I like the Mystique quite a lot when the game is optimized for it, not so much when it isn't though. I could definitely use some pointers about which drivers to use (I'm using 4.12 right now). For some reason Tomb Raider Mystique patched has garbled graphics while Mech Warrior 2 Mystique is flawless. That stinks about Destruction Derby 2, I can't even find the Mystique version available for sale online. Oh, I remember a demo of Wipeout XL running way too fast on my Celery 300A back in the day. I assumed the original and full retail versions would be the same. As for 98SE, man it is a nightmare to get everything working, but now that I have things running I'm eager to run some benchmark comparisons since I have XP set up on the same system. My USB keyboard and trackball worked fine in all modes once I turned on legacy support in the BIOS. Not a problem, I just don't want there to be any lack of high quality versions and I don't want those versions to disappear for any reason. Hahah, yeah, it took me a while to notice the setting in Premiere Pro that attempted to deinterlace progressive footage after I edited everything. I got my monoprice S-Video converter in today and the quality is pretty good, a little blurrier than I thought it should be, but the game footage will be very comparable to other S-Video sources. Wow, I didn't know Ultimate Race came out that early. I'm trying to remember when I saw the demo first but I think it came with my Matrox M3D. I remember the demo running like crap on my Cyrix 166Mhz system though. Alright, I'm done lurking on Vogons, I just signed up and am going to troll some threads about equipment similar to mine. -edit- I finished setting everything up yesterday and got some videos of Ultimate Race uploaded: 640x480 320x240
New episode number 15: Descent on Nvidia NV1, 3DFX and DOS software Cards used in this episode: Diamond Edge 3D NV1 3240 2MB PCI (Nvlib) 3DFX Voodoo 3 3000 AGP (Glide) Matrox Millennium 4MB PCI (DOS software) http://www.youtube.com/watch?v=_4l_2Bqbi9Q
Nice. I'll check this out when I get home or maybe on the phone when I'm taking a dump Too much information? maybe.
I remember when my dad had a Diamond Monster II installed in our P166. The difference between software rendering and 3d acceleration was astounding. To this day, no upgrade has had such an obvious impact on performance and graphics (for me, anyway). Thanks for doing this, vetz. I am enjoying your videos very much.
Are you sure? Both a Windows/DirectX and the DOS version are on the retail DD2 disc from what I remember. And thanks for your videos, they're quite nice! You should do one with Screamer 2 in the future...
Thanks for the support guys! Screamer 2 and Screamer Rally is on the list. Screamer Rally is one of my favorite racing games. It is also accelerated on some special 3D cards (Matrox Mystique, Creative 3D Blaster PCI and 3DFX) making it a good candidate for an episode Then again, I think it will be no surprise that 3DFX will win
Have you given any more thought to doing a show on Jet Moto? I would really appreciate it, and I'm sure there are other people who would like to see it. I would offer to record some footage of the PS1 version, but I don't have a good capture card at the moment. I could just make a video of my PVM playing the game, but I don't think that would make sense in the context of your show.
I haven't forgotten about it, but my real life work schedule only makes me able to put out around one video each month and I have other games I prioritize higher at the current moment. I can't promise any date or time, but I have a list, and it's on there.
Ok, cool. I didn't mean to sound like I was impatient or anything, just wanted to know the current status. Thanks!
It's a shame more games never had the option of high resolution or anti-aliased software rendering. I think the performance penalty is worth it versus accelerators that will soon be obsolete. In a way it would have been the best way to preserve the game since there'd be pixel consistency across platforms and future computers would still be able to play the game, always more fluidly than contemporary machines which prolongs the game's life.