Announcing the 64drive nearing completion

Discussion in 'Nintendo Game Development' started by marshallh, Dec 2, 2010.

  1. antinull

    antinull Rising Member

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    i placed my order as well
    seconds after receiving the email
    \:flamethrower:
     
  2. MasterOfPuppets

    MasterOfPuppets Site Supporter 2013

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    Ordered mine yesterday. Congrats on the sales so far!
     
  3. feder

    feder Gutsy Member

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    How many 64drives are you going to make? I won't be able to purchase it until January.
     
  4. Cabanon

    Cabanon Member

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    yeah this answer interest me as well. i want it but cant afford right now. maybe for x-mas. just want to before it goes "out of order" and can't be purchased anymore. thanks !
     
  5. urisma

    urisma <B>Site Supporter 2012</B>

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    Drool... I want this so badly. Thinking about getting rid of my 360 dev stuff so I can afford one of these.
     
  6. nesworld

    nesworld Gutsy Member

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    I bet Marshallh will produce whatever number that is demanded... he has put a LOT of work into this thing, so making a very limited production doesn't make sense.
     
  7. aleomark

    aleomark Spirited Member

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    it's finally ready :)
     
  8. Atari800XL

    Atari800XL Rapidly Rising Member

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    I placed my order for NTSC cart +CIC
     
  9. antinull

    antinull Rising Member

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    are you going to number the first 50 or so? :p
     
    Last edited: Aug 12, 2011
  10. marshallh

    marshallh N64 Coder

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    Just drop background.jpg on the memory card, and it'll do the rest.

    Good way to personalize your own cart.

    [​IMG]

    [​IMG]
     
  11. derekb

    derekb Well Known Member

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  12. antinull

    antinull Rising Member

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    what resolution is recommended for the backgrounds?
     
  13. marshallh

    marshallh N64 Coder

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    Must be 640x480 less than 170kb

    [​IMG]

    [​IMG]
     
    Last edited: Aug 12, 2011
  14. pcc10

    pcc10 Rapidly Rising Member

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    So, any game (And there are a lot of them) that saves to a Controller Pak, MUST have a Controller Pak physically inserted into the N64 Controller to save?

    Or does the 64drive save these Controller Pak save games onto the MicroSD Card?

    If not, is there any way to then copy the save from the Controller Pak to the 64drive MicroSD Card and then load it from the 64drive MicroSD Card?
     
  15. wmd

    wmd Rising Member

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    Virtual Controller Paks would be great.
     
    Last edited: Aug 13, 2011
  16. antinull

    antinull Rising Member

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    it would be nice to be able to store controller pack game saves somewhere else,

    I have a dexdrive and a bunch of controller packs already :p so i should be okay
     
  17. aleomark

    aleomark Spirited Member

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    me too, dexdrive is more usefull for me nowdays than back in the 90's
     
  18. arbingordon

    arbingordon Active Member

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    Yes.

    No, but it might be possible to patch controller pack read/write functions to save data to CF/SD (either by telling 64drive to emulate sram/flashram and saving there, or by writing the saves in raw format to the CF/SD).
    It's certainly doable, but there isn't a tool for end users to do it... yet.
     
  19. Bomperchops

    Bomperchops Member

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    If someone could get in touch with Silo (one of the guys that made Rtool for the N64) then I'm sure he'd be glad to help.

    I don't know if he hangs around the dev scene on efnet or irc, but I know he made RtoolDS ROM Manager 3 years ago, and was posting on http://www.advanscene.com/ so if anyone is a member on there, there maybe a contact address on his profile.

    Another option perhaps, would be to reverse Rtool (if there's no source)
    and modify the code to save to the 64drive hardware.
     
  20. arbingordon

    arbingordon Active Member

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    Why bother reverse engineering the tool when libdragon already handles mempak reading/writing nicely, and FAT64 exists for reading/writing stuff to CF/microSD?
     
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