Sorry to hear that things aren't going well right now for you ServiceGames, and sorry for doubting your intentions after no contact - I hope everything works out for the best, and soon!
ServiceGames is full of shit and hasn't delivered what he promised anyone and has basically disapeared. DO NOT SEND HIM YOUR MONEY UNLESS YOU HAVE HEARD FROM ANYONE WHO RECEIVED WHAT THEY WERE PROMISED. I don't normally hang out at this forum but i wanted to let you guys know what he is pulling at other places. If you sent him paypal, then cancel your transaction. :butthead: :snipe:
Calm down, no reason to get insulting here. I'm not aware of the full situation (doubt anyone but ServiceGames is) and everyone is entitled to his/her own opinion, but lets keep this civil, okay?
In my opinion.... how many times does it takes to post cd ? well...about an hour , maybe 2 ? (packaging time include) Not 2 months lol I can understand SG situation and personal problems...but...we're talking about money.... I can understand much why people are angry (and they are alowed to !!) and also SG have talked with yakumo sometimes, why SG did not say any word here ? it take 2 min to post I'm not concerned as far I have not donate for PA, but I think this is why people are flamming him
I just received a refund from service games for the money I paid for a copy, I would still like to support him. I replied to him to please supply an update. I will gladly reissue the payment if he truely intends on issues the discs to those who supported the effort.
Well, I have donated to the cause and have been waiting for awhile now (don't even remember when I sent the Paypal). Just keep the faith, people. If we had waited for this long (the initial donation plan, the cracking of the game's boot-up code, etc), just waiting for a few more weeks wouldn't hurt. :smt043 If I don't receive the game by July *wink wink*, then I will start doubting ServiceGames :snipe: Speaking to ServiceGames: if you are too busy, just send the CDRs and we will print the CD labels and cases ourselves. And drop an e-mail to the people that you have mailed a copy would be nice (so I know when to start starking the mailman again).
Uhm. Maybe this will make everyone hate me and chase me off the board, but I have the game already. Do we not want to get it from a link or something? I could mail copies of it out for 2 bucks shipping. *runs away*
Nobody is going to chase you away for having the game already, a LOT of people already have the game. A big part is the principle of the thing, not so much the "who got what and when" thing. Offering to sell copies is against board rules though, so we can't condone that. *Waits for the "but we bought a copy from ServiceGames and that was fine" when people donated towards the release and (should have) got a special CDR as a thank you*
I offered a free link or shipping charges, not exactly selling anything. But I understand if you want to wait.
Thank you for the generous offer, but its still technically W4R3Z, so can't be done on the boards. There are genuine reasons for turning you down, its a shame people can't be more open about things like this, but "we" (the Assembler site and community) would not last long.
Oh and you paying $25 to service games wasnt buying it was it? Plz be consistant as a mod at least...
I didn't pay him any money at all, I never had any intention to. Board rules forbid direct linking of "questionable" material, if our good friend here (in all good faith) posted a link to the game, the whole ASSEMbler site and forums could be shut down. It's as simple as that, there is no "consistency" issue at all.
Well, its not bad, but we have to be carefull so its best not to. I think most people here are capable of finding it anyway if they spend 2 minutes looking.
*Looks at ServiceGames* This guy's a 'true' fake... :smt022 ------------------------------------------------------------- Propeller Arena: Aviation Battle Championship ------------------------------------------------------------- Kurous posted some interesting info about the newly 'released' Dreamcast game Propeller Arena over at the DCEmulation message boards: I don't know when the cancelled release date was, but I believe around Fall 2001, probably in September or October. Here's the reason Sega gave for cancelling it http://dreamcast.ign.com/articles/098/098281p1.html After seeing the game, it seems a bit ridiculous that it got cancelled...but go back to 2001 and the aftermath of the terrorist attack, its not too difficult to see why SEGA cancelled it...still a shame though Propeller Arena at its heart is a WWII themed dog fighting game with Arcade style play. Picture a mix between the gameplay of Crazy Taxi and Star Fox and you'll have a slight feel for how this game plays. The Crazy Taxi influence is quite strong, from the character design to the Training modes. However there is no carting passengers around at break neck spees this time just good ol fashined machine gun fire. There are several modes of play, Championship, Quick Battle, Training and Network. Championship pits you against 5 other players over the course of 10 stages. Rounds last 5 minutes each or until someone scores 10 kills. You're ranked by the number of kills you attain by the end of the round. 