2DS screen is one screen with a bezel over it?

Discussion in 'General Gaming' started by ASSEMbler, Aug 31, 2013.

  1. Bad_Ad84

    Bad_Ad84 The Tick

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    No, chances are not that its fully touch screen. If you had any experience with other ds's you would know the digitizer is just an overlay. This would likely be the same, just on the bottom screen.
     
  2. Tatsujin

    Tatsujin Officer at Arms

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  3. rika_chou

    rika_chou <B>Site Supporter 2014</B>

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    Ha! If only. The poor mans WiiU with better/more games.
     
  4. sonicdude10

    sonicdude10 So long AG and thanks for all the fish!

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    I got a laugh out of that. Truth be told, the idea is a good one.
     
  5. Yakumo

    Yakumo Pillar of the Community *****

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  6. sonicsean89

    sonicsean89 Site Soldier

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    Honestly, that's a better idea than the 2DS. I would probably buy it if it were real.
     
  7. driverdis

    driverdis Newly Registered

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    if the whole screen was found to usable via plastic cutting and a firmware mod later in its life, my guess is that after a hours of constant gaming every day on normal firmware, that the covered up portions of the screen would eventually have serious and or irrecoverable image retention of the black bars displayed on the unused portion of the panel.
     
  8. Tatsujin

    Tatsujin Officer at Arms

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    ?
     
  9. DefectX11

    DefectX11 Familiar Face

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    I'm wondering what screen technology it uses.

    Wishful thinking, but if they somehow found the ability to use a AMOLED panel, then the screen doesn't need to turn on the pixels that are covered by the plastic.
    Realistically, its an LCD and the portions covered will be lit, but inactive. I can't see it causing screen burn, most modern LCDs won't do that.
     
  10. sonicdude10

    sonicdude10 So long AG and thanks for all the fish!

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    Most LCDs won't get screen burn like old CRT tubes from a few hours of being left with a constant image.
     
  11. MYCRAFTisbest

    MYCRAFTisbest Peppy Member

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    Slightly off topic, but I just realized a problem with the 2DS that might break a small number of games. You can't close it.
    I was just playing Phantom Hourglass for the first time and got up to the part where you have to press the sea chart up to the stone by closing the system. Does the sleep switch simulate closing the system or is it now impossible to complete games like this one solely on this console (or at least make it less obvious).
     
  12. Borman

    Borman Digital Games Curator

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    There is a sleep switch. That should be what the game registers. Trace Memory (I think) is a bigger issue, in that it utilizes the reflection from your screen
     
  13. sonicsean89

    sonicsean89 Site Soldier

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    I think someone else had mentioned it before, but I have no idea. It could in fact be a system that doesn't work with some games (it wouldn't be the first, the Genesis 3 wasn't compatible with SVP games)
     
sonicdude10
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