With the failure of 3ds and rise of tablets is nintendo handhelds a thing of the past

Discussion in 'General Gaming' started by ASSEMbler, Oct 24, 2011.

  1. Denryu

    Denryu マスコット

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    This.
     
  2. jp.

    jp. Be Attitude For Gains

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    Let's wait until after the holiday season to decide whether or not the 3DS is failing. I don't see it NOT selling well what with Super Mario 3D Land and Mario Kart 7.

    Now, after the 3DS? Yes, Nintendo may be in a rough situation unless Miyamoto can somehow come up with something as quirky as the DS was.
     
  3. Christer-swe

    Christer-swe Fiery Member

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    That's pretty much what has happened the last five years. Face it, the handhelds are for kids, and that doesn't exclude PSP.
     
  4. graphique

    graphique Enthusiastic Member

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    Precisely. The DS had an absolutely contemptible lineup for a couple years after its release, but in the end I've bought tons of games for it.
    Besides which, everyone I know who's interested in games, they're waiting for the inevitable 3DSi Lite XL. With the lineup being as weak as it is for the moment, no one's feeling compelled to pay the early-adopters tax on this one. We'll see in another year or two - I suspect things will be much different.
     
  5. Rogue

    Rogue Intrepid Member

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    I don't think that phone games are aimed to the same market than the portable consoles.

    Pokémon alone can keep some kind of market, IMO. And everybody knows that's not just that.

    We have browser games and phone games on one side, and console games in the other.
     
  6. SuperGrafx

    SuperGrafx Guest

    Honestly, Angry Birds is a fun diversion for 5 to 10 minutes tops.
    It's just too random and shallow to warrant a serious play through.
    That and the game just becomes annoying once you get to those boomerang bird levels. What a way to kill an OK concept...
     
  7. Taucias

    Taucias Site Supporter 2014,2015

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    Apparently Nintendo just reported a 100 billion yen loss for the first half of 2011. Shares down 7.5%. Might be a good time to buy.
     
  8. K0baltic

    K0baltic Rapidly Rising Member

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    I believe we will see a combination of systems, computers and TV. There is a cell phone that docks to a keyboard and monitor. I think that will expand and the cell phone will be the all in one unit with docking options and HDMI connections to big screens. The phone will be the carrier of the internet and TV transmissions along with the processing power for the computer. With the cloud taking over you wouldn't even need extra hdd space just send it to the cloud. Video games will stream to you like Onlive is doing now. Very little need for extreme processing power.
     
  9. Christer-swe

    Christer-swe Fiery Member

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    The cloud is very hyped right now, and it's easy to be negative towards new stuff and in a matter of years they'll be considered the standard, but I can honestly say that the cloud is not for me. It'll probably be huge, but I won't use it for permanent storing.
     
  10. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    The cloud is finite.
     
  11. K0baltic

    K0baltic Rapidly Rising Member

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    I think right now the cloud will suffice for sharing purpose and source control apps. I think it is too early for regular storage but I can see that day coming.
     
  12. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    I said months ago that the 3DS was so half-assed it would make Gumpei cry.

    And that gigantic analog addon its so retarded, nintendo really set the bar low with that one

    The PSV on the other hand is well made, you wont find ANY quad-core device for that price, and if sony lets people use the 3G version as a phone (or someone finds a way to jailbreak it and do that) its going to sell like crazy, just like the PS2 and DVDs.

    Lets get real here, the 3DS was overpriced, it was $250 at launch with an old pre-cortex ARM which as a former palm user I can tell you those chips sucked, big time.

    Now even phones have 720p screens, but nintendo went for a lowdef screen with a 3D effect that doesnt works for everybody, and another piece of shit resistive screen.

    Only shitty counterfeit chinese phones still use those shitty screens, but you can get one for $50 or less.

    At $200 you can buy an iPod touch with a nice ARM cortex9, 8GB of storage and a capacitive scratch-proof 960×640 display.

    Are you going to tell me that nintendo couldnt at least use an old 320-by-480 capacitive screen like the first iPhone? shit even lowend android phones have capacitive 800x480 screens now!

    If nintendo loses the portable market its their fault for thinking anyone will buy any turd they put in a box.

    But portable gaming wont die because of tablets and phones, because those suck at playing real games.

    Of all the people I know the only ones playing games on their phones and tablets are those who NEVER owned a console, and who would NEVER play a game if you invited them.

    What phones and tablets did was open a new market for people who didnt like laptops nor portable consoles, because they dont have to do work with them nor play serious games.

    Tablets are OK for email, twitter, light web browsing and angry birds. Anything beyond that its a pain in the ass and you're better off using a laptop or a PSP/PSV

    Seriously, when you have to buy a control that sticks to the screen or one that uses bluetooth to properly play a game on a portable device its because that thing wasnt meant to play games.
     
    Last edited: Oct 28, 2011
  13. BLUamnEsiac

    BLUamnEsiac ɐɹnɔsqO ʇᴉq-8

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    Seeing how the Wii U's controller was designed, it probably would have been better if Nintendo used it for portable and console games. Here's how that could have worked out...
    Want a Wii U and don't quite have enough? Buy the controller that doubles as a portable gaming device! And when you finally do have enough to buy a Wii U, you have a secondary controller! Or better yet, why not allow the console to be sold alone for less than one packed with a tablet controller? Or would that be too much flexibility for the consumer?
     
    Last edited: Oct 28, 2011
  14. johnace

    johnace Grumpy Old Man

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    Well I have to say that if nintendos quality drops anymore the company will be dead nevermind the 3ds, in the space of 2 days my very lightly used 3ds (2 months old) and my sons new wii (3 weeks old) have died, come on ninty fix the quality control ffs :DOH:
     
    Last edited: Oct 28, 2011
  15. Brandon.F

    Brandon.F Spirited Member

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    I'm the same type of guy but it's a lot more than arguable that the Rayman 2 game on the iPhone is not only way better but also a lot cheaper. What did it go for? $5? Compared to the full price 3DS port that wasn't very special at all. That 3D experience is nothing important nor cool. Gaming should be focused on quality, not kinect or 3D (Sure, a lot of you will disagree).
     
  16. Dopesoner930

    Dopesoner930 Rapidly Rising Member

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    R.I.P. I miss playing pokemon on my origional gameboy color :(
     
  17. BLUamnEsiac

    BLUamnEsiac ɐɹnɔsqO ʇᴉq-8

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    Wow, that's alarming. Great quality control is one of the things I've always liked about Nintendo. Now I'm worried about the possible 3DS I'll get or receive during the Holidays. To date, I've never had Nintendo hardware fail on me and would be depressed if any ever does.

     
  18. MottZilla

    MottZilla Champion of the Forum

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    I think Nintendo has a problem with "innovating" themselves into the poor house. The DS needed no real innovations for its successor other than analog sticks, higher resolution, and the basic better cpu, gpu, and more memory.

    3D display? Nope. Low tier cameras? Nope. 3D camera capability? Nope. Tilt sensor? Nope. You'd think it was hard to figure out what is needed the way Nintendo does things.
     
  19. APE

    APE Site Supporter 2015

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    Don't worry guys, we will see another market collapse and rebirth.
     
  20. Kao

    Kao Gutsy Member

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    I think quite the opposite is true. It's actually much better if they differentiate their hardware from competing products. You end up with all these features and capabilities that other devices (e.g. smartphones) cannot duplicate. The Gamecube had little differentiation from competing products, and that was probably the time period in which they struggled the most.

    The 3DS has had some stumbling for sure, but calling it a "failure" is far from the reality of the situation.
     
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