Unreleased 64DD

Discussion in '0th Bit' started by kammedo, Nov 24, 2007.

  1. kammedo

    kammedo and the lost N64 Hardware Docs

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    Okay.

    Admins feel free to remove if undesired

    Let's push things forward.
    A list of unreleased 64DD games, that may be in DD beta form somewhere out there:

    Resident Evil 0
    Ura-Zelda
    Donkey Kong World
    Banjo Kazooje 2
    Super Mario 2 * Just one level, no 64DD code.
    Super Mario RPG 2
    Acclaim Soccer
    Ogre Battle
    Superman 64
    Lamborghini
    Rev Limit
    7th Legion
    Automobili Lamborghini Add-On
    Banjo-Kazooie 2 (released in cartridge as Banjo-Tooie)
    Cabbage
    Creator
    DD Sequencer
    Desert Island: No Man's Island
    Dezaemon DD
    Digital Horse Racing Newspaper
    Donkey Kong World
    Doubutsu Banchou (Animal Leader, released on GameCube as Cubivore: Survival of the Fittest)
    DT
    Fire Emblem 64
    Gendai Dai-Senryaku: Ultimate War
    Hybrid Heaven (released in cartridge)
    Jungle Emperor Leo (Kimba the White Lion)
    Kirby 64: The Crystal Shards (released in cartridge)
    Mario Artist: Game Maker
    Mario Artist: Graphical Message Maker
    Mario Artist: Sound Maker
    Mario Artist: Video Jockey Maker
    Mission: Impossible (released in cartridge)
    Mission: Impossible 64DD
    Morita Shogi 64 (released in cartridge)
    Mother 3 (EarthBound 64) (cancelled, it became Game Boy Advance title of the same name)
    Mother 3.5 (EarthBound 64 Add-On)
    Pokémon 64/Pokémon RPG
    Pokémon Stadium (moved to Nintendo 64)
    Pokémon Stadium Expansion Disk
    Pokémon Stadium 2 (released internationally as Pokémon Stadium)
    Project Cairo
    Quest 64 Add-On
    SimCopter 64
    SnowSpeeder
    Suu
    Unreal (developed by DMA Design)
    Tank
    Teo
    Tonic Trouble Add-On
    Toukon Road: Brave Spirits Add-On
    Wall Street
    Ide's Mahjong Juku
    Zelda 64 (released in cartridge as The Legend of Zelda: Ocarina of Time)
    Zelda Gaiden (aka Majora's Mask)

    So you see, there's plenty of them. There should be betas around like snowing.
    If someone has a hint, has a beta and doesnt want the world to know it, PM me. It will stay under me & you.
    The finality of this topic isnt releasing betas, just realizing how many are out there. Period.
    Remember, magnetic disks are good, but they wont last forever.

    Any help is appreciated.

    PS : if you find any error, just let me know and ill correct it right away!
     
    Last edited: Nov 25, 2007
  2. JamesMichael

    JamesMichael Light Hearted Drunk

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  3. ASSEMbler

    ASSEMbler Administrator Staff Member

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    Acclaim Soccer - I have partial source.
     
    Last edited by a moderator: Nov 24, 2007
  4. la-li-lu-le-lo

    la-li-lu-le-lo ラリルレロ

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    Ura Zelda was dumped, wasn't it? From the GC version or something, I think. Or was that something different?
     
  5. Borman

    Borman Digital Games Curator

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    Thats something different, really :p
     
  6. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    a small clarification on Super Mario 64-2:

    the game had only 1 demo level completed with Mario and Luigi running around.

    That's it, nothing more, not even DD specific code.

    Hence, the game was to be a vehicle for the 64DD but it never actually got developed for the DD at all, so I wouldn't classify it as such.
     
  7. kammedo

    kammedo and the lost N64 Hardware Docs

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    Ura-Zelda GC is not Ura-Zelda 64DD...


    *droools*
     
    Last edited: Nov 24, 2007
  8. babu

    babu Mamihlapinatapai

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    I'd love to see SM RPG 2 :nod:
    It's a real shame the DD got dropped with all those games on it's way.
     
  9. Sojiroh

    Sojiroh Dauntless Member

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    Yeah, i'd have loved to see Stop n' Swap in its original form, and of course the original Ura-Zelda
     
  10. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    stop n swop isn't DD-related. It has to do with some RDRAM feature/bug that was present during the production of earlier n64s
     
  11. Sojiroh

    Sojiroh Dauntless Member

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    I know, i've read the patents and i follow the RWP discussions closely, but to me it seems that it was originally conceived for the DD.

    But DD-related or not, i'd love to see SNS in action.
     
  12. sayin999

    sayin999 Officer at Arms

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    How can anyone forget rev limit? Honestly that was the one racing game I was anticipating. It got transfered from cart to dd, but was canceled when the dd bombed.
     
  13. Wolfrider

    Wolfrider Spirited Member

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    Gotta second the Super Mario 64 2 vote. I'd love to see that demo level. Question: Was the Super Mario RPG 2 stuff basically the same as Paper Mario, or was it significantly different. Had they settled on the graphic style for instance?
     
  14. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    yes, graphics style was the same. a bit more like yoshi's island maybe
     
  15. Nitrosoxide

    Nitrosoxide Resolute Member

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    So URA zelda GC wasn't at all the same thing eh.
    What was the point of releasing it, if there was no artifacts from the original Ura Zelda?


    So What was N64 URa Zelda going to do. And was it at all complete.
     
  16. MottZilla

    MottZilla Champion of the Forum

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    I remember them saying URA Zelda would remember more things you did, like if you cut down a sign it would stay cut down until you healed it with that song or whatever it was. And I imagine they would have had more areas or more populated areas. Remember if it had been on the DD it would have had nearly double the store area. 32MB versus around 64MB.
     
  17. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    that was planned firstly for Zelda 64 (DD only) and then scrapped.

    Then, they wanted to make this feature possible on an "exploration" expansion disk (as opposed to what URA ZELDA GC is, the other planned "dungeon" expansion disk) for OoT.

    That eventually lead to Zelda:Gaiden and subsequently to Majora's Mask
     
    Last edited: Nov 25, 2007
  18. kammedo

    kammedo and the lost N64 Hardware Docs

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    Who knows.
    The difference in between the DD and the GC version lies in the fact that, well, the GC was the GC version, maybe perfectly fitted and working and being a wonderful game and everything, but it wasnt DD. This topic is about 64DD, and the most obscure part of it, as in the betas that were developed but never made it to the public.
    Thats what we call obscure down here.
     
  19. Juste

    Juste Fiery Member

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    You have Fire Emblem 64 listed twice.

    I think Rev Limit was for normal N64, I have an old Seta pamphlet that features it but it doesn't say it is for the 64DD at all.
     
  20. Barc0de

    Barc0de Mythical Member from Time Immemorial

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