I don't know what involvment Titus had with Worms World Party, but that was probably the best Worms game to date.. Worst developers.. Sega and Sonic Team right now rank pretty high..
This will be tough... do I choose Genki or Nextech? At least Genki improved by the time it was putting out Dreamcast games, while I'll never forgive Nextech for abandoning its Saturn conversion of Biohazard 2 and failing to make a decent Battle Arena Toshinden for the platform - despite two close efforts, plus the similar D-Xhird! On the other hand, Tantalus went from doing brilliantly (first with Manx TT and then WipEout 2097) to butchering The House Of The Dead. Still, you can't really blame the developer as it was Sega that ultimately decided the end product would be released incomplete. Most people here will know I've not yet forgiven Genki for their less-than-perfect handling of Virtua Fighter 3tb, but surely I can't vote based on just that? Following some clearly visible and painful deliberation, I'm going on a tangent. Yes, my final nomination will be going to Sega Studio USA. That wasn't so hard, after all!
Sonic Team, post-Dreamcast and Sega Studio USA... what's the difference? Make it a joint-vote in the end!
Well they all suck, except for the one i'm on. :nod: Actualy I wish I could say more but ubi slowly is starting to see the psp in a better light. If that amounts to actual good games is to be seen but it's better then what they felt about the system previously. If ubisoft wants to improve their support of the psp in USA/Euro markets, they really should go back to how they were at the start. They were pretty agressive at publishing japanese stuff in other territories (exit, luminies, tales of eternia, ...). They have a pretty good conection with namco, they should try convincing them into letting them localise all their tales of psp games. There is money to be made there. Vegas was not bad but I miss the old rainbow six games (the pc series). Here is hoping the next one is awsome. :033:
Guys, a lot of you are choose developers who made great or good games at one point. The ones I and Johnny have chosen (apart from Time Warner because they made a certain kick ass Shinobi type game for Saturn) made nothing but shit. These are the developers we should be thinking of. Yakumo
Yeah, but nothing sucks more then making something good and then sucking. Black Ops can go on the list.
That's what came into my mind. As for Time Warner, everytime i read it's name, i remember of Virtua Racing (SAT) and Race Drivin' A Go Go(PS1/SAT). And that's just so bad it hurts my eyes. My only respect for them is because they ported Return Fire for the PSX. But since it's a port, it doesn't count on this. As for Sonic Team, it's sad but true. Put them on the list. :crying: Also i forgot Sony Imagesoft. In the 90's they came with stuff like ESPN Speed World, Bram Stoker's Dracula and Cliffhanger. :banghead: But honestly if i check my old game magazines i'll end up findind a lot of other shit companies. :icon_bigg
The worst game creator has to be john romero. Daikatana is awful, and it was so overhyped that the whole thing collapsed into a black hole of utter shit... Then lets see, buck bumble in the N64 was an ugly game too, with even uglier controls, and to make things worst it was made by argonaut. The batman&robin game for the PSX was as bad as the movie, but then again the PSX has such a number of shit games that this one is just one of many.
Is not like he did those, carmack did, romero was part of the team. Look, just read some of the stuff he said during daikatana's development. The guy is a douche, he burned all the money in fancy office space instead of actually making a killer game, which correct me if I'm wrong, was the point of the whole project.
I know. He was still part of the team though. I always thought he was a decent dude regardless of Daikatana. Yeah, he hasn't done anything since Doom, but he was still part of it. Who do you think supplied the ideas for Doom's music, setting, etc?
Studio Gigante. A studio made up of some ex-Mortal Kombat team members led by John Tobias. The studio lasted long enough to make two turds of "so-called" games (WrestleMania 21 and Tao Feng: Fist of the Lotus). Anyone remember the fiasco of WrestleMania 21? Somehow, a beta version slipped out to the pressing company instead of the final version; whether it's the fault of Gigante or THQ doesn't matter. You either had to get a patch from Xbox Live or get a replacement disc from THQ, and even then the game was still shit! Everything was unlocked already, so the whole point of unlocking stuff was pointless.
Buck Bumble wasn't too bad for the time, it was just bad compared to Argonauts back catalogue. I got turned down for a job at Argonaut because I coded in C/C++ and was told they'd never need that for game programming! This was pretty late in the day too, the early Playstation Era, says a little something about where their heads were at. Other companies were just a little more ahead of the game and a little more in tune. I think Argonaut's problem was a very western one at the time, they always went for the license and the graphics over gameplay. Definitely wouldn't call these guys bad developers when they were still going though. You go to the guys at Argonaut and say "Make me some code to sort a list of polys for display", or "write me some hidden surface removal code" or something like that they'll give you a beautiful hand coded, hand optimized chunk of 68000 Assembler or whatever. Now go to them and say "Make me a really fun game with a lot of replay value, even ten years later" and they're all scratching their heads. So they made Croc, see last month's retrocore, Naughty Dog made Crash Bandicoot. Who's around kicking ass and taking names now? One's making Uncharted and errm... are Argonaut even around anymore?
I'd have to agree with that, was looking forward to finally having a decent wwe game for the xbox after seeing screens and reading info in OXM and it turned out to be rubbish. Sure it did look very good but the rest was just poor. I'm not suprised consider how Tao Feng: Fist of the Lotus was pretty poor without a decent fighting system, although not as bad as wrestlemania 21 but still poor.
As long as you aren't talking about Time Warner Interactive Japan. Those guys made Shinrei Jusatsushi Taromaru, and to make the Saturn sing like that, then surely they were gods. Shame it was the last thing they ever made.