Game Design Documents For the aspiring programmer, script writer or level designer. Donated by generous people so you can learn the business. Mon, 03 Jun 2019 08:40:11 +0000 Mon, 03 Jun 2019 08:40:11 +0000 ASSEMbler - Home of the obscure http://assemblergames.com/forums/game-design-documents.71/ (PS1) Crash Bandicoot Development and Design Documents Sat, 29 Dec 2018 09:09:28 +0000 http://assemblergames.com/threads/ps1-crash-bandicoot-development-and-design-documents.70233/ http://assemblergames.com/threads/ps1-crash-bandicoot-development-and-design-documents.70233/ invalid@example.com (Spaceman) Spaceman
(PS1) Crash Bandicoot Development and Design Documents]]>
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Crash Nitro (2003) design document Wed, 21 Feb 2018 22:19:03 +0000 http://assemblergames.com/threads/crash-nitro-2003-design-document.68623/ http://assemblergames.com/threads/crash-nitro-2003-design-document.68623/ invalid@example.com (gwald) gwald Visual Development for Crash Nitro Kart]]> Auto Destruct (Working name Cult Status) GDD from Neurostone Sun, 04 Feb 2018 10:59:00 +0000 http://assemblergames.com/threads/auto-destruct-working-name-cult-status-gdd-from-neurostone.68274/ http://assemblergames.com/threads/auto-destruct-working-name-cult-status-gdd-from-neurostone.68274/ invalid@example.com (Unmutual) Unmutual
The quest to find this stuff was an absolute trip and occupied the majority of my summer. Expect a write-up on Auto Destruct sometime in the near future, I've got a bunch of stuff I'd like to show off! Here's hoping one of your finds the game as interesting as I did.

CSTDR12.doc (The actual design document, 150+ pages. Sadly some of the images...

Auto Destruct (Working name Cult Status) GDD from Neurostone]]>
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Volition GDC Saints Row/Summoner Powerpoint Presentations (2001-2008) Sun, 28 Jan 2018 23:05:09 +0000 http://assemblergames.com/threads/volition-gdc-saints-row-summoner-powerpoint-presentations-2001-2008.68273/ http://assemblergames.com/threads/volition-gdc-saints-row-summoner-powerpoint-presentations-2001-2008.68273/ invalid@example.com (Unmutual) Unmutual
2001
Art Creation for a PlayStation 2 Launch Title -
The Ups and Downs of Summoner
Lecture by Adam Pletcher

Description:
A post-mortem...

Volition GDC Saints Row/Summoner Powerpoint Presentations (2001-2008)]]>
Shadowman Game Design Document Fri, 08 Sep 2017 00:05:03 +0000 http://assemblergames.com/threads/shadowman-game-design-document.60615/ http://assemblergames.com/threads/shadowman-game-design-document.60615/ invalid@example.com (ASSEMbler) ASSEMbler
View attachment 17027

http://assemblergames.com/downloads/Shadowman_2econd_nondonor.PDF]]>
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Jaguar Tiny Toon Adventures - Plucky in Hollywood Hijinks Designs Fri, 08 Sep 2017 00:03:59 +0000 http://assemblergames.com/threads/jaguar-tiny-toon-adventures-plucky-in-hollywood-hijinks-designs.66464/ http://assemblergames.com/threads/jaguar-tiny-toon-adventures-plucky-in-hollywood-hijinks-designs.66464/ invalid@example.com (KGRAMR) KGRAMR ?).
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Jaguar Iratan Supremacy Artwork by Level 7 Software (Unreleased) Thu, 17 Aug 2017 19:42:22 +0000 http://assemblergames.com/threads/jaguar-iratan-supremacy-artwork-by-level-7-software-unreleased.66509/ http://assemblergames.com/threads/jaguar-iratan-supremacy-artwork-by-level-7-software-unreleased.66509/ invalid@example.com (KGRAMR) KGRAMR
Jaguar Iratan Supremacy Artwork by Level 7 Software (Unreleased)]]>
Jaguar Alien Vs. Predator's Maps & Design Documents Wed, 16 Aug 2017 11:55:47 +0000 http://assemblergames.com/threads/jaguar-alien-vs-predators-maps-design-documents.66454/ http://assemblergames.com/threads/jaguar-alien-vs-predators-maps-design-documents.66454/ invalid@example.com (KGRAMR) KGRAMR So let's start with the maps:
View attachment 27135 View attachment 27136 View attachment 27137 View attachment 27138 View attachment 27139]]>
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Jaguar Super Space Acer Planning Document (Unreleased) Wed, 16 Aug 2017 02:06:46 +0000 http://assemblergames.com/threads/jaguar-super-space-acer-planning-document-unreleased.66492/ http://assemblergames.com/threads/jaguar-super-space-acer-planning-document-unreleased.66492/ invalid@example.com (KGRAMR) KGRAMR
Jaguar Super Space Acer Planning Document (Unreleased)]]>
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Jaguar Arlo Armadillo Vs. The Bugs Below Artwork (Unreleased) Tue, 15 Aug 2017 04:43:28 +0000 http://assemblergames.com/threads/jaguar-arlo-armadillo-vs-the-bugs-below-artwork-unreleased.66480/ http://assemblergames.com/threads/jaguar-arlo-armadillo-vs-the-bugs-below-artwork-unreleased.66480/ invalid@example.com (KGRAMR) KGRAMR
Jaguar Arlo Armadillo Vs. The Bugs Below Artwork (Unreleased)]]>
Jaguar Flip Out! Design Proposal by Gorilla Systems Corporation Tue, 15 Aug 2017 04:12:41 +0000 http://assemblergames.com/threads/jaguar-flip-out-design-proposal-by-gorilla-systems-corporation.66479/ http://assemblergames.com/threads/jaguar-flip-out-design-proposal-by-gorilla-systems-corporation.66479/ invalid@example.com (KGRAMR) KGRAMR View attachment 27195 View attachment 27196 ...

