I wish I had all of my previous work available (even the stuff I didn't finish yet), but here's one of my games that have neared completion. It's that 2D top scrolling arcade style game I mentioned in another thread. I made my very first video of it (sorry about the crummy/choppy frame rate, fraps hates my game). It still runs in sandbox mode mainly because I'm still making sure the dynamic movement patterns, targeting, effects, etc. are working okay before I can start implementing waves of enemies. So, here it is. http://www.youtube.com/watch?v=D00CELIkq3s I do a few more; need to hunt those down. EDIT: I did write a 3rd person shooter tutorial for OpenGL a while back. I should dig that up and see if anyone could use it.
I coded a shitty top-down-view billiard game once in pascal, maybe I can find it. Coded it in high school while learning object-oriented programming, never coded a game since then I think. Apart from my lottery simulator, if that counts as a game (man, there was some crazy math involved! Learned a lot about Stochastic!).
for me.. someday wanting to go down the coding road ^^ By the way GodofHardcore grats on the 6K! :nod:
The first game I made was a Horse Race/Track in VisualBasic while I was learning programming at highschool, then I made a couple of games while learning game programming in C#, a standard Minesweeper, Tetris, a couple of crappy racing games, and the most complex one I made was a FPS Quake clone in C# using the RealmForge engine. Then at the university, Minesweeper again, this time in a Pascal console application, a couple of board games in Java just using Swing, and some ActionScript 3.0 games, the last one being a clone of 1943 but with a different set of rules, you gained score automatically as you progressed through a level, and lost points if you hit enemy planes, you had to try to evade them as much as possible. Unfortunately most of the code remnants I have of all these games are unfinished versions and not the ones I handed in.
No actual code written. A bit of incompetent uninterested tinkering in simple stuff. Mostly level editors and HTML. Some is still archived. I could resume work or "let go of it" for others to improve. Not that anyone would take up the offer with any seriousness, lol. Fixing up crusty old Acmlmboards and Geocities pages aren't exactly on the top of peoples' to-do lists.
I coded a few Gamemaker games... Worst SDK ever, because it is basically living off of Direct X and DLL's, but it taught me how to program in a C based structure ok. http://www.haunted360.com/development-gamemaker.html
Here is a stupidly old video of a homebrew 3d shooter I made years ago when I was learning to do 3d games. Video isn't by me and it's stupidly old (later versions of the engine where much improved). http://www.youtube.com/watch?v=507GvaKCDxU Well only for stuff still under development but for past works listing all your works starts to tag your net name to your real name and then all opinions going forward start to be seen as opinions of your employer and not of your own. =( (I got in deep shit onetime talking about a game being worked on by one of my employers while letting it be known I worked for that company *. People would be surprised by how many company's PR/marketing keep an eye on message boards). *To give an example that makes sense. I use to be on IGN and quite a few people knew I worked for a small studio at the time. Well later a preview went up for a GBA Basketball game from said studio (but was the uk studio who did it) and I got questions why my employer was putting out a shitty game and etc. People from my work saw that and got asked to not publicly attach my self to who I worked for anymore on message boards. *shrug*
I did some basic stuff in Unity3D, its a really good engine. I started coding a Road Fighter-like game, i had already implemented stuff like the speedometer and the finish line was already working, sadly it was gone in a HD crash, together with my mugen characters
I've made lots of stuff over the years, but sadly most lay incomplete due to time restrictions. Here are a some for people to sample: Irritating Puzzle (GBA) Romance Of the Three Kingdoms (NDS) The first game is a concept I came up with (Lags in parts due to issues I fixed later), and the second one is another concept I came up. All done for learning purposes, but I did intend to finish them. Just never got the time.
some shitty pasients game in vb a space invaders rip off in vb a old style top down suvival game in java (currently drawing up plans at the moment for a new game in c#)
That video is horribly out of focus. How did the person who made the video not notice that? Also, I've made some very simple "games" with the Game Boy Camera. The GB Camera has a mode that allows you to create interactive pictures, I can't remember what it's called. I made a simple game which allowed you to walk around in a manner similar to Myst. Unfortunately it's gone, now. I've also done some interactive stuff with Flash, though I'm not sure if you would classify any of it as a "game".
None. Unless you count those "type in" BASIC programs on the Vic 20 and Commodore 64 computers. I did spend an entire Saturday afternoon back in the day typing in the code for "ROCKET COMMAND"...fun game, but what a pain it was to type all that code.
Totally agree with you on that but sadly not many videos left on youtube of the stuff I made (only other option was a mod someone made for it based on halo but you can't really see much either). =/
In any case, what I can see of it looks good as an early effort. 3D modeling is some complex stuff - I personally never got past the assembling spheres and cylinders phase.
More games I've coded. 3rd Person Shooter Tutorial (OpenGL) Neo-Asteroids (Direct3D) (90% finished) Unless you're working for yourself, that is. But even then, it's good to dicipline yourself not to spill the beans. Are you employed as a game dev? Thanks Interesting. My assumption is that you used a .md2 model for your third person shooter game. I started a 3rd person shooter, but didn't get around to finishing it.