I originally posted this a long time ago in the community dumps section for Mega Drive, but no one ever got back to me about being serious with these games. The last game I had dumped was Prince of Persia 2 for the Mega Drive/Genesis. This is only a list of the Mega Drive/Genesis unreleased stuff I have. In order for me to get these dumped/released, I need to be compensated so I do not lose my shirt on the value of these carts. There are collectors that pay a MINT for undumped carts, and some I will not part with the dump period, only a set amount of money for each game. I know a lot of people will probably chastise me for this mess, but I have done the legwork and paid a good amount of money for a lot of games over the years, and I do not think it is the "right" of people to complain and obtain a game to play for free while the collector has to pay a lot of money for the cart. In any event, I have been involved with sharing numerous unreleased NES games to the community, and am in the process of doing the same for Genesis and SNES if needed. The list of unreleased games I have for Mega Drive/Genesis are asfollows: Sega Genesis unreleased games? Since everyone is talking about community dumps, I figure I might as well throw these into the pot to see if anyone is interested in helping me offset some of the cash I spent on them awhile ago. If there is ANY interest, please AIM me as DreamTR, or EMAIL me at: nesflorida@aol.com Please note, I am not 100% certain which of these are dumped or undumped, and these are ONLY the unreleased games I have. If you are looking for specific games that are in prototype form for released games with differences, I have a good amount of prototypes for GB, GBC, GBA, NES, Genesis, SNES, Game Gear, and more. Mega Drive/Genesis Body Count Pengo Ottifants ( I am sure this came out in Europe) Might and Magic III Rainbow Islands Extra (I think it was released in Japan, but this is a USA beta) Worms (Europe maybe?) Prince of Persia 2 (unreleased) (Dumped and released by drX) TBA game (Brown 60) for VR Headset (unreleased, very early) VR Headset Test Cart Total Carnage (no sound) Puyo Puyo (unreleased, Dr. Robotnik's MeanBean Machine in USA) Came out in Europe I suppose? Monster Hunter 6 in 1 Arcade pak (Thunder Blade, Columns, World Cup Italia; etc) (unreleased) Europe? Nuclear Rush (unreleased) Bloodliners (unreleased) (Electronic Arts)(prototype box) Scatters (unreleased) (Electronic Arts)(prototype box) Capture the Flag (unreleased) (Electronic Arts)(prototype box) (no title screen) Michael Jordan's Chaos in the Windy City (unreleased) (Electronic Arts) (prototype box) Baby Boom (unreleased) Nightmare Circus (released in Brazil I think, USA game) Speedway Pro Challenge (unreleased) Beastball (unreleased) Fido Dido (unreleased) Payne Stewart Golf (unreleased) Jack Nicklaus 95 (unreleased, NOT POWER CHALLENGE) and Some comic book character game that I forgot that never came out. SNES Eurit Bobby's World (dumped) Daze Before X-Mas (dumped) Power Slide FX (a few others, will update list) 32X Soul Star (cart) X-Men Virtual Hamster Spot goes to Hollywood IN terms of pricing what I want for each DUMP, please let me hear your thoughts about what you would like to inquire about. Again, I am here to help, so I don't appreciate being chastised by certain people who think I should dump games and dig them out for free. This is precisely why certain people do not take to the dumping community at times.
Its been said before and anyone who complains or bitches at people to release things for free will get a telling off from the moderators. Also a note to everyone else THIS IS NOT A SALES THREAD so do not make it one please.
Paulo: Thank you. This is for discussion of what the community would like to see dumped, and the amount of compensation necessary for each game, also, who would be able to dump it. I nominate Power of Jurai for the Genesis/Mega Drive stuff, not sure if he has access to the other systems.
I'm pretty sure a VR Test Cart has been dumped. I remember playing around with it but I couldn't tell you the revision.
Virtua Hamster and X-Men have my interest, but we'd have to start talking about how much to donate, because I don't have $50 to shell out for a megabyte or two worth of data.
Pengu and Puyo Puyo came out in Japan. That said I'd be up for offsetting some of the cash you spent on Pengu (love that game) and the 32x stuff. I feel an email brewing
pretty sure shipping to poland sucks i have an snes copier also edit: personally hamsters the cart im most interested in seeing dumped
Well, we would have to talk privately about sales. AS for dumps, I am looking for as we said before: $200 each for dumps of Virtua Hamster and X-Men if you want a dump of Pengo, that's also $200.
This is a really neat thread. It's interesting to hear what is out there. I'd contribute but I don't have any funds that aren't already set to go elsewhere. Just curious, is that Power Slide FX for SNES a GSU1 or GSU2 (SFX or SFX2) game? It would be neat so convient to have a SFX2 board with sockets for EPROMs to make a StarFox 2 cartridge.
you dont need a gsu2 board for starfox 2 because the only difference between gsu1 and gsu2 is the adressable rom size. gsu1=8mbit, gsu2=16mbit both chips run just fine in 10 and 21 mhz mode. the mario chip is the only one of the bunch that probably would have trouble running in 21mhz mode. however, it was only used in starwing and afaik, all sfx protocarts that went to 3rd party developers were at least equipped with a gsu1. personally, i'd be most interested in a dump of power slide aswell. how much do you want to dump that one?
there was some talk on liquidninjas that the optimum starfox 2 cart was either olympic gold or whatever it is, or to use a 1.0 stunt race and overclock it, from what i recall anyway. but id imagine d4s knows more on the subject..
I know for a fact that the first two types (Mario Chip, GSU-1) can be overclocked to run at 28MHz so that's not a problem. A while back I replaced the ceramic resonator on my Vortex cartridge (GSU-1) with a quartz crystal, no problems, much better frame rate. If I remember right, most of the problems with the Mario chip stemmed from the fact that the game PCB didn't have its own crystal, instead it used the on on the SNES motherboard. I may be wrong though.