What the difference between DTL-H30101 & DTL-H30001

Discussion in 'Sony Programming and Development' started by ryugradius, Mar 31, 2005.

  1. ryugradius

    ryugradius Guest

    Hi Everyone:

    Does anyone know what is the difference between TEST Debugging Station ( DTL-H30101 & DTL-30001 )? Why any game collectors perfer DTL-H30101? Is that any new improvement in this model number?

    Can anyone give me an answer?


    Thank You
     
  2. Calpis

    Calpis Champion of the Forum

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    30101 is simply furthur revised. Who says collectors prefer it to a 30001? I'd personally like a DTL-H50000.
     
  3. dj898

    dj898 Site Supporter 2015

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    well as long as it works I don't have any preferences...
    I only needed so I don't have to mod PS2 to run imports/US titles... :p
     
  4. HI_Ricky

    HI_Ricky Guest

    DTL-H3010X is TOP DEV Level on all TEST PS2
    it boardcast IOP Level, it fit to use any system call ( only dvdplayer is not)
     
  5. dickibow

    dickibow Intrepid Member

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    You'll find that DTL-H3010X TEST consoles run PS2 utility discs where as DTL-H3000X TEST consoles can't run them - you just got a black screen.

    Well I did with 2 DTL-H30001 and 1 DTL-H30002.

    If you're debugging games and you have all the added utilities, then perhaps go for the DTL-H30101 but if it's for games then it's up to you.

    Am I right in assuming DTL-H50000 is a debug TEST version of the SCPH-50000 model and does it feature the quiet fan, DVD + & - compatibility etc.

    I've never heard of one.........Anyone have one?
     
  6. hl718

    hl718 Site Soldier

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    Yes, the newest Tests are based off the 50000 series PS2.

    They're actually a bit less desirable as they lack firewire (just like the retail unit).

    -hl718
     
  7. ASSEMbler

    ASSEMbler Administrator Staff Member

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    I have a DTL-H50001 it's pretty sweet.
     
  8. dickibow

    dickibow Intrepid Member

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    hmm.........how many do you have because I would be interested in a DTL-H50001. I'll send you a PM.

    James
     
  9. dickibow

    dickibow Intrepid Member

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    ASSEMbler - your PM inbox is full.............I'll send you an email instead.
     
  10. macwest

    macwest Resolute Member

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    Assembler I will take one can you send me a pay pal request?
     
  11. Mr. Rare

    Mr. Rare Robust Member

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    For some strange reason the Datel X-PORT disc will only boot up on a 30101 model. It gives a corrupt PS1 logo screen on the 30001 & 50001.
     
  12. Parris

    Parris I'm only here to observe...

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    Did anyone ever try that mod I posted ages ago where a PS2 retail could be modified to connect to a PC via an RS232 socket? AFAIK it output a great deal of interesting information. I cannot find the details anywhere (I may have even deleted the instructions / site from my HDD).
     
    Last edited: Nov 21, 2008
  13. SilverBull

    SilverBull Site Supporter 2010,2011,2013,2014,2015.SitePatron

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    This one?
    http://www.kanshima.net/mirrors/ee-sio/ps2-ee-sio.html

    Yes, I have it installed in one of my machines. Works great in both directions. The TXD line (PS2 -> PC) is easy to install, as the retail mainboard has a corresponding solder pad. The RXD line is the tricky one, as you have to solder directly to a via underneath the EE (Main CPU); making a small mistake here can easily fry your CPU and produce a neat retail paperweight :noooo:. In less extreme cases, the via may just break/disconnect; this leaves the CPU itself in a perfectly fine state, but you obviously won't be able to send data to the console. The good news is you don't need this line if you just want to receive data from the console.

    Basically, you get the same output as from the EKTTYP (DECI2 EE Kernel TTY Protocol) on a TOOL, which is a subset of the information displayed by DSEDB; or, alternatively, DSECONS with the ek protocol parameter. You can find an example of the output under the link mentioned above.
    I haven't seen a game [yet] that writes other output to the port; I do have a (retail) game that displays additional debug messages on a TOOL, but stays quite on a retail PS2; maybe its because retail machines don't have DECI2 modules in their BIOS, so they can't write to other TTYs.

    The RXD line (PC -> PS2) becomes interesting if you want two-way communication with a homebrew program, but for some odd reason want to avoid (or cannot use) another channel like the LAN port. As the SIO port is connected to the EE, you can use it whatever state the remaining hardware is in ;-).
     
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  14. kennypecheur

    kennypecheur Site Supporter 2016

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    Sorry to ungrave this post, but I have a question. Are DTL units supposed to read preview disks that can not run on retail unit ? My question may sounds stupid but I have a DTL-30001 and I can't read my preview/review disks (but I can read retail ones).
     
  15. l_oliveira

    l_oliveira Officer at Arms

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    DTLs and TOOLs require the disc image to contain a special piece of data in them. "MASTER DISC" sector.

    The point of that is prevent CDR and DVDR copies of retail discs from working.

    About SCPH-x000x vs x010x, the x010x version has support for loading encrypted boot files from memory cards or from the harddrive.
    That was necessary to test PS2 software developed to be installed as bootable on harddrives. And allowed for example for artist software tools be ran on TEST units without a disc.

    That doesn't mean your DTL-H30001 can't use a harddrive, just that it can't boot from it (use the HDD browser).
     
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  16. kennypecheur

    kennypecheur Site Supporter 2016

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    Thanks a lot for your answer !

    I know that Test unit can only read masterised disk, and I think that this is my problem. I have demo disks from acclaim and sector 12 and 13 on the disk are empty (sp193 helped me on that). So I need to patch them to make them working on my DTL. I just hope that the problem comes from here, and not from the laser :)

    Thanks again !
     
  17. l_oliveira

    l_oliveira Officer at Arms

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    If you give me the disc ID for your games I can forge master boot sectors for you. (DISC ID is the name of the boot file for the disc, like SCPS-10001/SCPS_100.01)
     
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  18. kennypecheur

    kennypecheur Site Supporter 2016

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    Hello I_oliveira,

    Thanks a lot for your help !

    Yesterday, I have solved my issue. My disk was finally a mastered one. Sector 12 and 13 were empty, but sector 14 and 15 were filled with master data, as you can see below :

    Sector 12.PNG

    Sector 13.PNG

    Sector 14.PNG

    Sector 12 was empty, this is why I was thinking that the disk hasn't been mastered.

    Anyway, on the last pict, you can see the game ID XXXX-12345.

    Finally, I was able to play the disk on my DTL 30001 E, after another dust removal. I hope that the laser unit will stay in working condition.

    Anyway, Thanks a lot for your help ! :)
     
  19. sp193

    sp193 Site Soldier

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    This also means that Loser's documentation on the Master disc boot sector isn't complete. At least, it doesn't mention that sectors 14/15 can store the Master Disc information instead of 12/13.
     
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  20. kennypecheur

    kennypecheur Site Supporter 2016

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    Yes, sounds like. But this documentation is very useful !

    I can try to move the sector 14 and 15 to the 12 and 13 and see if the disks boot.

    I have other debug builds to test, so I will compare the master sector place.
     
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