Is it possible to maintain USB2EXI code in final software, in order to be able to take screenshots? i.e in order to be able to hookup the USB2EXI device in mem-card slot 2 on an NR (or NPDP) unit , and take screenshots with a PC hooked-up? I would assume that this is the way that magazines such as IGN get their captures (I don't think that nintendo would give lousy ole' ign a GDEV or even a GBOX).
Heh. Surely you jest about the screencaps. IGN (like most media) either use screencaps supplied by a developer or by using S-Video/Component/VGA outputs from a standard debug console. -hl718
Never been to any magazine, so I don't know what they would use at all actually. I am aware however that one of the uses of USB2EXI is to take screenshots, if you have the proper code in your build. What other purposes does USB2EXI serve?
A lot of magazines tend to use the high resolution images that companies provide, just because it will be in print and the 640x480 (or whatever, like the Wii) just isnt enough to represent the game at all. Hence the high res ones released.
It depends on the company that the game is coming from. Magazines like to take their own in game screenshots, but it is not possible for them to do so when Nintendo sends over a lockbox NR reader or DS for them to try out the game. Under these circumstances they are forced to use the shots provided by developers.
Adding to that, not sure if USB2EXI is any different but if you run GCNRD and take screenshots of certain games you cannot adjust the output resolution, and its aspect ratio is screwed up by default. I thought taking shots this way would be better, but in reality its not. Once properly resized to the correct aspect ratio the shots often look worse (aliasing, etc). Anyone know if you can adjust the resolution using USB2EXI?