1st place gets 10 points, 2nd 4, 3rd 2, 4th 2 and 5th 0. You have to be 1st or 2nd at least, and points carry over from previous rounds. So its possible to get last as long as you have enough points to stay on top (like mario kart). As far as I know there are 8 arenas to play, but perhaps beating the game unlocks hidden ones... Gameplay is pretty straighforward, but a couple twists are added to make it difficult to master (more on those later). The plane handles pretty unrealistically, but that's what you'd expect from a game like this. You can brake and speed up pretty easily and make nice coasting turns. Its actually pretty hard to keep anyone in your sites for long at the higher difficult levels. There is just one generic machine gun, and the only aspect of this that varies from player to player is the spacing of the guns on the plane. The bullets look like the hyperblaster fire from quake 2. The HUD displays your Speed (SPD), Damage you've taken (DMG), and Power (PWR) at the bottom of the screen in nice multi colored bars. SPD and DMG are self explanatory, but PWR is related to one of the twists I spoke of earlier...At the top the other players health and names are displayed. Stunts can be performed if you have enough power, these vary from sharp turns to loops and power slides. There are quite a few and each is executed by specific key combination and then hitting the "trick" button. For example, to perform a 90 degree turn is similar to execting Ryu's fireball. These add a huge amount of depth to the game, and must be mastered in order to beat the game or own your friends in multiplayer. Another twist is the "Tail" type mode that occasionally happens if you keep someone in you sites within 100 meters, or perform a trick that lands you right behind them within this distance. The annoucer yells "chance time" and if you hit the trick button fast enough you zoom in on the person and tail them mercilessly until they're downed. I'm not sure if the other person can escape this, probably by doing a counter trick. Yet another twist are the flashing crates that are spread in a circular pattern at some location (which changes, as the crates dissapear and reappear in different spots). Shoot these and a power up appears. The crates are Green, Yellow, and Red and spawn a random power up from a selection of similar types, depending on the colour of crate. Green power ups are defensive, Yellow seem to change a gameplay aspect, and Red are offensive. Here's a list of power ups I've found so far: Green Heal (restore health) Hyper (increase speed?) Power (restores power bar) Yellow Freeze (no one can turn except you) hard belt (not sure...not sure if that's what its called either) Reverse (everyone's controls are reversed except yours) Red Missile (lauches a big missile that attacks the closest person) Homing Missile (launches a pack of seaker misslies) Bomb (unloads a big bomb with a huge blast radius, anyone caught in it takes damage) Hot Potato (shoot it to someone else before time runs out) There might be more... The character design in this game is probably my biggest knock against it. They all have annoying voices and horrible stereotypical actions and phrases. Fortunately you don't have to deal with them that much, and the planes they fly in are modelled nicely. The characters are: Eagle Jam (patriotic american stereotype...pretty bad) Shameless Cats (sleazy chick, with lines like "can you handle me?", my favourite of the bunch though Muscle Bros. (Just grunts a lot) Pizza Fat (A fat redneck moron, who constaly babbles about pizza..and apparently lacks respect from his father...Why AM2 would think people would play this loser I have no idea) Pengo Jets (purple haired fruit) 8-Bit Beat (Techno junky with metallic hair) Hex Candy (Annoying tween, with a "shoot me now" type voice) Golden Kinfe (Old guy, who keeps reminding you how old and useless he is) The stages are gorgeous: Stage 1: Airport Cool looking airport with a nasa shuttle and other shuttles lauching all the time. SEANA is written all over the place in the Sega logo font...any idea what that is? Stage 2: Red Valley Obviously inspired by the grand canyon, pretty cool, nice lighting effects with the sun. Stage 3: Tower City The stage that probably got the game cancelled. It doesn't really resemble new york, but has a big tower in the middle which you crash into a lot if you're sloppy with the stunts. Stage 4: Sky High Open blue sky, the clouds are nicely rendered Stage 5: Ice World Like fliying over the North Pole, cool ice flows. Stage 6: Volcano Like flying over an active volcano. Fireballs fly out the top and can kill you. Stage 7: Old Castle More like a fort, this is a tricky level due to all the structures. Again misplaced stunts will end your flight short Stage 8: Phantom Island Tropical Island at night, with awesome lightning effects that arc across the sky. Not sure if they hurt you or not. More info about the levels and characters can be found here: Propeller Arena Aviation Battle Championship Week1 http://dreamcast.ign.com/articles/096/096304p1.html Week2 http://dreamcast.ign.com/articles/096/096518p1.html Week3 http://dreamcast.ign.com/articles/096/096692p1.html Quick Battle mode of play lets you set up a game against the computer or a couple of friends. Each player chooses a plane and then a stage and play continues like in Championship mode. For 2 players the screen is split vertically down the middle. Computer players are still present, not sure if there are always 6. Training mode is reminiscent of Crazy Taxi and features 3 styles of play: Stunt The key combinations for various stunts are shown in a window and you try to complete them succesfully before time runs out. If you can link them together to