Na I havent really tried yet, cant find my PS1 swap disk XD Edit: Got on my Windows PC finally, works fine
Thanks Rixalis for ripping and Borman for hosting. I was bored after getting this demo and playing around for awhile so I whipped up this: 800291E0 C99F I didnt really have a ton of time to tweak it so its not perfect, but this more or less gives you the actual game's start menu instead of the demo crap! This game was pretty damn far along even at this stage (I dont know when they actually canned it). The "Intro Screen" lists a bunch of features at what they call Milestone 12 A strange model test menu where you can "explode" each model One of the few levels that actually loads (Titan1) This would be much more interesting if the demo actually contained the data needed to load 90% of these levels but unfortunately it doesnt and very few of these levels will succesfully load. Still interesting nonetheless.
well if someone here wants to play around with the demo maybe you could create a more stable version with as many levels as can be loaded. Support for the other character would be cool too
Im pretty sure that it has more to do with the fact that the games data file is only 40mb. They probably just cut out the majority of the texture files for the demo. It seems like the only levels that load are the very unfinished ones because they only use a few simple textures.
Nice stuff. Oh, and by the way, I have 5200 gigs of bandwidth, quite a bit more then I thought, so if anyone else wants certain prototypes hosted, just let me know The 1.5tb limit was actually harddrive space
If i ever get anything else that is unreleased I'll make sure to remember that. the only other thing that is not released is a copy of the saturn software development guide it has to be scanned but it goes with the software from sega that is floating on the net. its labeled confidential
Well I dont mind hosting documents One of the few restrictions will be no actual development software (with some exceptions heh)
Yea for some reason it just went down as I was updating. Should be up within a few minutes Edit: Already back
no this is the demo to my knowledge there is no more complete version. If there was it would be in the hands of one of the programmers that worked on the game.
My code allows you to access everything in the game. These results were checked against the information provided on Zenade's website. Feel free to dig into the game some more. My goal was just to get the real menu to show/function properly (it didn't look right to me). Press L1 + R2 For In-Game Reset 80024830 0600 Note: By default, it's L1 + L2 + R1 + R2 + Select + Start. Enable Debug Menu D006F6A8 0001 3007066E 000D D006F6A8 0001 30070324 0001 Note: Press the Select button when the Fox Interactive movie plays. Note that when you die or quit a level, you will be returned to the normal main menu. Simply use the in-game reset code to jump back to the Fox Interactive movie, and enable the debug menu code again. http://i44.tinypic.com/xn9k78.jpg http://i43.tinypic.com/kt8wl.jpg http://i41.tinypic.com/2lxfsk2.jpg http://i41.tinypic.com/2a99uo4.jpg http://i40.tinypic.com/261otu0.jpg http://i39.tinypic.com/2ahflmf.jpg http://i40.tinypic.com/2u4ho5f.jpg Race (Flying Level) http://i40.tinypic.com/sy9e1e.jpg Start Game: loads the default Explore level of the demo - Tau144. Select Stage: access any level in the game. Flying Levels Bangkok: loads fine. Boss1*: doesn't load. Crash*: doesn't load. Drejin*: doesn't load. Race*: loads and then freezes after "Go!". Sesharim*: doesn't load. Space1*: doesn't load. Tau14: loads fine. Titan: not selectable. Volcano: loads the default Flying level of the demo. VBoss1*: doesn't load. Vigop*: doesn't load. Explore Levels Tau14 - Tau141: loads fine. - Tau142: loads fine. - Tau143: loads fine. - Tau144: loads fine. Trade - Trade11: loads fine. - Trade12: loads fine. - Trade13: loads fine. - Trade14: loads fine. - ShootingGal: loads fine. - FiteClub: loads fine. Vigo - Vigo1st: loads fine. - Vigoout: loads fine. - Vigoin: loads fine. Derelic - Derelic1: loads fine. - Derelic2: loads fine. - Derelic3: loads fine. Sesh - Sesh1: loads fine. - Sesh2: loads fine. - Sesh4*: doesn't load. Slave - Slave11: loads fine. - Slave12: loads fine. Drej - Drej1: loads fine. - Drej2: loads fine. - Drej3: loads fine. - Drej4: loads fine. Bangkok - Ban1: loads fine. - Ban2: loads fine. Titan - Titan1: loads fine. - Titan2*: doesn't load. - Titan3: loads fine. Test - Test*: doesn't load. *According to the PC and RA addresses given when certain levels don't load, it's due to the data not being present in the DAT file, like Fiber stated (he knows about these finds). I peeked around a bit more in this area of the coding, and saw mention of a label stating "Load file: Not enough RAM\n". The levels failing to load might also be due to the lack of further optimization. Model Preview: functions perfectly fine. Cutscene Preview: neither of these are selectable. Intro Screen: quickly flashes the "Milestones" text shown before accessing the debug menu.
Outstanding! This allows far more levels to be played than ever. With only two of the exploration levels not loading, that's more than we could ever hope for from a demo disk. I've tested your code on the PSP and it works fine. I'll update my site with this latest info soon, if that's okay.