what jrpgs that just plain suck either by gameplay or story or being just plain bad heres mine blue dragon(bland gameplay forgettable plot lame character design but i will give it credit for good graphics and score) ff13slow gameplay level design that wayy to linear and forgettable characters and good god the plot of god awful) kingdom hearts seires( i just cant stand these games the plot is confusing the gameplay is bland and character didnt catch my attention atall thats it for me what about you?
To me would be Final Fanasty 6, to me is just WAY to Overrated & the game itself looks bland & boring in some terms but don't get me wrong it's a good jrpg but to me i've found better RPGs by Square that did way better but we just never got those
Almost anything made with RPGmaker. They make me feel like its its 1999 and accedentally logged onto a free style gothic chat on yahoo chat rooms.
For me it would be wild arms i am a fan of the series and i have beaten it many times, but it has to have some of the worst random battles ever created by man.
Agreed! lol I just don't understand why Squaresoft never bothered translating Seiken Densetsu 3 aka Secret of Mana 2??! Instead we got that garbage
Seeing as Secret of Evermore was developed and released by Squaresoft USA, does that still qualify it as a JRPG? Whatever. I wasn't a fan of it either way, but not because it was made in America. First off, the hit detection sometimes felt like bullshit, the removal of the multiplayer option after Mana was disappointing, the locales felt uninspired, the soundtrack was fairly lackluster, and some of the character graphics and animation are pretty rough (particularly those of The Boy). But now for some actual JRPGs: -Mother 1: for what all it did in establishing the series and breaking RPG molds, it still gets its shit stomped in by Earthbound and Mother 3. It's a boring-ass (and notoriously difficult) grindfest. -Final Fantasy X-2: smells of just plain cash-in; it's a shame, since the Dress Sphere system is more or less a revival of the Job System. But hell, I'd honestly still take this over... -Final Fantasy XIII: moar liek finale hallway thirtene m i rite lawl Naw, but real talk: the protagonists are horridly bland and unrelatable (particularly Female Clou-err, Lightning), the decently rendered environments are put to absolute waste by the restrictive map movement (hence the popular "hallway" jokes), the plot is just kinda all over the place, and I honestly feel that this is overall one of the major exhibits showing what's wrong with Squeenix these days. -Final Fantasy VIII: OK no more Square/SE games from me after this I swear. FF8's plot is just ridiculous, the characters are forgettable as hell (except Squall the Cardboard Protagonist™, though just barely), the Magic Drawing system was overall fucking terrible, and this seems more or less like the starting point of Square's troubles. -the Hydlide series: just because the first one came before the first Zelda, doesn't make these games any less garbage. Combat is awful (particularly in the first), there's so much cryptic bullshit that Simon's Quest would blush, the world of Virtual Hydlide is so dreary and almost depressing, and... well, there's these reasons and more why the series has such a crap reputation in the west. -Quest 64 and Final Fantasy Mystic Quest: oh look I lied about leaving Square alone. The issue here is over-simplicity on nearly every front imaginable, lacking depth in story, gameplay, and exploration. Not much else to say here; could be good as an intro RPG, but otherwise not very spectacular (and even then, I'd argue that Paper Mario would be the better beginner RPG, since it doesn't treat the player like a dumb asshole unlike Quest 64 or FF: Mystic Quest). -Paper Mario Sticker Star: Oh, Nintendo... what have you done here? The Sticker combat is trashy (you can't even choose which enemy to attack with a single-target Sticker), the plot and worlds are terribly bread-and-butter compared to the last two Paper Marios, there is virtually nothing new in terms of characters (Kersti and maybe three or four enemies; but that's it), the lack of companions was disappointing, there's pretty much no considerable level of risk/reward in staying in battle or running due to the lack of an experience or level-up system, and I really wish that the characters would've utilize smoother animation due to using Thousand-Year-Door/Super PM character graphics. The thing is, the game did originally have companions, original enemies, and (allegedly) a more creative plot... until Miyamoto stepped in and insisted on making the game more like a "New Super Mario Bros" title. Sticker Star isn't terrible in comparison to some of these JRPGs, but stacked up to the past Paper Mario titles... yikes. -Stargazer: I cannot do this game justice; take a look at Hardcore Gaming 101's excellent piece on it instead.
Pretty much every one after 1999 or so that still has random encounters. By this point they should've known better, but they still put this terrible bullshit mechanic in to artificially lengthen their games.
If you're shitting on Skies of Arcadia there, I'm going to have to hunt you down and kill you, I'm afraid. I'm gonna go with Tales of Xillia because I played it recently and it's... just plain awful. Nonsensical story, dreadful characters and bland locations. The standard Tales battle system was the only thing that kept me going through it, but even that didn't last. Now I think about it, Infinite Undiscovery was pretty awful too.
Painting with a pretty broad brush there. 1, 2, and 3 & 4 are very different from each other. I can understand arguments against 1, 3 & 4 (and I'm a huge fan of the series), but can you expand on why you think the Persona 2 games are the worst? Also, I actually liked the battle system in FFXIII. I like it enough for me to say "I like FFXIII". I didn't like FFVII. I didn't like the materia system, and I thought the story was predictable and overly sappy. The graphics, marketing and music were amazing for the time though. I don't know if I'd call this the worst... OH WAIT! The worst jRPG I've played has got to be Unlimited Saga. I had high expectation for this and man, I was disappointed when I popped that game into my PS2. It would have been totally forgettable if it wasn't that bad. A game being "overrated" doesn't make it in and of itself bad.
harsh much theres loads of good jrpgs of the 2000s persona 3 and 4 grandia 2 summon knight series ni no kuni i hate when people say every game after how can you say that if you havent played every jrpg of the 2000s
You thought Blue Dragon had bad gameplay? I thought its gameplay was its best feature. Certainly wouldn't call it one of the "worst" JRPGs, but then again if my sample size had a small cardinality I guess that could make sense. My least favorite JRPG is Eternal Sonata. That game fucking sucks. The story is retarded. The gameplay is button-mashing-tedium-hell. And just... ugh, fuck that game.
Don't know about the rest, but Persona 3 & 4 as well as Ni No Kuni don't have random encounters. Did you even read the whole post?
in reply to: Emphasis mine. For example, Persona 3 & 4 do not have random encounters. Sorry! 7force beat me to it!