form "combos" you'll greatly increase your score. There are 8 levels to complete and this is a good way to learn the different stunt combos in the game! Challenge Each level has a different scenario to complete. The first has you shooting down missiles before they reach the ground and blow up the air port. These are damn hard. 8 Levels in total as far as I know. Agility You have to fly through rings in a specific order under the time limit. Also pretty hard! Network menu option opens up Propeller Arena's network Options. There is Network play, Ability to upload your training scores, BBA settings and you can set your Handle that other online players can see. Last but not least is the options menu which lets you set your controls, play Background music, enable jump pack support, load/save data to VMU (it takes 10 blocks btw), and choose your difficulty (hard/normal/easy) and number of continues (3,5 or 10) The Background music is an assortment of alternative and rock. Here's the tracks that made it to the game: 1. Wake up with a smile Consume/Fat Wreck Chords 2. King Kong Song Consume/Fat Wreck Chords 3. Bite the Hand that Feeds Zero Down/Fat Wreck Chords 4. Going Nowhere Zero Down/Fat Wreck Chords 5. Life Size Mirror No use for a name/Fat Wreck Chords 6. Lies can't pretend No Use for a name/Fat Wreck Chords 7. Shaving Your Life Mad Caddies/Fat Wreck Chords 8. My Life Inside Your Heart Rise Against/Fat Wreck Chords 9. The Art of Losing Rise Against/Fat Wreck Chords 10. Angel High AM2 Original 11. Justify AM2 Original 12. Take it High AM2 Original 13. Fighter Flyer AM2 Original 14. Lookin' for U AM2 Original 15. No Return AM2 Original 16. Ride the Wind AM2 Original 17. She Says this AM2 Original 18. The Battle AM2 Original 19. This Trips AM2 Original 20. Good Time Wings AM2 Original 21. Survivor AM2 Original Not really my kinda thing, but they suit the game well. Good dogfighting music. The sound effects are pretty good as well, the plane engines whine appropriately to how fast you're travelling, the bullets have a satisfying rattle and explosions are intense. The voices are pretty annoying, and so is the radio chatter they create whenever you get downed by the computer, or manage to down someone yourself. Well that about does it, hope someone finds this useful. Comments and corrections appreciated. Stupid posts that will get this locked are not. PeacE Kurous --------- SpItoS added some hints about the game: Someone found these to unlock in championship mode: Unlock Shadow by beating the game twice on normal with the same plane. Unlock Sol & Ray by beating the game three times on noraml with the same plane. Unlock Lil' Susie by beating all the Propeller Agility Challanges. Unlock HKT-7700 by beating all the Propeller Stunt chanllenges. You unlock the Extreme difficulty level at the same time you unlock Sol Ray. When you beat all Propeller Challange courses you earn the Air Shark Blimp. In order to get any of the Stunt, Challange, and Ability unlockables you must have Shadow and Sol Ray unlocked. Try them and do it for every character. ------ A few weeks later Kempis Curious put this additional info up on DCEvolution Thanks for putting up this FAQ, it seems to be the first one on the WWW. Having played this game a lot, it's a cryin' shame it didn't get released... it's a lot of fun, and keeps you wanting to come back for more just like Crazy Taxi. I'd like to add a few things, The two other yellow crates are -Stealth which makes you invisible -"Hard-BLT" (probably hard bullet) which increases your machinegun power. It's one of the lucky ones to get. Some things can be interacted with in the background: Tower City: The billboards can be shot down Old Castle: The bridges can be blown up like in the training mode Giga Plant: door will open in the tower if you approach it IIRC the two unlockable stages are -Far East Ruin which has pretty Japanese and Chinese temples, pagodas, and a colossal Buddha. -Giga Plant which is a huge hole in the ground with a tower in the middle and bridges which rotate around. Some kinda futuristic factory or something. The different standard characters do have significant differences in speed and power recovery. I'm not sure if their bullet power is different, but it seems to me that planes with concentrated guns (like the p-38 ) can bring more bullets on the target before the target has a chance to realize it and evade. But for certain some the unlockable characters have unfair advantages... The Assassin will only rarely take a bullet, and Lil' Suzy can shoot someone down with only four or so hits. I would advise anyone getting frustrated with the training levels to stick with them. They are hard but a lot of fun. The agility rings were especially hard for me until I was able to do the double-tap 100% of the time on the accelerator and brake. If anyone finds any more fun things to do with the backgrounds, or can tell me what's special about the other unlockables, please post on this board. I love that sorta thing with this game and the Crazy Taxi series. PIZZA FAT, FOREVAH!!!!! -k curious --- Chris www.dcemu.co.uk
So, has anyone actually recieved one? I donated $30 towards the gdr cost, and even if SG did screw everyone as far as getting nice pretty PA's, at least, hopefully, the money did go to help pay for the gdr that we are all enjoying a copy of, at least.
Nope. Nobody got one from Service Games. A few people did gat them (5 I think) from me because I still had their donations in my Paypal account. Yakumo