Was wondering if the Halo 2 E3 Demo (for campaign) had ever been leaked? It looks really fun even if it's just like 10 mins long. thanks
Afaik it wasn't even running on real hardware. EDIT: http://www.eurogamer.net/articles/bungie-halo-2-e3-demo-was-a-fake
It was shown in real time but they said in a documentary that someone was literally DELETING models and events after the camera would pass it to save resources.
Henners is correct. I believe in the Halo 2 LE disc, or maybe it was the Halo 3 LE disc with the cutscenes remastered (with commentary on) that they talked briefly about it. They were deleting resources left and right to try and scrape a playable framerate. I remember some talk of it floating around a select few a couple of years back, but that's it. If you didn't stay along the general path they did in the E3 playthrough it'd freeze, it's obvious why they had to scrap the rendering engine at that point. -Doom
I remember this story. It'd be really cool to look through the files but, I wonder how hard it would be to pull off actually playing it.
Halo 3 LE, they went through every cutscene. Did they ever get it? That was just about the rarest halo asset of them all.
The game is playable on dev hardware. Like Chris Butcher said, they wouldn't be able to ship the rendering engine because it wouldn't be able to keep up to what they wanted to do. Like in the Halo 2 LE disc, it was just a polished level at the time they were making it, just so happened to be using that rendering engine. The level itself is pretty buggy.
The problem with there rendering system was a good base for portal optimization to chunk off sections from rendering. As for what everyone has been saying, I heard the same stuff too. Heavily scripted sequences that were catered to a single E3 Demonstration type of player (slowly wandering through as each sequence fully plays out - Never turning around and going back - Never wandering off - Staying the path and the speed). So of course it looked cool as hell, problem was if you did anything other than what the player did the video, it would lead to resource intensive scenes (Getting an angle where many models, geometry, particles, etc, are rendered all on screen at once) mostly leading to crashes, or other buggy events I am sure. I still will always remember going to the store to get the Xbox Magazine for the demo that had that video. I watched it like 15 times, I was so lame. =] Also Edited to say, out of everything they demonstrated that eventually ended up being changed, I wish they kept that bad ass combo beat down idea. The animation for the BR one is sick! & I heard somewhere that was planned for most of the weapons...
Watch Demo Be WOWED! Buy Halo 2 at release Battle Rifle doesn't have single shot. WTF. Needler isn't powerful like in the E3 Multiplayer demo. WTF.