lol, you know more about them then i do. Listen to him folks, not me. Just out of curiosity, why do you think i couldn't crack the system with mech assault? I know i couldn't use the same save file the retail version uses, but i would think the same exploit would be in the game. Same buffer overflow, different offset, different save file signature.
Reverse your logic m8... What made the buffer overflow? ...And more importantly how was this addressed? Answer both questions and you will understand why I said what I did in the first place
...Had this of been posted in the Xbox Dev section I would of spotted and replied to it earlier. ...I don't often venture into general gaming as it hold little appeal to me :dance:
Damn, your're right. The only way i could see to do it is if i step through the whole game in assembly to find the offset, which isn't possible on a beta live... That's why you're the master. Any chance i could get my hands on a mech assault save anyway?