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Xbox Dev Doc: Understanding the Xbox Vertex Shader Processor

Discussion in 'File Downloads - Share and Request' started by Kao, Jan 19, 2018.

  1. Kao

    Kao Gutsy Member

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  2. PixelButts

    PixelButts Site Soldier

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    Kao watch yourself. You might make an Xbox emulator work really well if you keep this.
    We cant foil MS's plans for Xbox support on the Xbone with a better emulator on PC
     
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  3. Kao

    Kao Gutsy Member

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    Yeah, I'd be great if any of this hardware documentation could help the Xbox emulation scene.
     
  4. Borman

    Borman Digital Games Curator

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    Actually, most would refuse to look at internal documents.
     
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  5. Kao

    Kao Gutsy Member

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    Oh? Why's that? Plausible deniability?
     
  6. Borman

    Borman Digital Games Curator

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    Because if it is proven that they made their emulator using documents and stuff that they aren't authorized to have, and not reverse engineering, that can open up a whole legal can of worms.
     
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  7. Kao

    Kao Gutsy Member

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    Ah, deniability then. Makes sense. I dunno then, do these docs have any value to anyone, then? I've got a bunch more I could share but I don't want to cause any headaches.
     
  8. dans87

    dans87 Site Supporter 2013,14,15

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    I would certainly appreciate them , not that I'm doing anytinh with them more for preservation persposes
     
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  9. Amorri40

    Amorri40 Active Member

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    Thank you for sharing this Kao :) They definitely have value to modders, homebrew developers, collectors and as a developer these documents are fascinating to me. If you share any more in the future they will definitely be appreciated :)
     
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  10. CodeAsm

    CodeAsm ohci_write: Bad offset 30

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    Please share them :D but yeah a notice that they where confidential or something might help keep the emu programmers away ;) collectors or official XDK users like homebrewers might still enjoy em :D (I think there are still some homebrewers, not many. but maybe these docs help those?)
     
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