So let's just quickly talk about this project and why I'm only now hearing about it. https://github.com/rexdex/recompiler
Only a handful of people from the scene would/could have even done this, makes one wonder lol Pretty slick I must say!! As they say doing this to anything large scale would be tedious and huge, but I would bet if someone wanted to they could probably take some really early XBLA games that were clearly made from SDK samples and port them to at least boot up Cool share!! EDIT: just noticed "recompiler2 - Better version of recompiler"
I think the first thing I am going to fool with when I get a minute is the "Gamepad" sample, I'm sure there is a similar test program out there for PC already, but I always felt this one was quite good especially for checking thumbstick centers and trigger values
Would mess with if it would build, pretty tired of virtual juggling. Have no idea where this actually goes. Used the same wxWidgets it specifies.
The OG Xbox experiment didn't turn out too bad imho Spoiler: Futurama Then again, even today it still has its flaws (and lots of em, too)... Spoiler: Azurik But hey, you gotta start somewhere, right?
It is often regarded as having limitations though. It's neat, but likely won't ever be 100% compatible.
Some screenshots of other non-Dolphin samples running through this thing: Spoiler Cartoon: Gamepad: VolumeFog: I tried many other samples like DisplacementMap and Fur, but either they couldn't compile, didn't render anything, or just outright crashed. Pretty epic recompiler to say the least though, makes you remember this sort of possibility even exists sometimes lol. EDIT: forgot to mention that input via a controller also appears to be supported!