No, It's the way to promote piracy because you won't have to f..ck with some shitty DRM if you'll just get game for free. I'd rather give 300 to some good DRM-free project on kickstarter, than buy a game/music/movie whatever with paranoid anti-user DRM for 30. Also i know a few musicians who share their music on their official sites or torrents and still making enough money selling discs.
To be fair, not buying Dead Rising is always the best choice. What? You can't sell used games on Steam - once you add it to your library, it's there forever. Obviously his "used" copy was a gift copy in his inventory, I just have no idea why he'd call it used, since he couldn't have ever played it.
Oh, maybe that was the case. Oh well, it works and I got a deal. I've played the original Dead Rising. It was fun killing zombies for the first while using various methods but it got pretty vanilla after a while.
Yes. They do. So do I. PC gaming is still better, cheaper, usually looks better, almost always moddable (even unofficially), you can use mouse & keyboard or any USB gamepads you want, & you can use many other applications to converge on some good gaming times (Ventrillo or AOL for chatting for free, no Xbox Live Gold membership needed to send a single message... ). Oh, and no Gold membership required for online play (not counting the ever so rare forced Games For Windows Live ones, or other rare DRM bullshit games). & the final fact, gamers have been hailing the PC as the best platform for gaming for the past decade, long before any gay super strict DRM games came out. As soon as every future release is locked down on the PC, you can't then say, "And PC Gamers claim superiority, Ha!" Its too late for that. & saying it now is a moot point since it still is quite clearly superior.
PC gaming is definitely not better if you like 2D shooters or fighters...and there's a lot more and better console exclusives nowadays, compared to the very small amount of decent PC exclusives, unless you're a diehard strategy game fan or something. Really, the only reason I buy PC games is that about a year after release they're usually -75% on Steam so I can pick up any of the games I didn't feel like buying the year before.
god it was annoying as hell, completel bullshit lol malware / trollsoft is probably right, i can't remember what games had it, but i think the original farcry had it? (could be wrong) i remember getting it on release and my pc was only just able to run it, but before i could run the damn thing i had to jump through hoops for starforce grrrrrrrrr evil starforce...correct me if im wrong on the game it was a long time ago in a galaxy far far...
Far Cry uses safe disc. Safe disc isn't too bad. Suck-U Rom is garbitch. Got Daemontools installed or two CD Drives? Good luck playing that game you bought. Postal 2 uses starforce. Doesn't work post XP, Hard to remove the crap it installs, root kit debacle etc.
postal and postal 2 are available for cheap on gog.com DRM free so even if you own the retail games, its less effort to buy them for a few dollars on gog just to avoid the DRM bullshit yeah it might not have been farcry like i said its been a while but it was a big game back in the day for me cant remember what one now lol wonder if there's a list online anywhere of the games that use it.
Capcom along with Sega are one of the worst video game companies that exist today. It's sad that they are all becoming shadows of their former selves.
Don't blame them so much as blame microsoft. Using GFWL makes it easier for them to port the online/xbl portions of the game to PC. Luckily Capcom seems to be trying to get away from GFWL now with dmc and RE6. Steamworks!
Even if this is true, why would that warrant more blame for Microsoft? If anything, MS should be praised for streamlining the process and making it easier for Devs to port games. Wouldn't you want to blame Capcom instead for not reworking the game to not require GFWL? Just trying to wrap my head around your logic.
games shouldnt really be ported from consoles to pc platforms it should be the other way around, bad juju and lazy ass development.
Games for Windows is truly bad. First you have to put in a CD Key, which I find totally archaic. Then, you have to sign in with Xbox Live. It's free and all, but consider the time it takes. Around this time, the Windows Live part of the game will need to update and restart the game... but it can do this 2 or 3 times! You might even get confused about whether the game is really updating and not just stuck in an endless loop. Also annoying is that you'll have to sign into Live each time it restarts, and it will forget your settings if you tell it to "Sign Me In Automatically". I have to add that it's annoyingly slow to sign in and "download your gamer profile". After this, you get achievements, saves and online play, but parts of the game might still be locked unless you "activate" the game. Now consider that you can also buy many GfWL games on Steam, so you need to have 2 overlays running and handling the game. You would think that maybe once you register a game on your Live account, maybe they will remember your CD Key in the cloud for next time you install. Nope. Maybe they will let you download your game later from a Marketplace. Nope (the marketplace shut down). The only nice thing about GfWL games is that you know they support the Xbox 360 controller out-of-the-box, but that's entirely independent from the annoying CD Key, sign-in, update repeatedly, activate routine. Oh, and try find me a new copy of Halo 2 PC, Microsoft's own leading Windows Vista game and the best IP they own... it's not in stores and cannot be downloaded. But get this... all this DRM does not work on the game and you can easily torrent it and use a CD Key generator and even play online. Yes. All the DRM does not even work. EDIT: It really depends who does it. Gearbox brought Halo 1 from Xbox to PC and it was great, whereas Halo 2 was nowhere near as good (the company behind didn't have the same resources).