No, Hudson really did design the PC Engine. Back then most game companies that made arcade games had hardware divisions, whereas nowadays they mostly rely on existing hardware for their games and only the really big arcade companies like Sega have hardware divisions. Another thing that was common back then was one company designing a system and another actually producing and selling it. For instance, Atari never designed another system after the 5200 (and even that had been designed years before as a computer). Hudson designed the machine, but they needed a partner when it came to actual producton, NEC was the logical choice because of their deep involvement in the hardware industry. But I'm pretty sure Hudson did all of the design (I don't know about the PAL thing, you mentioned); there's a reason the games are called "Hu"Cards. ...word is bondage...
Sega's followers are loyal and definitely not as graphics-conscious as dedicated Sony or Microsoft supporters, and if you remember then most of the Dreamcast VS PlayStation 2 comparisons were actually carried out by so-called "professional" and "impartial" journalists - IGN were particularly guilty of this crime. My point is that if Sega Sammy was to cheaply recreate its arcade titles in the home (as achieved by SNK for years) then it could maintain hardcore fans while generating just enough profit to continue multiplatform output as well. Surely a new domestic system based on the Dreamcast/NAOMI/Hikaru/Atomiswave wouldn't be too expensive to develop, and there's plenty of potential for a brilliant collection of software to keep the intended target audience happy. On the other hand, I'm confident that enough people would buy a home version of the Lindbergh if it was to launch with flawless conversions (or even direct ports) of the games currently stirring up excitement at the TGS - could this actually be the "shocking announcement" that Sega is supposedly planning to make very soon?
If you look at the past history of systems the market can hold at most three consoles at a time and out of those one is usually dying a slow death. Any time they go above three they tend to die much faster. The only exception is the Neo Geo which as someone pointed out catered to a different customer base than what the others went for.
*Bumping old topic - sorry* Maybe Sega, with it's success in the arcade industry could go the Neo Geo route? Sell home versions of the Naomi 2, Lindbergh or other arcade machine. Perhaps even going as far as making smaller, cheaper cabinets for rec. rooms in houses, etc?
Its pointless, for at least this generation. The new hardware is done for the most part, and in all reality, why not sit back and let another company spend money on the hardware while you just make games? Especially when theres 3 different companies making hardware.
lol, not this again. Sega isn't even stepping up as a premire 3rd party publisher/developer. The got rid of studios and merged others together. Companies like EA and Take Two are buying up other developers to diversify themselves, while Sega just rehases sonic or other franchises in a not so Nintendo quality way.
i had some hopes for a 'consolized' atomiswave early on. but it dosnt look like the atomiswave is doing well enough as arcade equipment to make the jump. omg just noticed how old this thread is. i guess the odds went down even more. woops i thought it said 2004. this is still relatively current then.