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[X360] WWE Wrestlefest XBLA (Cancelled)

Discussion in 'File Downloads - Share and Request' started by begallegal1, Jul 25, 2016.

  1. begallegal1

    begallegal1 Spirited Member

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    WWE Wrestlefest XBLA (Cancelled)
    [​IMG]

    [​IMG]

    [​IMG]

    This build was made roughly 4 months before THQ's loan default announcement in 2012,
    I have to believe this was as close to complete as it got, however the menu is bare and has 0 graphical content,
    lets be perfectly honest here, there were better looking and functioning 360 homebrew emulators in 2008 LOL!!
    Obviously this title was pushed back and pushed back from the time it was announced.
    Even in web posts from that time I've seen it called vaporware multiple times,
    only the ios version ever made it to market to my understanding
    I don't know if anyone in the scene has ever shared this publicly, or privately, apologies if this for some reason upsets anyone, just trying to get what I have out there for others to enjoy, archive and collect ;)

    More Screenshots:
    [​IMG]
    [​IMG]

    Custom full cover and boxart:
    Cover is not the best, but I could not find a full size hi-rez boxart to use
    [​IMG]

    Original PE Timestamp: 2012/07/26 02:57:19


    Enjoy,
    begal

    LINK
    (Custom full cover and boxart included in archive.)


    P.S. ... Coming 8/27/2016.......
    [​IMG]
     
    DSwizzy145, wombat, Colek and 2 others like this.
  2. PixelButts

    PixelButts Site Soldier

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    Oh my god this is comedy gold.
    Got my calendar marked for 8/27/2016 as well ;)
     
    begallegal1 likes this.
  3. begallegal1

    begallegal1 Spirited Member

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    Yea really it's pretty bad, probably better it didn't make XBLA LOL!
    and right on ;)
     
  4. Colek

    Colek Spirited Member

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    [​IMG]

    My friend is still waiting, he pre-ordered that game.
     
    PixelButts likes this.
  5. Borman

    Borman Digital Games Curator

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    Any of the DLC included?
     
  6. Moo

    Moo Gutsy Member

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    no, you gotta buy it still.
     
  7. PixelButts

    PixelButts Site Soldier

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    Has he cancelled this yet? He should.
     
  8. Lum

    Lum Officer at Arms

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    I forgot I was looking forward to this game. What a shame they didn't acknowledge the port's issues or even its cancellation.
     
  9. begallegal1

    begallegal1 Spirited Member

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    I'm not entirely sure tbh, never played the iOS version to know who and what rings were in the base version, but I'm guessing this does as it contains these.
    [​IMG]
    and has the same files in a ps3 folder as well LOL

    which by the way , this game could be a blast to mod just to make wacky things, taking a quick look through the files it looks like all the basic animations are the same for each character type
    example of WrestlerAT.sml (all wrestler characters)
    Code:
    {
        <U32|ID> 3
        <STR|AnimName> "Punch"
        <U32|FrameCount> 4
        <S16A24|FrameArray> 9 10 11 11 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
        <F32|xOffset> 0.000000
        <S32|OpposingAnim> -1
        <F32|Facing> 1.000000
        <F32|OpposingFacing> -1.000000
        <U16|BottomLayerPrority> 0
        <U16|UpperLayerPrority> 0
        <F32|HurtTimming> -1.000000
        }
        {
        <U32|ID> 4
        <STR|AnimName> "Kick"
        <U32|FrameCount> 4
        <S16A24|FrameArray> 12 12 13 13 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
        <F32|xOffset> 0.000000
        <S32|OpposingAnim> -1
        <F32|Facing> 1.000000
        <F32|OpposingFacing> -1.000000
        <U16|BottomLayerPrority> 0
        <U16|UpperLayerPrority> 0
        <F32|HurtTimming> -1.000000
        }
    

    Each Wrestler then has a set of info that could be fun to play with.
    Example The Rock's BaseInfo.SML
    Code:
    <SML V1.1>
    <BaseInfo>
    
    <ARRAY|SBaseInfo> 1
    {
    <F32|Energy> 100.000000
    <F32|MotionPower> 100.000000
    <F32|MaxPowerUpValue> 100.000000
    <F32|HealEPS> 1.400000
    <F32|HealMPPS> 5.000000
    <F32|HealPUPS> 2.000000
    <F32|WalkFactorX> 315.000000
    <F32|WalkFactorZ> 270.000000
    <F32|RunFactorX> 600.000000
    <F32|SpeedDownFactorTired> 0.300000
    <F32|SpeedDownFactorWithWeapon> 0.600000
    <F32|MaxOnTurnbuckleTraceDX> 350.000000
    <F32|MaxOnTurnbuckleTraceDZ> 200.000000
    <F32|MaxBeHeadlockedTime> 2.000000
    <F32|MaxOnTurnbuckleTime> 4.000000
    <F32A2|MaxOnGroundTime> 0.400000 8.000000
    <F32|PantingValue> 20.000000
    <F32|TiredValue> 30.000000
    <F32|GBHValue> 24.000000
    <F32|PowerWSValue> 50.000000
    <F32|BounceOffRopeTimming> 150.000000
    <F32|FreeFromHeadlockTimming> 0.200000
    <F32|MaxPowerUpDuration> 20.000000
    <F32|MaxPowerUpIntervalTime> 40.000000
    <F32|PowerUpBonus> 10.000000
    }
    <ARRAYEND|SBaseInfo>
    

    I may just have to make some moon walk animations and super powered guys LOL
     
    Last edited: Jul 26, 2016
    wombat likes this.
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