Waverace (n64) vs Waverace (gcn)

Discussion in 'General Gaming' started by subbie, Jan 30, 2008.

  1. PhreQuencYViii

    PhreQuencYViii Champion of the Forum

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    Hmmm, I need to get X. I always thought GX was god damned awesome.
     
  2. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    you might not like it. IGN reviewers certainly dug it in a hole during their VC review - denoting that it was someone without prior F-zero X experience.

    I m always curious though, so give it a shot on VC, N64 or the "other" way and tell us what u think ASAP!
     
  3. PhreQuencYViii

    PhreQuencYViii Champion of the Forum

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    N64 is what I'd try it on. Does it really have better music? It just seems it would be limited on cartridge.
     
  4. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    its not the midi-monophonic (becomes stereo with the DD disk inserted) quality that will win u over, its the metal tunes;)
     
  5. nukhem

    nukhem Guest

    I prefer the N64 version.
     
  6. PhreQuencYViii

    PhreQuencYViii Champion of the Forum

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    Awesomeness!

    BTW, I just got Conker on Xbox. I know you like Conker, so just thought I'd say, fuckballs! That is one awesome game, wish I had an N64 back then!
     
  7. subbie

    subbie Guardian of the Forum

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    Play it on a 360 (if you can find one working). Seriously it blows the **** out of 90% of wii software. It's amazing what rare can pull out of hardware.

    Actualy I think I spent more time playing Conker on my 360 then I did any other 360 game. :love:
     
  8. PhreQuencYViii

    PhreQuencYViii Champion of the Forum

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    Yep, playing it on my Elite over HDMI. If it supported widescreen I'm pretty sure it'd be hard to tell apart from a 360 game! Those graphics are just insane, much better then what I've seen on Wii so far. Funny too!
     
  9. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    Yes, technically Conker on the XBOX is amazing. I own both the versions.

    Owning both though brings up the comparison:

    The n64 version is just better because a) it doesn't censore words b) it is more difficult at parts c) the n64 multiplayer was AWESOME, nothing like the XBOX version.

    The magic of Conker on XBOX derives not from complex polygonal models, but from the effects used. Those effects are mostly linked directly to the programmable T & L found in the XBOX graphics chip. For a similar but more primitive engine of the same type on the GameCube, look no further than RARE's Star Fox Adventures, an equally impressive -but not as advanced technically -game.

    It should be noted that the GC/Wii support hardware T&L, but it is not programmable in the same manner that NVIDIA's chip supported.


    [​IMG] [​IMG]

    considering how many years they are apart, and that a lot of SFA's "ugliness" derives from N64 models and techniques, I think similar results to Conker could have been pulled off by the developer on the Wii console had they still been around (I say Wii mainly due to more system memory, for higher quality textures)
     
    Last edited: Feb 14, 2008
  10. subbie

    subbie Guardian of the Forum

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    Barc0de,

    I think you're grabbing for the wrong word. Its not the T&L you're looking for but the pixel/vertex pipeline.

    Xbox has programable shaders where of corse as mention the Gcn/Wii does not. I think due to the extra cpu power yeah the Wii could pull of something on par with Conker but I don't think with time the gcn could have pulled something off on par with conker. Conker was just a well thought out xbox game that used its programable shaders to their max.

    I still don't get why nintendo did not try to get a version of pixel/vertex shaders into the wii hw. Even if it was more akin to the xbox style vs the unified shaders used in newer hardware. Wii games would look a hell of a lot better now if they did.

    Btw, why the hell are we going off on conker & F-Zero in a waverace topic. :S

    P.S., Conker N64 Multi >>>>>>>>>>>>>>>> Conker Xbox Multi
     
  11. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    Ah, thanks for the correction. I always thought the pixel/vertex pipeline was related to transform and lighting.
     
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