The Worst Game Developers

Discussion in 'General Gaming' started by DeckardBR, Aug 15, 2008.

  1. DeckardBR

    DeckardBR Fiery Member

    Joined:
    Jul 3, 2008
    Messages:
    864
    Likes Received:
    2
    We've had a few threads for the top programmers and creators but its always fun to look at the worst as well.

    So what developer do you think routinely makes the worst shovelware, badly coded mess of a product they call a game? Please share your thoughts and maybe a few funny stories on badly coded broken games.

    I'll never forget renting Superman 64 one weekend and being hit with bug after bug as I tried my best to play that disaster. Titus developed that one. Also its hard to forget Acclaim in the 90s for their quickie psx releases. Or Bubsy 3D from Accolade.
     
  2. GaijinPunch

    GaijinPunch Lemon Party Organizer and Promoter

    Joined:
    Mar 13, 2004
    Messages:
    10,999
    Likes Received:
    75
    I think the biggest blunder production-wise recently would be the Wii release of Okami (the western one). As far as "turd" programming, we could list tons of shoddy ports over the years. They definitely stick out the most.
     
  3. Mr. Casual

    Mr. Casual Champion of the Forum

    Joined:
    Jul 6, 2004
    Messages:
    5,484
    Likes Received:
    4
    The guys who made E.T. It wasn't Atari by themselves was it? I have a shitty memory on that type of stuff.

    Oh yeah, well, I think NIS and their "Marl Kingdom" series is pretty bad. 95% of those games use the same barely changed engine and are grindfests. The exception possibly being Soul Nomad.
     
  4. XxHennersXx

    XxHennersXx I post here on the toilet sometimes.

    Joined:
    Mar 12, 2007
    Messages:
    4,115
    Likes Received:
    24
  5. Barc0de

    Barc0de Mythical Member from Time Immemorial

    Joined:
    Oct 29, 2005
    Messages:
    11,205
    Likes Received:
    23
    I cant remember the names behind bad games. they are that bad.
     
  6. Yakumo

    Yakumo Pillar of the Community *****

    Joined:
    Mar 14, 2004
    Messages:
    20,515
    Likes Received:
    1,050
    Nope,. the world's most dull programmers were all working on the SNES in the 90's. They are:

    THQ
    Absolute Entertainment
    Gray Matter
    Hi-Tech Expression
    GameTek
    Spectrum Holobyte
    and many more

    Oh, notice where they're all from? Back in the 16bit days the US really did have a lot of piss poor game makers. Nice to see things have now changed.

    Yakumo
     
  7. subbie

    subbie Guardian of the Forum

    Joined:
    Feb 25, 2005
    Messages:
    4,749
    Likes Received:
    94
    For the PS1/N64 era, 100% titus.

    I will for ever love them for automobile Lambergini (i actualy chated with one of the coders for that game) but everything else they touched was pure crap.

    For right now,
    Ehhh.... Ubisoft sadly. At least for the Wii/DS games. While I have high hopes for shuan white wii, everything else they seem to be doing is just crap. Sadly they only do it because shockingly crap like imaginz series actualy sells. :(
     
  8. mairsil

    mairsil Officer at Arms

    Joined:
    Apr 20, 2005
    Messages:
    3,425
    Likes Received:
    153
    But the PSP games are great right? :icon_bigg
     
  9. XxHennersXx

    XxHennersXx I post here on the toilet sometimes.

    Joined:
    Mar 12, 2007
    Messages:
    4,115
    Likes Received:
    24
    i love ubisofts rainbow six games
     
  10. BahnNZ

    BahnNZ Robust Member

    Joined:
    Sep 11, 2006
    Messages:
    244
    Likes Received:
    0
    Everybody noos but E.T. made by Howard Scott Warshaw in around 5-6 weeks, when Atari VCS games usually took 5-6 months. It was the management guv not the workers, Howard Scott Warshaw made one of the best VCS games ever Yar's Revenge, Atari bought up the rights to ET for millions and didn't give a rats ass if the game was any good. Quick bang something together before christmas.

    For 5 weeks work ET is really good. :)

    Atari VCS is full of total garbage. Pacman is the other famous turd, really bad. Again, good programmer but the management didn't care. The guy working on it wanted to make it an 8K cartridge, Atari insisted on 4K and took it off him before it was done, result: Garbage.

    Defender on VCS was awful too. Kick ass license, rotten game, looked nothing like defender. The game was so bad when you fired your ship disappeared making you invulnerable. Awful!

    People say about Atari it was 3rd parties flooding the market with crap, it was more "Gamers are idiots, they'll buy anything, lets flood the market with crap, lead by Atari". And the gamers gave them the finger. Good for them.

    All time worst developer, has to be Ray Kassar period Atari.
     
    Last edited: Aug 15, 2008
  11. GaijinPunch

    GaijinPunch Lemon Party Organizer and Promoter

    Joined:
    Mar 13, 2004
    Messages:
    10,999
    Likes Received:
    75
    Isn't the topic more aimed at the technical aspect, not the actual planning/production? We could be here all day if it were the latter.
     
  12. PhreQuencYViii

    PhreQuencYViii Champion of the Forum

    Joined:
    May 15, 2005
    Messages:
    5,408
    Likes Received:
    6
  13. CrAzY

    CrAzY SNES4LIFE

    Joined:
    Nov 25, 2006
    Messages:
    1,737
    Likes Received:
    48
    Amen. Its the Garbage. :lol:
     
  14. Matthijscoman

    Matthijscoman Fiery Member

    Joined:
    Mar 6, 2007
    Messages:
    865
    Likes Received:
    0
    Titus, that company is responsible for Superman 64.
     
  15. babu

    babu Mamihlapinatapai

    Joined:
    Apr 15, 2005
    Messages:
    2,945
    Likes Received:
    3
    Is it that bad? Was planning to get it for the Wii.
     
  16. Yakumo

    Yakumo Pillar of the Community *****

    Joined:
    Mar 14, 2004
    Messages:
    20,515
    Likes Received:
    1,050
    Oh right. Well I guess they all fall in to that category as well. after all most if not all games by those companies were very ugly, poorly laid out and pretty shoddy programmed.

    Yakumo
     
  17. Trenton_net

    Trenton_net AKA SUPERCOM32

    Joined:
    Apr 13, 2007
    Messages:
    2,378
    Likes Received:
    58
    Jeebus! THQ and Acclaim. My friend learned about it the hard way. He went and purchased Pit-Fighter on the SNES for the full $60-$80 bucks carts costed those days.
     
    Last edited: Aug 15, 2008
  18. GodofHardcore

    GodofHardcore Paragon of the Forum *

    Joined:
    Mar 31, 2007
    Messages:
    11,821
    Likes Received:
    454
    Neversoft

    Everything they've done after Tony Hawk 4 has been trash...

    Oh wait cept for Gun.

    They ruined Guitar Hero though
     
    Last edited: Aug 15, 2008
  19. PhreQuencYViii

    PhreQuencYViii Champion of the Forum

    Joined:
    May 15, 2005
    Messages:
    5,408
    Likes Received:
    6
    I think he means there cover art fuck up.
     
  20. Johnny

    Johnny Gran Turismo Freak and Site Supporter 2013,2015

    Joined:
    Mar 14, 2004
    Messages:
    6,230
    Likes Received:
    397
    I agree with you Yakumo.

    Add to those:

    Time Warner Interactive
    U.S. Gold (funnily, it was British)
    Domark
    Accolade
    Titus
    Digital Pictures
    LJN Ltd.
    Ion Storm Inc.
     
    Last edited: Aug 15, 2008
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page