to KRIKzz everdrive64

Discussion in 'Everdrive 64' started by neomatrix, Feb 14, 2011.

  1. KRIKzz

    KRIKzz Well Known Member

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    sanni i have exactly same idea about sram saves implementation, but user should be press reset after paly or something like this for copy saves from sdram to sd. also i will try to use fast serial F-RAM for emulate sram, but i not sure that speed will be enough fast.
     
  2. takeshi385

    takeshi385 Mojarra Frita Bandit

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    i would say the hardest part of making everdrive 64 is the security chip, but if any one can do it , you can igor , i am hoping that it is taz express compatible .
    lets hope.
     
  3. link83

    link83 Enthusiastic Member

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    I think you might be forgetting the European version of Paper Mario?

    I have posted the below list in another thread, but thought it might be helpful here:-

    List of N64 games larger than 256Mbit

    320Mbit
    Ogre Battle 64: Person of Lordly Caliber
    Paper Mario (U) & (J)

    512Mbit
    Paper Mario (E)
    Conker's Bad Fur Day
    Pokemon Stadium 2
    Resident Evil 2

    512Mbit Unreleased
    Legend of Zelda: Ocarina of Time Master Quest Debug Version
    Legend of Zelda: Majora's Mask Debug Version
     
    Last edited: Apr 4, 2011
  4. KRIKzz

    KRIKzz Well Known Member

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    but any of this games or not use sram save or has enough unused space in tail of rom for use this area for save mapping :)
     
  5. bahramut

    bahramut Member

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    great
     
    Last edited: Apr 4, 2011
  6. marshallh

    marshallh N64 Coder

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    lol, I don't know you posted this in krikzz's thread :p
     
  7. bahramut

    bahramut Member

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    lool Reversing window
     
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