64DD questions?Just ask!

Discussion in 'Industry News' started by Barc0de, Apr 28, 2008.

  1. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    I m happy to reply to every and any DD related question you may submit. Feel free to shoot!

    and of course, any detailed technical information can be provided by Kammedo, at his own discretion, in private ;) Don't bug him though unless you're up to something serious and have the background to understand the info, he's a busy lad!
     
    Last edited: Apr 28, 2008
  2. kammedo

    kammedo and the lost N64 Hardware Docs

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    Note : except all of the following :

    *What does DD stand for?
    *What system was it meant for?
    *Where can I get some of that?

    ;)
     
    Last edited: Apr 28, 2008
  3. babu

    babu Mamihlapinatapai

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    So what's wrong with mine? :110:
     
  4. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    What are the symptoms of your 64DD machine babu?
     
  5. babu

    babu Mamihlapinatapai

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    Don't have the error code here right now, but kammedo might have them?
     
  6. the_steadster

    the_steadster Site Soldier

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    I have a very important question:

    Will you send me one for free?
     
  7. kammedo

    kammedo and the lost N64 Hardware Docs

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    Hm. If I dont remember wrong, it should be some kind of internal Drive error - perhaps one of those :

    LEO_SENSE_UNRECOVERED_READ_ERROR
    LEO_SENSE_COMMAND_PHASE_ERROR
    LEO_SENSE_DIAGNOSTIC_FAILURE
     
  8. sega_naomi

    sega_naomi Guest

    what does it do , I never seen or played one ,

    like let say F-zero you had the same game for n64 ,

    does it mean on the DD it had superior graphics??

    or something special?
     
  9. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    The DD is what it's called. A Disk Drive. It also provided a built-in WaveTable and FontTable for games to take advantage of.

    It was originally planned as an alternative manner for storing games since gamepaks (cartridges) were expensive and limited in space.

    F-zero Xpansion kit allows the user to creater their own tracks thanks to an elaborate and accurate track editor - the N64 mouse can be used.

    The original soundtrack of F-zero X was in mono.

    The DD add-on featured stereo versions of the same tracks as well as some new tracks.

    It features the Edit cup, comprised of user-created levels as well as two very hard Cups DD1 and DD2, where the Big Foot can be found.

    The music track of Rainbow Road in the standard Joker Cup also changes to a re-arranged guitar version of Mariokart 64's Rainbow Road track.

    It also included a limited machine editor - the GX version being much more detailed and logical.

    The DD titles that were released did not provide evidence of better graphics - that said, since the Expansion Pak was originally intended to be only released with the DD (later released on its own thanks to pressure from Iguana and Factor 5) it is assumed that thanks to the expansion pak better resolutions and more detailed textures were viable - proven in titles that supported the Pak later on.

    The DD in general could operate by its own thanks to the GUI of the DDROM and real-time clock, with nothing inserted in either Deck or DD.

    Games with so called DD-hooks could support expansions and add-ons , similar to F-zero X.

    Stand-alone DD titles such as the Artist series also supported other peripherals that plugged in the top slot, including the Capture Cart and the Modem Cart.

    Technically the DD shared a common communication bus with the rest of the N64, known as PI - hence the applications that supported both a gamepak and a DD stream should interchange and manage the streams of data (evidently through interrupt requests). The IPL/DDROM provided an automatic optimization for this process.
     
    Last edited: May 5, 2008
  10. Jimmy130

    Jimmy130 Active Member

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    you said: 64DD questions?Just ask!

    my question:
    Why F-Zero X (usa) doesn't boot with N64 (ntsc) + 64DD and Expansion Pak?
    or
    Why Zelda OOT (usa) doesn't boot at all with N64 (ntsc) + 64DD?
     
  11. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    CIC and region must match.

    the DD is also region-coded. This stands true for both your examples, regardless of the point where they hang (the hanging point differs because of the different time in which they decide to access the DD and enquire it)

    Region is visible in the N64 deck, so keep that in mind.
     
  12. andoba

    andoba Site Supporter 2014

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    There is something new regarding to Ocarina of Time and the Disk Drive?
     
    Zant likes this.
  13. Jimmy130

    Jimmy130 Active Member

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    Are you sure?
    Because Mario Party PAL + PAL N64 + 64DD detects wrong disk. The access lamp blinks normally and the game can diplays error 44 if you don't put Expansion Pak.
     
  14. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    it is normal that a DD enabled game reacts to the presence of a DD.

    If the DD is of another region, or the inserted disk is not the one it should be, some effects should be manifested in the form of errors or more severe errors that hang the system
     
  15. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    Yes, but there you said "ZELDA+DD+PAL N64,"-without an expansion pak. That they have ommitted an error message isn't odd. The N64 hangs before providing the error message because it probably does a CIC check first and then would print the message, and apparently its the other way around for Mario Party. Nothing special or worth notting really.

    This of course is a plausible theory, you ll need to dig into the LEO commands that Zelda uses for a more accurate picture.

    PS: same region rules apply for NTSC/US n64
     
    Last edited: May 5, 2008
  16. subbie

    subbie Guardian of the Forum

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    What is the misterious dark mater that glues the communication between the DD and N64. Like how does this matter let the DD tell the N64 it's done cooking the chicken?

    I must know, I must know when my chicken is done!!
     
  17. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    didn't we agree it was interrupt requests?:p
     
  18. Calpis

    Calpis Champion of the Forum

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    Through pin 45 ie the CPU's NMI? NMI aren't requests though because the CPU has no choice but to interrupt.

    The disk games are region coded or the 64DD is region coded as a game cartridge?

    You mean the game's header?

    The CIC isn't required to bring the system out of reset? Since the DD's CIC is overrided by the game cart, seems to me the game can access the DD regardless of region.

    Regarding the CIC or ROM data?
     
    Last edited: May 5, 2008
  19. oldengineer

    oldengineer Familiar Face

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    Cool, cheers for the info :clap: :clap: :clap:
     
  20. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    =)
     
    Last edited: May 5, 2008
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