On PSN and maybe XBLA Please let this be true, at least Sega would do something right for the first time since...the release of VO:OT on XBLA?
If it's true... FINALLY! Still, i would like a better home port, including other modes, missions,... and of course, in a blu-ray disc. Namco always did a better job when porting arcade games to consoles.
I'd like to see it on a home console but I would prefer an actual disc as well. I'm not too big on downloading games. Digital downloads just seem like you are getting ripped off.
Just watched a couple of Climax videos and it does look pretty good. I'm not blessed with having a decent local arcade so there's no real chance of me playing this outside of a home release. The mind still boggles as to why Virtual-ON didn't receive a PSN release. It's about the only XBLA exclusive title that really bothers me.
Probably because there is the Playstation 2 version as released on the Sega Ages collection. There are lots of games I would love to have but except for demos, I am not downloading anything as I rather have a physical medium.
here, here. I have the Virtual On demo for XBoxLive but there's no way I'm paying for a full release. It just doesn't feel right to me.
The arcade hardware is running on an nVidia chipset, so it should be a pretty good conversion. VF5 was pretty accurate.
I'll never understand the hate some of you people have for downloadable games. Sure, I wouldn't want every game to be only available via DL (especially since both Xbox Originals and the new Xbox On Demand have horribly inflated prices), but for "smaller" games such as this that wouldn't make sense as retail releases it's perfect.
That's exactly the point. I guess for mini games or those kind of games, having just digital distribution is fine. It helps small devs and programmers to start and show up some of their work / talent. But for a game like After Burner, that has a fan base since the first arcade on the 80's, a physical media would be very interesting. You see, this is where Sega shows how they have no clue of the market and doesn't know how to make money. They could be doing like most companies today, Limited Edition versions, Special packs, DLC's and so on. They have lots of succesful franchises, that people still wait to be ressurected. So, instead of making a great port of the After Burner Climax game, with more modes, more missions, or any other sort of new content, they seem to be satisfied by just porting the arcade game to PSN / XBLA and getting (probably) 10 bucks for it. And when they decide to spend money, they end up making those shit Sonic games. Sega died somewhere on the late 90's... :banghead:
Actually, I think an XBLA/PSN release is a good thing for two reasons: 1. Arcade ports just get slammed by game reviewers these days if they're released at retail. 2. You just know Sega would release the same thing except maybe add some half assed time attack mode and charge $50 for it.
I'd pay extra for a 'Made to Order' disk straight from Microsoft or Sony, let me pay 20 or even 30$ extra (maybe more, depending on..) for a ton of games onto a disk. Though I guess with Microsoft, that opens up to piracy
What makes me wary is that the real questions and potential problems of DLC have yet to show up. I don't like that these companies want to hold all the strings. I've said it before... What will happen when the next Hot Coffee controversy shows up? Or a country decides to reclassify a game and all of a sudden you can only download the "edited" version. When something like this happens (and it will) their solution is going to be to give you a credit and tell you to "fuck off". Then there's that whole "What happens 15-20 years from now?" question.
The thing is, if this was on media it probably wouldn't get a release. The cost involved negates the probable small amount Sega would make from the port. Online distribution gives a better ROI on this kind of project and is more likely to receive the green light. It's good for business and ultimately better for us if it means we get to play something that might otherwise never be.
The problems with DLC were alread discovered in the past. Where can you (re)download the satelliview content now? How do you get your Dreamcast to download the DLC-only songs in Samba de Amigo? I seriously doubt that Microsoft, Sony and Nintendo will still have the DLC sold today available for redownload in 15 years. There's also a problem with the ownership of paid-for DLC. Maybe it's me, but if I purchase a license to use the content, that license becomes my property. I could use it myself or transfer the license to someone else, just like you would do with a physical disc or cartridge. However DRM is preventing this... I would be more forgiving if they were upfront about what DLC really is: a time-limited rental of content. As a Dutch law student I'm still contemplating if calling something a purchase while not transfering ownership is legal. Dutch law stipulates that paying for usage rights is actually rental...