the unreleased code veronica x for dc

Discussion in 'Sega Dreamcast Development and Research' started by truemaster1, Jul 31, 2016.

  1. IlDucci

    IlDucci Site Supporter 2015

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    OK; I've seen the file now. Something else is broken, the background graphic which should have the image of the file shows a different texture. Maybe there's something around there that breaks the Files system.
     
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  2. truemaster1

    truemaster1 Enthusiastic Member

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    k
    the blank game manual file is because I use the item.afs from the America version. in the original version this file is found directly in the filed and not in the item menu. I create a custom item.afs that show the correct image but only when you view it. but its not an issue anyway. all the other files you found in the game have correct image but display in Japanese when using the 2nd version 1st_read.bin
     
  3. shane7951

    shane7951 Spirited Member

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    Wow this is incredible news, thanks for all of your efforts. When I have a moment I'm going to so download this!
     
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  4. truemaster1

    truemaster1 Enthusiastic Member

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    thanks and enjoy the games
     
  5. IlDucci

    IlDucci Site Supporter 2015

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    That still means there's a secondary copy that I haven't found yet. I'll have to dump the textures to identify the character table...
     
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  6. truemaster1

    truemaster1 Enthusiastic Member

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    mm if you say so. good luck we counting on you.:):):)
     
  7. IlDucci

    IlDucci Site Supporter 2015

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    I went to 3d Ripper DX to find out answers. I found answers, but we need a coder to break and edit the game's custom PVR format. (And looking at what was researched by the fellows at the RE123 community, it's a PVR-Twiddled texture that hides a 4/8bpp palletized texture).

    As I suspected, the Japanese files are, like the PlayStation counterparts, graphic files with text embedded in them. The Japanese version doesn't have the Files pages in the SYSMES.ALD file.

    When they did the overseas versions, they changed the system to a text-based format, and thus, the files get read from the SYSMES.ALD.

    That clears the Files thing. I'm not sure I'll be able to find the variable-width stuff, my hacking experience is noobish.

    EDIT: Well, I just found out the variable width information. It's located at 0x13021C (0x12DE2C in the USA 1ST_READ.BIN). But it seems to be useless, as it's disabled elsewhere. If someone enables the VWF, you can change the individual widths in this area.
     
    Last edited: Aug 11, 2016
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  8. truemaster1

    truemaster1 Enthusiastic Member

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    good job ++++ aha thats why sysmes.ald for usa version is 83mb and for japan is 18mb..

    also what about the opposite?? what if we keep the usa 1st_read.bin that can manage correct the english language and put the extra effects that missing?? to be more specific, when use the usa 1st_read.bin the game do play start to finish. everything about files and language are correct both version share the same files and items but the extra videos found only in the second ntsc-j version are not display some effect
     
    Last edited by a moderator: Oct 19, 2016
  9. IlDucci

    IlDucci Site Supporter 2015

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    Bottom line for the Files: We need someone that can crack the texture format of Code Veronica. The biggest issue seems to be applying an already existing untwiddler (From PuyoTools, per example) to these textures, after that, it's just loading the CLUT palette that's outside the PVR.
     
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  10. fafadou

    fafadou Gutsy Member

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    What a good job you are my hero.
    Could you be able to do a 1st_read.bin correct (i.e. with the start of MV_021 cut scene) even if they will miss some effects ? Maybe you can add the effects in a second time.

    I did a selboot.nrg but even nulldc can't start it, do you have any idea what I have not done ? (I did gdi2data, after all the files were put to Data file and I did a selfboot to have a selfboot.nrg)
     
  11. truemaster1

    truemaster1 Enthusiastic Member

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    selfboot.nrg cant work directly. mount the image using a daemon tools. use the demul emulator (much better fron nulldc) use the gdrdemul plugin then before start the emulator go to config, gd-rom and use the emulated cd drive or mount the selfboot.nrg and use diskjugler to create a propper cdi the cdi images work direcly on any dc emulator exept chancast.
     
  12. fafadou

    fafadou Gutsy Member

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    thanks I try it.

    Do you have a tuto for diskjuggler to create a propper .cdi ? I try to burn the .nrg but I lost a lot of cds...
     
    Last edited by a moderator: Oct 19, 2016
  13. truemaster1

    truemaster1 Enthusiastic Member

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    it been a long since i use the diskjugler i dont remember correct. but before you burn test the image with an emulator to be sure. also use good quality disk like verbatin, and burn at low speed as possible
     
  14. Mugman16

    Mugman16 Newly Registered

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    I dont know how this site works and sorry for necroing the thread but this looks excellent, but the link for part 2 seems to be broken. Also thanks for making it! Hmu if you fix the link
     
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  15. truemaster1

    truemaster1 Enthusiastic Member

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    link fixed
     
    Last edited: Aug 14, 2016
  16. fafadou

    fafadou Gutsy Member

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    Hi sorry for my response in late, I was in holiday.
    Now I understand the way to do a .cdi. I let you know if I success to do an interesting file to spread your great work. Thanks for your help again.
    Do you have managed to correct the bugs ?
     
  17. truemaster1

    truemaster1 Enthusiastic Member

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    sure i would like some feedback from those who test on real dc. no no progress about the 1stread.bin related problems yet
     
  18. fafadou

    fafadou Gutsy Member

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    I've finally founded what's wrong :) The ip.hak doesn't work... I've rename a fantastic binhack32.exe in BINHAK.exe in the root folder.
    Now it's ok I can create a good .cdi file. I've almost done a .cdi I'll can burn in a cd-r to spread for the dreamcast community.
    to be continued :)
    Do have a program which could extract the .cdi files ?
     
  19. truemaster1

    truemaster1 Enthusiastic Member

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    mm never botherd with extracting cdis sorry..
     
  20. fafadou

    fafadou Gutsy Member

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    No problem I will find my way.
     
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