Nearly everybody here and in other core-gamer forum agrees that the main problems of games today are the dumbed-down difficulty, lineal level design and tutorial-ladden "press this button to win" gameplay So the hipsters from theverge had this to say about Nights: See? that's the reason why we have to endure so much crap in games today: even a game reviewer complains that the game isnt a fucking COD with instructions all over the place telling him where to go, what to do and how to win. So its not just filler, there are really lots of 'tards out there that can't play a game more complex than angry birds without in-game tuts and help Without all that annoying crap casuals will trash an otherwise excellent game like Nights because it's not easy peasy
Well the Verge just lost it's gamer cred with me. Nights is sex in game form. I called the reviewer out ZING?
In that case, all Atari 2600 games get a 2/10 for not giving clear instructions on how to start the game in the first place, play it, and select the difficulty. Usually the more you have to figure out in a video game, the more rewarding it is as an overall experience.
What's sad is that the word X-Com could be replaced with practically any other "reboot" from this gen and still work.
Guy should be lucky he only reviewed Nights into Dreams, I'd hate to hear his opinions on Christmas Nights.
and to think that i'm a SaGa lover i guess one of my favorite game ever, SaGa Frontier would get a 1% review from this sad guy also i never found Nights bosses so difficult to figure out
You know you're a douche when you manage to be the most annoying person in a video that also has Angry Joe in it.
If there is one thing I FUCKING HATE in games today, it's the bloody "Press A here", Press B to Jump", "You can run by holding RT". I really hate that shit. We don't need it in games. It's annoying and slows down the start of a game. I'd be very happy if anyone who added that to a game got their balls cut off for being retards. Games in the past didn't have that shit so why do we need it now? Part if the game is finding out what to do. By the way, that reviewer is an idiot. I bought NiGHTS day of release in Japan and I still think it's a fantastic game. Why the fuck do you need to be told what to do? It’s not hard to figure out unless you're a brain dead idiot.
I can sort of understand why some games have stuff like that, but personally it annoys me. I guess it's supposed to minimize the amount of time it takes to learn the controls, but the result with me is usually that it takes longer than it would for me to figure out the controls on my own just by experimentation. A schematic showing the controls in the loading screen can be useful, but I invariably forget that shit and end up doing the same thing I would otherwise. I understand the feeling of "what the fuck am I supposed to do here?" That happens to me all the time in games, and it annoys me. But then again, having tons of instructions kinda interrupts the flow of the game, and in the end I think it's worse. The worst example I can think of is Final Fantasy X. That game has some tutorials that take like a fucking half hour to complete. I think the best way to do it is to give the player subtle hints. Example: in Portal 2, the various characters in the game will sometimes reference things that might lead you to pursue certain tactics without telling you outright what to do (not the best example, because that game is pretty easy). Some of the Monkey Island games employed similar methods. Anyway, we're at the point with GameFAQs and youtube videos that if you're really frustrated with a game, it's easier than ever to do a tiny bit of research and figure out what you're doing wrong. So I basically agree with what you guys are saying, but I think there's a bit more to it. I also think that having really complicated controls takes away a bit of the visceral feeling of some games. Games with simple controls are generally the most fun, in my experience, because you end up focusing more on tactics and less on mastering the controls themselves.
Can't figure out NiGHTS?! LOL, surely a tard. Tutorials in games do get annoying - even they're in racing games now. RT/R2 to accel. REALLY!!? I thought it would of been SELECT! The reason for all these tutorials now is because the instruction manuals are stupidly thin, like a flyer or something. Remember those indepth explained instruction manuals? Those don't happen any more. In terms of being stuck in a game, It's happened to me a lot, I'm not very skilled in RPG based games, but by the time the puzzles get more harder there are NOT any more on screen instructions... defeats the purpose really. I'd much rather sort it out myself unless I was stuck on one level for hours on end, but that rarely happens
I was 8 when Nights came out, I didn't even read the manual just grabbed the controller (a regular controller btw) and tried until I found a way I don't think portal2 is a good example, there were many parts where it literally told you what to press and where to look, even zoomed in. Half-Life didn't give you shit, HL2 only tutorial was the guard making you pick up the can. Halo gave small hints and made you calibrate the camera and show you how the shield worked, that's it. Quick-action is fine, but when half the gameplay is smashing A like a motherfucker for half an hour or do some guitar hero combo shit to beat the boss then gaming just left the building
This is what happens when the single player campaign of one of the most popular games out there literally tells you what to do at every single fucking moment.
I've said it before, but the cancers of modern games are overlong tutorials and cutscenes and convoluted controls. Games should first learn to tell a story that's worth telling before they start using so many cutscenes: a lot of movies have simplistic stories too, but they can get away with it since they only last 2 hours while video games last at least twice as long (and there are movies with good plots as well, there are very few video games with stories worth a damn)
More like forces you to do what it wants, with death. Call of Duty era single player is something of a bastardized Ghosts N Goblins.
One of his rebuttals was "the games don't hold up" I went off on him...then reported him to twitter for spam :tranquillity: CGR didn't really care for nights but his review was far more fair to the game. Now I don't paticularly care for Burning Rangers. But if Burning Rangers gets remade. I'll be first in line to get it. Mostly becuase a Remake would address all the issues I have with the game.
This has to be one of the most ridiculous fucking things I've ever heard. Have you NEVER ran into a situation where you buy an obscure game cart only and can't get past a part, then it turns out you have to press down and B or something and you'd never know that without the manual? I have, multiple times and frankly 20 years down the road when manuals are beat up and uncommon it'll be a saving grace.