...I wouldn't even bother looking at the list at the moment. ...It's being updated everyday although I doubt the web page will be updated on a daily basis. ...The list is purely a 'proof of concept, to shut the people up that didn't believe the 360 would indeed be backwards compatible at launch
No different than support for Half-Life 2. Both games are finished. Both have release dates. Both have gone through cert. -hl718
If there is an exploit, it's going to be through the hdd store emu. Thank god for stupidity at microsoft.
True. I have a feeling that someone will exploit this by creating several emulators for the 360 (NES, SNES, Genesis, Etc). Then again, Microsoft may just do the same thing with Sony and use a certificate check for any outside program.
Does anyone here *really* think MS would care if someone managed to get a SNES, Genesis, PS1, etc. emulator up and running on a retail Xbox 360? How would it hurt the system? -hl718
Ask sony that question. Apperantly, it bothered them enough to disalow emulation on the PSP via upgrades. Not to mention Microsoft correcting the Soft Modding problem with a few earlier Xbox games.
Which leads me to the decision if I should update to play Liberty City Multiplayer with a few peeps I know, or to stay with Super Mario... MS seriously needs to disallow mods on certain online games, such as Halo. I hate it when certain people put mods that work to my disadvantage.
The reason emulators and the like are disabled is multiple: -Allowing Emulators opens the door to being sued by the original manufacturers -If an emulator can be run, It's not long until a retail game can be run. Piracy isn't good if you like making money from licensing fees, which leads me to... -Unlicensed games. Even if the game is original (e.g. codemasters games on the NES) Its bad for MS/Sony since they intend to lose money/break even on hardware, and make money from licensing from games
The "homebrew" scene almost invariably leads to game pirating scene. Look at the DC scene, very active indeed, do a torrent search and most are for retail games. Sony and their bluray seems even quite sensible IMHO, although it is pretty much the same thing that the 64 did, ie, choose an expensive medium that is a bitch to pirate (cept with a touch more space). It is most certainly in MS interest to cut down the scene as much as possible, I still don't get why all these people don't just use their PCs to emulate stuff, if you absolutely must emulate. Oh well, I hope to see the 360 scene take off, even if I don't partake.
I honestly think, that with the ability to hook up consoles directly to the TV, people actually get to pretend that they own a Neo Geo...or a huge stack of NES games...or whatever. Sitting in front of the computer probably makes it less real. Your computer doesn't have a couch and a big screen.
plus I'm sure a lot of those games were unintential gains. Maybe MS tried to emulate for one game and got 3 others by chance too. Why the fuck would MS look to emulate some Barbie game?
I run certain emulators and homebrew applications on my PSP. I have to admit, I prefer playing some of my favorite SNES/SNES games on it rather than going through a keyboard and playing them on my computer. All of the NES/Super NES games I have on my PSP are games I actually own with the console. At times, I fell tempted into selling my PSP, as there aren't that many games in my opinion that are worth purchasing.
Piracy aside, I wouldn't be surprised if Microsoft "overlooked" the emulation scene on the 360 moreso than on the original Xbox. With the upcoming emulators on the Revolution, the abilty of the 360 to provide counter emulators, official or not, can help boost sales. I also have to agree with the fact that playing emulators on a computer does not have the same feel. Most computers are not hooked up to a television or are not in the living room, where most players have always had their game systems. Being able to play on the Xbox, 360, Revolution, etc. just feels more like the original than playing on a computer. Unfortunately, after talking with some of the people at Microsoft Research, they don't understand the psychological and perceptual differences between playing a game on a computer and playing it on a real console. Sometimes people even need to see the physical console hardware to have the right feeling to (i.e. 360 contoller on the PC won't cut it).
the biggest issue with playing games on a pc (from my point of view) is that when I play console games I want it to be on a big screen and I want to control it with a real controller. and I don't have any controller for my pc and my tv is larger then my computer screen.. so that's why. but I don't really emulate that much. mostly just some nes games and ScummVM on my DS
One other problem with emulating games on a computer is that you have to load up Windows and use a mouse or keyboard to go through menus or whatnot before you actually get into the emulator and can kick back with just the controller in your hand. This sounds like it would be a minor point, but in my opinion it really drags down the experience. I can hook my laptop up to any TV and I have a PC controller I'm quite happy with, but still, using it for emulation is not as satisfying as emulation through my Dreamcast even tough my laptop can handle way more systems and MAME games. ...word is bondage...
It seems that compatability list is only for the US release :crying: The UK will only have 160 Xbox games that can run on the 360, and Japan gets 12 (yes, 12) games. So that'll be the 12 games purchased by Japan's only Xbox owner :lol: UK List Japanese List Original article on Xbox-Scene