Hello, I have recently acquired an Xbox Debug Kit and have been researching how to modify the system to run retail games. I have been trying to find an active download link for Hack-devkit-GueuX-V2 without success. If anyone could point me in the right direction it would be greatly appreciated. Thanks
I have tried xbins and it seems the developer's site is no longer up. Thanks for the advice on the other option. I tried retail game loader 1.2 but it immediately crashes after launching from the debug screen.
I think that means it's working. If I remember correctly you click retail game loader, it boots for a split second or maybe the screen flashes. Then right after that click your retail xbe and it should boot. Hope that helps!
Yeah, it brings you back to the XShell. Dont use HackDevkitBios, its crap. Makes save games not compatible and all sorts of other things. RGL isn't perfect, but its far better
I have had zero problems with every game I have played on my dev kit with Hack-devkit-GueuX-V2. If you do have a problem with it its easy to uninstall. Just remove the files. Anyways here is the link: https://mega.nz/#!nNhnBJJb!-WJ6H0QzLfujK_Er4XuUSakW4v2RRikOsiuaWt87Rw4
Looks like I have options, thank you everyone for the very helpful information. Thank you jakeeeenator for the gueux files as well! Either way, I'm happy it appears both methods do not require permanent modification.
That is because the save files are signed and the HMAC key used to sign them is ultimately derived from the signature key in the xbe and the xbox CERT key stored in 2bl. This key is different on devs and retails, so you are either reading/signing everything as debug or as retail. This is the same reason why debug and retail can't system link. The ideal solution is to just use a shadowboot file that has the retail CERT key and then when you need to actually sign a save file as debug, just run it through a script to sign it back. Shadowboot for life fam. You could also try and make a DXT extension but the CERT key is not stored at a place you can easily find in the kernel (ie: an export or something dynamically locatable). But with a little magic you could make something that worked most of the time, or just make something per each kernel version.
Yep, I knew it had to do with the signing of the saves. All Im saying though is that RGL works as it should
I am in holiday..when I am back I can to explain and give you how to install a special PBL, with it you will can load any dashboard and format up to 127 GB.