle management people that signed off all the failed hardware. "Ah that designer came up with a design for the PC Engine 2, but we blew the entire budget getting pissed and visiting massage palours, so we cut back on developement, marketing and PR" and used an american sounding name 'SuperGrafx' instead of using the sucessful PC Engine name "Ah thats nothing I convinced Matsushita that the 3DO M2 was a great idea and would beat the Playstation hands down, still Konami took a few of the chips we made, suckers got left behind Namco and Sega on that pathetic looking hardware." :smt082 :smt042 :smt082
exactly guys. I've often thought, recently, that the Super CD-ROM2 format should have had the SuperGrafx powering it. and technology wise, the core of the SGX ~ PC Engine2 powering the SuperCD-ROM2 / Duo format should have been a real 16-bit system with MC68000 @ 12~16 MHz, a sprite engine capable of ~512 sprites (more than NeoGeo but half that of FM Towns) 4 background layers. 15+ channel stereo sound. 512x448 resolution or higher. 4096 out of 65536 colors. hardware scaling/zooming & rotation. basicly like NeoGeo or slightly more powerful. now that would have crushed the Super Famicom as far as technology, something the SGX was supposed to do, but didn't.