to KRIKzz everdrive64

Discussion in 'Everdrive 64' started by neomatrix, Feb 14, 2011.

  1. StoneAgeGamer

    StoneAgeGamer Intrepid Member

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    He has help building them.
     
  2. Bboydocument

    Bboydocument Spirited Member

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    Kudos to you SAG. You guys are doing a great job
     
  3. KRIKzz

    KRIKzz Well Known Member

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    somebody know where i can see some infor about protocol which used by epprom and flash saves on n64?
    any info about seve work mechanism can be useful
     
  4. Greg2600

    Greg2600 Resolute Member

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  5. KRIKzz

    KRIKzz Well Known Member

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    it is just list of games :) i need info about eeprom and flashram communication protocol
     
  6. sanni

    sanni Intrepid Member

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  7. Atari800XL

    Atari800XL Rapidly Rising Member

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    If I were you, I would try to reach LaC. I could be wrong, but I am not sure why I always thought that LaC and Titanik is the same person!
     
    Last edited: Apr 2, 2011
  8. veganx

    veganx Dauntless Member

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    I really don't know if this may sound good or bad, if I'm stepping in thin ice saying this but...

    Marshal could help with that, I guess.
     
  9. Chilly Willy

    Chilly Willy Robust Member

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    You want to look at libdragon, first. That's an SDK you can use to make N64 programs and includes support of a lot of that.

    http://www.dragonminded.com/?loc=n64dev/N64DEV

    For info on FRAM, you need to look at the alt libn64 used by the scummvm N64 port. It's part of the scummvm N64 code. With that and libdragon, you should have all the info needed. You might consider using libdragon as the support code for your N64 menu. That's what I use for the NeoMyth N64 menu.
     
  10. KRIKzz

    KRIKzz Well Known Member

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    thanks a lot
     
  11. takeshi385

    takeshi385 Mojarra Frita Bandit

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    lets hope taz express has full compatibility
     
  12. veganx

    veganx Dauntless Member

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    Krikzz, just a curious question, now that you have experience creating flash drives for multiples consoles, how hard it is to create another one for the following console ?

    I mean, it was harder for snes them less harder to genesis and so on ?

    And, since you have experience, how long would you guess it will take for the 64 to be done ? And how hard is it compared to the previews cartridges you created ?
     
  13. KRIKzz

    KRIKzz Well Known Member

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    n64 most hard, genesis was most easy. i don't know how many time need because i not always have time for development and n64 more complex project. probably only nes cart could be more complex for me
     
  14. wmd

    wmd Rising Member

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    How about a GBA flash cart with no need for a battery (ie - emulate file system so all save types are saved to SD card, similar to the marshal N64 cart)? How difficult would that be?
     
  15. KRIKzz

    KRIKzz Well Known Member

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    "how about cart for xxxx"
    sorry, but i will be ignore all questions like this. i work only over one project and i dont know which system will be next, and i even don't know will i build some new carts or not.
    so please not ask me about future and not need to offer me to build carts for some systems
     
  16. wmd

    wmd Rising Member

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    Two points:

    1. The question wasn't specifically aimed at you.

    2. I asked how difficult it would be, not if you were going to build it.
     
  17. aleomark

    aleomark Spirited Member

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    chill out, is only that the question about new projects is repeated once and again, over and over, that's why I opened the topic "suggested everdrives" in order to not repeat the same questions in every topic, cause I guess eventually gets annoying to answer same question
     
  18. KRIKzz

    KRIKzz Well Known Member

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    wmd my md and snes carts not need battery by the way, just need to use some memory which not need battery. i like ramtron fram for that.
    EDIT: about marshal cart. i not sure, but think that impossible to stream n64 sram saves on SD or CF, EEPROM or flashram saves may be possbible, but not sram. my own save system for n64 still not implemented, so i could be wrong
     
    Last edited: Apr 4, 2011
  19. veganx

    veganx Dauntless Member

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    Krikzz thanks for your answer :))

    Wish you all the best on your projects! Hope you get rich because you get us happy :)))
     
  20. sanni

    sanni Intrepid Member

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    There are only 3 games(+ some debugroms) that use the full 64MB ram in your cart's ram anyway and even those have some KB's of 00 or FF at the end so you could map the sram save to the last 32KB of your cart's ram. Then after playing read the values and store it on sd.

    I think I read about this somewhere in marshalls thread. I'm gonna buy both yours and marshalls cart. Keep up the good work. =D
     
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