Jaguar Flip Out! Design Proposal by Gorilla Systems Corporation]]>
Jaguar Classic Traxx Game Design Document (Unreleased) Mon, 14 Aug 2017 15:26:14 +0000 http://assemblergames.com/threads/jaguar-classic-traxx-game-design-document-unreleased.66463/ http://assemblergames.com/threads/jaguar-classic-traxx-game-design-document-unreleased.66463/ invalid@example.com (KGRAMR) KGRAMR
Jaguar Classic Traxx Game Design Document (Unreleased)]]>
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Battle Mania N.Y. Gankutsujou a.k.a. the third Trouble Shooter Wed, 08 Feb 2017 06:54:36 +0000 http://assemblergames.com/threads/battle-mania-n-y-gankutsujou-a-k-a-the-third-trouble-shooter.65417/ http://assemblergames.com/threads/battle-mania-n-y-gankutsujou-a-k-a-the-third-trouble-shooter.65417/ invalid@example.com (Kid Fenris) Kid Fenris
Hardcore Gaming 101 put up an article with scans of the design docs. They're all from a book that printed the docs really small and in...

Battle Mania N.Y. Gankutsujou a.k.a. the third Trouble Shooter]]>
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[PS3] Heavenly Sword - Original Character Design Art Fri, 03 Feb 2017 23:55:45 +0000 http://assemblergames.com/threads/ps3-heavenly-sword-original-character-design-art.62823/ http://assemblergames.com/threads/ps3-heavenly-sword-original-character-design-art.62823/ invalid@example.com (skarpo01) skarpo01
Keeping on with my latest thread, I will be sharing with you more video game related original art from my personal collection.

Today, 6 original character designs from the PS3 game entitled Heavenly Sword. They look absolutely fantastic. These are unique prints that were used during the developement of the game. They are printed on thick glossy paper and have at times hand written/drawn annotations.

Let me know if you like them! ;)


- Print 1 -...

[PS3] Heavenly Sword - Original Character Design Art]]>
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Interesting story about the development of R-Type for the ZX Spectrum Wed, 01 Feb 2017 19:26:58 +0000 http://assemblergames.com/threads/interesting-story-about-the-development-of-r-type-for-the-zx-spectrum.47809/ http://assemblergames.com/threads/interesting-story-about-the-development-of-r-type-for-the-zx-spectrum.47809/ invalid@example.com (jonwil) jonwil http://bizzley.com/
Its a free e-book and info about the development of the ZX Spectrum version of R-Type. Fascinating reading if you want to understand just what went into making a game back then]]>
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The Sims game design documents Sat, 21 Jan 2017 17:57:47 +0000 http://assemblergames.com/threads/the-sims-game-design-documents.63511/ http://assemblergames.com/threads/the-sims-game-design-documents.63511/ invalid@example.com (frogz2007) frogz2007
https://mega.nz/#!fhcywZgD!WDNsgzUjQ-8t0gvEuNPVRZEqEJ8QA_QkGZqNyGSwfhE]]>
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[PICO] The Muppets On the Go - Concept Art Sun, 16 Oct 2016 01:31:20 +0000 http://assemblergames.com/threads/pico-the-muppets-on-the-go-concept-art.63781/ http://assemblergames.com/threads/pico-the-muppets-on-the-go-concept-art.63781/ invalid@example.com (D_Ban) D_Ban [XBOX] Fuzion Frenzy - Original Character Design Concept Art Sun, 14 Aug 2016 15:00:28 +0000 http://assemblergames.com/threads/xbox-fuzion-frenzy-original-character-design-concept-art.62804/ http://assemblergames.com/threads/xbox-fuzion-frenzy-original-character-design-concept-art.62804/ invalid@example.com (skarpo01) skarpo01
I found some original art while tidying my collection (completely forgot I had those...)

The following drawings are character design concepts for the XBOX game entitled Fuzion Frenzy. It is interesting to see that the final in-game version of the characters are quite different from the concept drawings.


> Character 1: ZAK

- Concept version 1 -
View attachment 20105

- Concept version 2 -
View attachment 20106

- Final version -...

[XBOX] Fuzion Frenzy - Original Character Design Concept Art]]>
Creating Crash Bandicoot Mon, 01 Aug 2016 18:40:27 +0000 http://assemblergames.com/threads/creating-crash-bandicoot.61178/ http://assemblergames.com/threads/creating-crash-bandicoot.61178/ invalid@example.com (BadSign) BadSign
They do cover working within the limitations of the original Playstation and some of the hacks they had to employ to have such an ambitious game. Lots of assembly routines went into place,...

Creating Crash Bandicoot]]>
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Race'n'Chase (original name for GTA1) Fri, 19 Feb 2016 06:33:57 +0000 http://assemblergames.com/threads/racenchase-original-name-for-gta1.50428/ http://assemblergames.com/threads/racenchase-original-name-for-gta1.50428/ invalid@example.com (selmas) selmas Link: http://www.flickr.com/photos/mikedailly/5548280212?rb=1]]> 1