Why didn't they get the good parts of PC gaming, like customizable settings, mods, or wallet busting Steam sales? Yeah, maybe it would have helped if they hadn't released 3 separate AC games in the past 4 months. Just an idea. I'm not one of those people that's like "60 FPS OR THE GAME IS TRASH!!!!!" but when a game drops below 20, that's ridiculous. Yeah games before had framerate issues (like most every third party SNES port), but they had to actually have quality control before the game shipped, instead of promising a patch that may never come (like the 360 version of Silent Hill HD)
Really sucks to see Ubisoft going down the shitter. A few months ago I was pretty hyped for Watchdogs but after reading all the game's reviews I've held off on buying it until it drops significantly in price. I was also pretty hyped for "The Division" but after seeing the debacle that is AC Unity (the unfulfilled promises, micro transactions, etc). I'm really losing faith in them. What really bugs me is that I am a huge fan of the "Driver" series, which they are in control of. Knowing them it'll be a very long time (if ever) before a new one of those comes out since they gotta pump out a new AC and Far Cry pretty much yearly.
I don't know if UbiSoft could tarnish the Driver series any more than Driv3r did. Atari pushed for Reflections to pretty much make a GTA III clone, and the out-of-vehicle segments definitely suffered because of that. Also I thought the Driver UbiSoft released for the 360/PS3 was considered the best Driver game since the first one. Yeah, not getting that SH:HD patch for the 360 was immensely disappointing. I thought they should have just stopped selling the 360 version altogether. It borders, if not is, unplayable throughout a lot of it.
PC is a whole different animal. It is unlike consoles which are locked in to specific software versions and hardware configurations. On PC, there could be any number of sound or video cards, memory or CPU speeds, or have software or operating system problems. It was more of an open environment that no software developer could possibly write perfectly stable applications for. So initially, the "patch" was first available for PC games to (hopefully) handle these types of compatibility problems, or at least the ones most reported. When I'm thinking about this example, this is the mid-to-late 90s. It was only in recent years that PC games have been released as final versions but in incomplete states and updated. I want to say it pretty much started after the DLC era began... which is when the industry noted that the majority of users had a broadband connection, where updates could be easily sent along, as well as DLC. This time period I would say is after Elder Scrolls Oblivion was released. The only real issue is that most (if not all) PC games go through a beta period where a lot of issues are discovered and corrected. But in a beta, the users expect that the full game is not present and really, only the internal developers get to test the "final" game prior to release. The real problem with this is, people are still buying the next thing. They moan and complain but still are paying the money for the broken products. Let's wait and see if the people decide to just no pre-order the next AAA title. Will that actually happen?
When your company's focus is pleasing investors and not your customers, it's time to go private or pack it up! I have no problems with developers taking more time to polish a game, this title looks really bad. I still have AC 2, 3 (not bought) and 4 to finish plus all the side titles, before I get to Unity it will be a while maybe PS5 and Xbone ONETWO will be out by then. On the plus side, am I the only one feeling reminded of a Mars Attack alien crossed with Sackboy and a scarecrow, when seeing this picture? This one's actually priceless:
Exactly. I could care less if a game is 30 or 60fps, as long as it's locked. No screen tearing and no fps fluctuations. There's a big difference between pushing the system to the limits and an unfinished product. Take GT5 and GT6 for example. PD goals were too ambitious on the PS3 hardware, but instead of accepting it and changing the game to a lower resolution (720p for instance), they pushed a fake 1080p resolution that makes fps even worse, with screen tearing all over the place. And after years of work the game(s) are still unfinished and buggy.
While I loved the original Driver and thought Driver San Francisco was pretty good, I did (to a degree) like Driv3r. Is Driv3r a good game: not really. Can it be a fun game: yes. The free roam car chases were still a blast even though on foot shooting and moving was pretty clunky. Driv3r also had pretty good graphics as well. But still, as Ubisoft shifts more towards meeting quotas and easing investors the chances of a new Driver game grow slimmer and slimmer.
I tried to avoid ubisoft after playing csi on the xbox. Got to a bit of evidence (apparently near end of the game) could see it, hi-light but couldn't do anything with it. Apparently you have to get another piece of evidence from elsewhere (other side of the room?) before going for that one. Just like in real life! I found out I would have to start again......nah.
This is just as much the fault Nintendo, Sony, and MS as it is the developers. Nothing will change until they get serious and start telling these companies that they won't certify these games until they are actually ready. They would have to stand united to do that though so don't expect that any time soon.
You see the Nintendo seal of quality? Well, this game (December 1990) suck. It have been like this since the beginning of videogames.
Digital Foundry http://www.eurogamer.net/articles/digitalfoundry-2014-assassins-creed-unity-face-off "Overall, it's very difficult to avoid the sense that Assassin's Creed Unity was released in an unfinished state. On PC in particular, it really feels like beta code - feature-complete, but lacking in optimisation, with bugs manifesting regularly. On console, the game is more stable, but clearly performance is unacceptable - the frequent dips to 25fps on Xbox One are jarring enough, but it remains truly remarkable that the PS4 game should drop just as often to 20fps". BUSTED! Jimquisition - The Reviewbisoft Problem (talks about Sonic Boom as well)
Ubisoft just released a third patch in less than a week for this game. That's crazy and I imagine its damage control. Should we feel sorry for the programmers pulling all nighters as they patch this thing? Probably not. link: http://www.ign.com/articles/2014/11/17/ubisoft-previews-assassins-creed-unity-patch-3
Yeah that game was rather crappy haha. Also pretty difficult in terms of how meticulous you had to be. Looks like it isn't just Gearbox doing this anymore with Aliens: Colonial Marines and Duke Nukem Forever. I'm aware it happens every console generation, but it doesn't make it any less disappointing.
I'm happy that I didn't bought Unity on launch day. I was a big AC fan up to AC III. That game was bad, I didn't like it at all and the ending ... Well, after that I even bought AC IV but I still have to play it. After finishing Watch Dogs and feeling a bit letdown by it I decided not to buy Unity. I guess I made the right choice but I'm feeling like buying Rogue. Is it bad like Unity in terms of bugs and the game in general?