WANTED - SNES developer

Discussion in 'Game Development General Discussion' started by pichichi010, Jan 21, 2013.

  1. pichichi010

    pichichi010 Rising Member

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  2. gameduder

    gameduder Active Member

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    I wrote the bio force ape homebrew NES game while working as a full time game developer for activision. It's actually helped land me a few jobs when I've pulled out the cart at an interview.

    That being said, I wouldn't even consider an SNES game. The homebrew tools are crap, and the system itself is too advanced. People have an expectation of quality, and it takes way too much time to get there on the SNES. Bio Force Ape was about 25,000 lines of code, an SNES game would end up closer to half a million. Ain't nobody got time for that.gif

    If you want to make a game in your free time, NES is the sweet spot. Anything beyond that requires the dedication of a full time job.
     
    Last edited: Mar 21, 2013
  3. djelaba

    djelaba Benzin !, Site Supporter 2013

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    So you're the guy trying to sell Tototek-like cards on Kickstarter ?
    Did you ask the hombrews authors authorization to sell their works ?

    The source code is available for all the games you want to add, but I know it would require some work to merge all the games together.
    But, you are plain wrong when you say that you can only have a "blue screen menu". You can have a fancy menu selection, but of course, it would require some work...
     
  4. JayFoxRox

    JayFoxRox Spirited Member

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    That kickstarter project sounds odd to me too. Not sure if the OP is related.
    But it's pretty obvious that the author of the multicart is lying to the customers. It just seems to be a thrown together collection of games with no work put into it.

    3 Games per year is a rather tight schedule for "as a hobby" too. Especially if you want quality games.
     
  5. pichichi010

    pichichi010 Rising Member

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    Tototek's carts work entirely different, they have a some kind of "inteligent" software on their carts, that recognizes when the cart has more than one game, then it launches the menu. They are more ssimilar to a powerpak than to my carts.


    The developers are receiving royalty checks. I'm not lying to anyone, why would you say that? . I can give you their contact info and you can ask them if you want. So they are finally receiving money for games some people haven't event heard or looked at in the past. I think that is nice.

    Shiru did a new menu but we are having trouble put it in together since Matt's game (nwarp) is hirom


    As of right now, none of the people I know can figure out how those work, although no cash has support for them on his emulator, he doesn't have compatibility for lorom/hirom multicarts. but we are working on it.

    Ill post pics of the menu later.


    Gameduder, I have a lot of nostalgia for snes, more than NES, but send me a pm, I have plans for NES too. I don't like to close doors on anyone/anything, do u have footage of your game?
     
    Last edited: Mar 24, 2013
  6. Twimfy

    Twimfy Site Supporter 2015

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    I agree with him. I'm in the industry and I'd do this if I had the time (my time is not totally taken up by my job, I have my own home brew projects on the go). Who gives a fuck what I work on in my spare time? Thankfully I work for myself but if I were at a studio I'd tell my employer where to stick it if they questioned my decision to get involved in a home brew project in MY TIME.
     
  7. djelaba

    djelaba Benzin !, Site Supporter 2013

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    Well, not really.
    The boot menu loads everytime. Then, it checks if there are more than one game on the Eprom. If so, it loads the selection menu. If not, the mapping is changed according to the game and launched immediately.
    All the code is loaded in RAM, so the bankswitching can be done on the fly.
     
    Last edited: Mar 25, 2013
  8. 360XDKMAN

    360XDKMAN Member

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  9. splith

    splith Resolute Member

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  10. pichichi010

    pichichi010 Rising Member

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    Yeah, but he is using a chip which is more powerful than the FX chip itself, it is nice for a custom cart, but not that smart for a "massive" produced cartridge. It is awesome anyways.
     
    Last edited: Mar 25, 2013
  11. Nick17DaMan

    Nick17DaMan Member

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    Snes games in this decade? lol
     
  12. SeymorOnion

    SeymorOnion Member

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    When your first new SNES game is finished, and goes into production, shoot me an e-mail.
    I'd like to talk to you about buying copies of it in bulk, for resale in my webstore.
     
  13. pichichi010

    pichichi010 Rising Member

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    Awesome Man, Thank you! I think we would start producing a couple of weeks after the kickstarter, it should take us no longer than 4 weeks for the goods to be shipped to us, and then start fulfilling kickstarter, etc.

    Thanks again!
     
  14. retro

    retro Resigned from mod duty 15 March 2018

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    Uhhh.... wasn't that developed by Seta in Japan? It's quite impressive if you were working for Activision in Santa Monica and moonlighting for Seta in Tokyo! Even their Las Vegas office would have been 300 miles away!

    [​IMG]
    http://lostlevels.org/bio-force-ape/
     
  15. JayFoxRox

    JayFoxRox Spirited Member

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    That is one fat lie. It's a very sad excuse for being lazy. There are no technical restrictions whatsoever to make the menu more complex.

    So this could means 2 things:

    - You really believe what you are saying and don't know any better and shouldn't work on a project like this
    - You are lying to customers

    Personally, I don't really care about the menu if it works fine. However, lying to customers is a big no-no. I have no idea why anyone would even make such a claim - it's completly unnecessary.


    This is just my view on the project though.
    Maybe I'm missing something important though and I'm incorrect after all. But at least djelaba got the same impression.
     
  16. pichichi010

    pichichi010 Rising Member

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    We been working on the new menu since we starter the project and been stuck in it for a while. If we want to leave the cost down that is the only way. We manage to get the rom working and backswitching with the lorom games only, the hirom game is not working yet, we cant provide a non-working product.

    I am getting tired of this forum, alot of bad responses here, I don't see anyone working their ass on a big project. I regret posting in here, worst than NA.

    Adeu
     
    Last edited: Mar 30, 2013
  17. Bramsworth

    Bramsworth Well Known Member

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    Before the official ROM was dumped, someone was programming their own game based on their idea of what the game would be, hence why he called it homebrew. I take it this is the same guy, unless there were two people doing that. I can't remember if the one I heard about was finished or not.
     
    Last edited: Mar 30, 2013
  18. JayFoxRox

    JayFoxRox Spirited Member

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    Ah, thanks for clearing that up Bramsworth. That makes a lot more sense now. retros post had me confused too.


    Are you talking about the atmega8? It might be more powerful - but it's not much of a problem for mass production as it's only about $1 - $2. Smaller microcontrollers would also work.

    May I ask what you use at the moment?
     
  19. retro

    retro Resigned from mod duty 15 March 2018

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    Seems odd that no homebrew was mentioned on that page detailing the game's history! I don't remember any homebrew being made, nor can I find any information on it. He mentioned that he gets it out at job interviews and impresses with it - surely someone would have remembered the original?!
     
  20. ccrogers15

    ccrogers15 Spirited Member

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    Trust me dude, dont bother making your "Company" if your going to make only homebrew. Maybe do homebrew as training, but dont release it if you wanna be a company. It could cause all kinds of problems.

    Think:
    EA Games releases a new game for snes unlicensed. EA would def be targeted by nintendo.

    Do it for fun and hobby, or training.
    Use Unity3D and other engines to make video games.
     
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