I am always hereing people talk about ff7 remake all over the net ever sence that ps3 tech demo. How fan will never shut up go on flame wars about the fact square enix has yet to remake the game. Realy tho why do fans what the game remade so badly. Then you have square enix who say they will never remake the game yet now they changed there mind saying they mind. This is all rather confusing imo. So what are peoples thots on this.
They should remake it then release it on the Wii or 360. Now that would be funny. Most FF fans these days are just Sony fan boys who have no idea about the original famicom and the better Super Famicom games. Final Fantasy 6 was the pinical of RPG gaming for a very long time. Yakumo
What I don't get is why people want remakes so bad. New graphics won't save the fact it will feel like playing the old thing all over again, I'll already know what to expect and the novelty of any improvements won't last long before I realize I've played it already. Besides, I own the game and can play it any time I wish already. I swear it's all about remakes these days. What happened to wanting anything new
*has epileptic visions of Square making the game in 3D and using Kinect for the soldier marching mini-game...*
i think the remakes everyone wants just reinforces how great the originals are. maybe people just want to be able to play them on HDTVs without having them look too bad.
Well i've played ffvi from start to end and i never get enough of it. same with fft.... When the quality is REALLY there, i guess noone minds replaying an enhanced version.... BTW next will be FFV or FFVI to get the new gen touches.
Take the remakes for FF1 and 2 on the PS1. Those were some fine remakes that made the game so playable nowadays (and before they started arsing about with making them 3D).
What people don't realize is that a remake of FFVII would require more than just 1080p assets. And some of those additions aren't just as simple as slapping voice acting onto it and calling it a day. I think some people really need to start analyzing the complexity of a game before they attempt to trivialize the amount work needed for a remake. I've for a long time voiced my preference for the variable abstracts in games. Be it the pixelated visuals, the low quality audio samples or the slightly quirky text assets. (Some of which I feel the NDS now kinda carries the torch for. I love the use of low-quality speech in the NDS version of FFIV and stuff like ZX. Produces such a strange, distant, radio-play-ish feel to it all.) Now, these things, when you introduce the updated elements in an "HD" game, you lose some of the old magic (call it the book to film adaption, if you like), so here's a little list of things that aren't just "that easy" to bring into a next gen world; 1. FFVII has static cutscenes. VERY static cutscenes. You'd have to direct hours of upon hours of cutscenes for this fancy imaginary remake. (Or start cutting stuff... more on that) 2. FFVII relies on character loops. These are quirky little character animations that usually symbolizes moods. Kinda like emotes. They translate to reality like shit and only some creep who shouldn't be entitled to having an opinion likes that kind of stuff. Anyone who's seen Yuffie do her... whatever the heck it's supposed to be, in Crisis Core knows exactly how this just doesn't work. 3. FFVII never had speech. But it has a lot of dialog, so a whole friggin lot of speech would be needed. Which means a whole friggin lot of money. Which means a whole friggin lot of work to make sure that the script doesn't need revising post-recording ('cause re-recording costs money too.) 4. FFVII has a lot of stuff. I seem to recall one of the interviews saying they during peak had over 300 people working on the project. Surely, the tools of today allow for a lot of it to be done faster and a lot of stuff could surely be recycled from FFVII (as templates/concept art) 5. FFVII has a lot of variable content! Modern AAA game design follows a horrifying business trend. If you've invested money in something, the player must see it. Which usually means no optional assets. And if they kept the variables of FFVII, then they'd have to (or at least preferably should) spend a tiny forever on making sure that stuff doesn't get awkward when you mix and match things. Regarding the variables; FFVII has a lot of cutscenes and character specific dialog that relies entirely on your party being assembled with specific characters at specific points in the game. It also has a lot of random variables that leaves traces (like the whole Gold Saucer date thingy). It also has two entirely optional characters, whom can join at pretty much any point in the story (as long as you've reached the minimum criteria, of course) -- both whom have plenty of unique dialog and interaction, if present, but are entirely absent from FMVs. These variables are things modern game design simply does not have room for. Products are sold as a linear experience now and one playthrough should show you "everything", so no asset should go unused these days. The reason for this is that it's expensive to produce lots of variables with audio and cutscene direction in place, it's time consuming to write dialog to fit it all, it's a nightmare to QA test it all (on top of the large amount of QA needed for just the framework in general these days) and it's something that is absolutely necessary in order to actually maintain what to many is a very important part of FFVII, even if they're not entirely aware of it. No previous FF game is as complex and content heavy as FFVII is, nor are any of the later releases either. (Though, FFVI does have a pretty healthy dose of awesome variables too)
I don't think it's people don't realise how much time/effort it will take, but the fact remains they would be happy to wait/pay for it. FFVII was one of my defining moments in gaming, ever. I still replay it now and shudder at how good it is, while Yakumo might be right and it's not the be all of FF games, it's the one most people were introduced to the series with. My only problem with a potential remake is they fuck up the combat/materia system that made the game what it is. Giving it a FFXIII style combat system wouldn't work.
With as many developers seem interested in the 3d maybe ti worth putting it on there. I myself would rather see a handheld remake then a console port. Sure you can play basicly the ps1 copy on the psp but just not the same imo.
Not that I don't love FF6 but I'm more of a DQ fanboy so DQ6 was probably the pinnacle for quite awhile for me at least. In fact it still might be my favorite of the 16-bit era RPG's. I'm also kind of torn between that and DQ5 (although the graphics for 5 kind of knock it down a notch or two). I certainly feel 5 has a better all around story than FF6 did. To me, it felt like DQ6 just packed so much more into the game than FF6 did. Graphics wise they're both very nice (perhaps FF has a bit of an edge in that department but I've never really played many rpg's for the graphics). As far as FFVII needing a remake, I think I do have to agree. Personally I feel the 2D sprite RPG's hold up alot better over time while the early 3D stuff like FFVII is very hard on the eyes (and I'm sure that's not a very rare opinion to hold). Everything else was pretty great, but even for it's time the world view characters themselves were a bit ugly. I'm certainly no graphics whore as most of my love lines within the 8-bit, 16-bit, and 32-bit era's; meaning I'm not one of those people who believes everything old looks ugly. I do think FF would probably benefit very nicely from a face lift though.
The remakes of FF1 and FF2 for PSP were pretty good IMO as well, the redone graphics were a nice touch. As far as a HD remake of FF7 goes, the closest your gonna get is the PC version. It can be modded to use HD textures/models and run in practically any resolution you want. I have it on my computer, ill take a screen and post it later on. EDIT : Heres some screens, warning, large images follow. I messed up taking the last screen, sorry! If you are wondering why my HP is so high, i also applied a mod to break the 9999 limit, why you ask? Because i also applied a mod that beefs up the enemies stats. Not a true HD remake by any means, but a nice improvement IMO.
Can anyone name a single remake that was given the attention it deserved from the developers? I can name many that were not.
"Cave Story"? Though even there, there were some sound bugs. The "Mario All-Stars" remakes? I'm mostly drawing a blank here.
Well, Cave Story started out as a doujin. I guess I'd say remakes of something that was considered a "big" game for it's given platform.
Sorry to divert the thread a little bit, but what do you guys think of Mario All-Stars? First of all, I was wondering if the ports they made for the GBA were based on this game, and if they're different in any way. Secondly, do you think it's better to play the original NES games or the All-Stars remakes? Does it really matter?
I think the SNES ports were very faithful on the whole. I would recommend trying out the original version of the so-called "Lost Levels" at least once though, since it had a unique look that they didn't bother trying to capture in All-Stars.