Video Link http://youtube.com/watch?v=MKNzmU4G1sE http://www.dcemu.co.uk/vbulletin/showthread.php?s=&threadid=21295
Well, it's a step, unsure how important. I don't own a 360 so this news doesn't inspire me - some emu fans might love this.
I see screen tearing in that video. Still, I'm sure with some work they'll perfect any timing issues. Anyway, while I don't own a 360 yet, I hope it doesn't have forced anti-aliasing like the Xbox emus had. The built in hardware AA nearly killed every single game emulated on it. Sorry, I don't mean to be so negative, this is a great step! But I'm kinda obsessive when it comes to perfect visual quality on games that I play/emulate.
There's an emulator running on the 360, as far as I'm concerned, it's therefore a step no matter how small.
Not really, I like my games hyper pixelated, where I can the sharp edge of each individual sprite. Here's an interesting article on visual precision: http://personal.auna.com/crsanest/misc/a_matter_of_visual_precision.htm
I apprecihate the effort, but it seems rather pointless to turn a 360 into a thin client for emulation. When it comes down to it, just unplug the controller from the 360, plug it into the media center pc and cut out the middle man. Hell, what's next? Just write a 360 emulator for your pc and feed the video through the media center. Otherwise i don't see the evolution of how this "hack" is going to help...