TG16 Hi-Ten Bomberman (Assembler!?) I can remember some time ago Assembler made an topic about the Turbo Grafix never released Bomberman. It was played on an huge plasma in the early 90's in high definition. Does anyone still has the info and screenshots? (There was also an video, I think.)
Wow. I knew they had HDTV's in the 90's (like the TV that connected to the HD laserdisc player), but they had plasma screens? How did the TurboGrafx connect to it? I thought the TurboGrafx only had RF and composite outputs. Was it modified in some way? What resolution did it display?
You are probably talking about Hi-Ten Bomberman, a NEC PC-FX project that was canned in favor of Saturn Bomberman (which seems to include the work made on Hi-Ten as it offers a 10 players High Definition mode). As far as I record, the game was only featured and playable at a few promotional events. PCengineFX.com has a page about it: http://www.pcenginefx.com/PC-FX/html/pc-fx_world_-_f_r_-_hi-ten_bom.html
I bought the Bomberman - The Music CD (Scitron SCDC-00466) and noticed that it had two Hi-Ten games listed. Hi Ten Bomberman and Hi Ten Ten kyara BOM. I did some digging and came up with little except the fact that these games were part of the touring Hudsonsoft Caravan and that the latter was more akin to the Saturn version of bomberman with characters from different games from Hudsonsoft and Red where as the former looked more like the early bomberman games. Still nothing on the Hardware used on the game... http://www.16shot.jp/blog/archives/2006/09/post_361.html http://www004.upp.so-net.ne.jp/tadabomland/HI-TENKYARABOM.htm
It was probably the PC-FX that had this Hi-Ten Bomberman, but the Turbo and PCE output Composite and RGB out the back, and RF out of the side. No modifications to the systems are needed.
There was deffo a version that used multi linked core grafx consoles, a pic of this event was shown on this forum before.
I'm pretty sure it wasn't a plasma screen, just a widescreen high-def CRT. Anyway, here is an image of the game in action from one of the Hudsonsoft tours: Image source: http://www.pcenginefx.com/PC-FX/assets/images/facts_rumors_htb_04.jpg Article: http://www.pcenginefx.com/PC-FX/html/pc-fx_world_-_f_r_-_hi-ten_bom.html Visit http://www.pcenginefx.com for quality PC-FX information. Also, try using Google
Thanks for your reaction; however short after the topic I already found what I need (and yes thanks to google) However I opened this topic since there used to be an old topic about it. Ah well problem solved
if anyone has them, I recommend looking through the first few issues of Next-Generation magazine from 1995. they show some pictures of Hi-Ten Bomberman's setup, if I am not mistaken.
Hi-Ten Bomberman is not a PC-FX prototype. Hi-Ten Bomberman and Hi-Ten KaraBom are games from Hudson Summer Caravan 1993 and 1994. The developper is Katsuhiro NOZAWA. There are a lot of pictures inside mags Humor Network. I have also a Not For Sale Video from Hudson who show the Summer caravan 1993 with Hi-Ten Bomberman, if you want I can put more pictures. You can see on picture the system is a Coregrafx2 + extern modul (like Tsushin Tool) for the HD.
At the risk of sounding like a PCE noob :noooo: could you clarify what the Tsushin tool? It's amazing that a small Coregrafx 2 can achieve HD resolution!!! I wonder why Hi-Ten Bomberman has always been associated with the PC-FX??? Please put more pictures!!! Is there any place on the net to download that Summer Caravan 1993 video? I don't have NTSC VCR nor the tape... Sabre
Tsushin Tool is the modem prototype who connect on the back of the CGX like a Tennokoe Bank 2. Perhaps Hudson want to adapt Hi-Ten for the PC-FX, but NEC don´t want game like this (also like Kuma Soldier), they prefer "anime-game". I will put more pictures monday.
I'm also surprised that a single Coregrafx could do that... Surely they used 2 or 4 units linked together to generate that HD image? The Tsushin Booster looked like a very cool accessory. It had a modem (slow, bleh) terminal, graphics editor, and BASIC interpreter. One prototype of it was sold on Yahoo auctions a couple of years ago at quite a high price. :-( Anyway, I have some pics of the Tshushin Booster here: http://www.disgruntleddesigner.com/chrisc/secrets5.html Sorry for the poor image quality, but I don't have a scanner.
"Surely they used 2 or 4 units linked together to generate that HD image?" I think 2 units could be linked with each a quintupler. If you want I can put some pictures of my Tsushin Booster with box and the Tsushin Tool prototype board.
Ah, so you're the one who won it? Any more information about the Tsushin Booster would be wonderful. A scan, a binary dump of the Tool ROM, anything... ;-)
i don't get it. coding the machine doesn't impose a max resolution restriction? For example, I know of no way to get 1900x1080 out of a GameCube, Xbox or Ps2, let alone any older machines any info on the coding and/or hacks used? (split the HD image in smaller screen-tiles and then arrange them for each frame? that would still require an extra video controller to do that)
It looks like it could be only 480 lines (so 2x VDP?) on a widescreen TV (5:3 "Hi-Vision" aspect) w/ standard 512 H resolution.
well , at that time 1125i was "HD" in japan ( muse , Hi-Vision). and the screen looks like a crt rear projection screen if you ask me.
Sonic 2 on the Mega Drive uses some tile trick to double tyhe resolution in the 2 player mode doesn't it? It deffinatly runs at a higher resolution than standard MD games. Yakumo