Hello lovely homebrew community! Since starting my journey learning 68000 ASM and collecting dev hardware here on AssemblerGames, I've been working on Tanglewood - a dark 2D platformer-with-puzzles - and recently completed a major milestone and released a tech demo. I'd like to see my game through to a AAA quality release at the end of next year, so I'm trying to set up a small team and take some time off work to give it the proper time and attention it needs to become a full-length SEGA Genesis title. To fund it, I'm running a Kickstarter campaign, and I would be eternally grateful for some help sharing it around. https://www.kickstarter.com/projects/63454976/tanglewood-an-original-game-for-the-sega-genesis-m If all goes well, I'll be looking for some hires! Cheers, Matt
This looks really promising! Too bad I didn't hear about your project @Headcrab earlier, would have liked that nifty early bird special, now I have settled with the regular boxed version. It keeps amazing me how new games are being developped for older platforms. Thumbs up for the fact you're keeping the development proces identical (as possible) to what the developers back in the golden SEGA ages were doing.
This looks great! Looks like you've had some cool experience in the industry. You wouldn't happen to have helped work on any Saturn Sonic games, eh?? The Travelers Tails experience has intrigued me =P
Good luck my man Travelers Tails is a logo I can never get out of my mind for how many times I've seen it
Looking great, just a quick question though: I do all my old gaming on a GPD Android handheld, would the PC version give access to the rom file so I could use it this way? Also I tried to convert the .bin prototype rom to .smd and had no luck, used RConv and SBWin and got errors on both. Thanks, my daughter loved Lego Indiana Jones btw!
The foreground sprites seem excellent. You should reconsider the two color backgrounds tho. I hope not everything in the foreground has the same solid center with lighting and shading on the edges going on. Too simplistic and 60k should pay for some real artwork to be done.
A bit before my time - I joined in 2009 (LEGO Indiana Jones era). I got to read some Sonic R source code, though! Odd, a ROM is a ROM whatever the file extension. I wonder if that particular emulator checks the MD5 hash or other parts of the header that are usually ignored by the hardware. I'll try running it through those tools and see if I can make sense of the errors. It was enough for the prototype, we will indeed be improving the environment art. There's another 8 levels worth of backgrounds to create, too, so it won't get repetitive.
Thanks, I usually use MD.EMU which is based on an older Genesis Plus GX and doesn't like the .bin file. just gives a black screen, I'll try it on something more recent on PC when I get the chance. Could you tell me if the rom file is available to backers who buy the PC game? That's what I would be getting although I would be looking to play it on something other than PC.
That's probably the most common question I get, so I guess I can't avoid it for long. I'm absolutely terrified of piracy swallowing this up, ROMs are so synonymous with piracy because of the many legal grey areas, it seems to be a given to share them around. That, and so many emulators mess something up - framerate, audio, smooth scrolling, even input lag on the mobile ones - and I don't want my game portrayed in that way or have to provide tech support for the many emulators available. BUT.... it's a very common request, and I suspect I'll get a lot of interest by releasing as a ROM. And it's not like it won't get ripped from the very first cart I ever sell anyway. I'm still on the fence about it. Convince me I'm on your side, I'm just worried.
It will probably be one of the alternative covers for the Collector's Edition. We don't have a design in mind yet, though. I'll update you when we get to it.