Are there pictures, info on the Saturn 3D upgrade ?

Discussion in 'Rare and Obscure Gaming' started by GigaDrive, Feb 21, 2008.

  1. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    Indeed, 12fps and lower
     
  2. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    Well, we can't complain :p back in the day we use to play OoT with a fairly low framerate I recall!
     
  3. Carnivol

    Carnivol Dauntless Member

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    Only 3D console game "back in the day" where the framerate actually became a real issue to me was when I tried to finish Perfect Dark on Co-op on the hardest difficulty setting. RARE should make a remake of that game for XBLA or something, so I can actually finish it on Co-op :(
     
  4. Druidic teacher

    Druidic teacher Officer at Arms

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    x
     
    Last edited: Jun 22, 2017
  5. hrahn

    hrahn Robust Member

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    It was the shadow/highlight thing. HAM mode on the old Amigas was painfully slow (the name IS "hold and modify" after all) and consumed an awful lots of memory. Plus, the neighbouring pixels were all related color-wise. Afaik, Links was the only game on the Amiga that ran in HAM mode, and it required a harddisk.

    Anyway, the Amiga could normally display 32 colors. It had the ability to generate a second color palette though with slightly darkened versions of those colors, bringing the total count to 64. That´s what most games used. Along with palette rotations and changes, which were possible on the fly, it gave the impression of a much higher number to the player.
     
  6. Raudra

    Raudra Member

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    Sorry for being late I was very busy recently.

    1. I have an interview to SGI where they talked about N64 hardware and they reveal the the processor is custom but with 1/4 of the raster power (raster power isn´t the same of geometry power) per clock. The other part of the system like the custom Geometry Engine inside N64 is less powerful and I believe that is more related to SGI GTK (since it moves similar numbers) than the Reality Engine being a complete hybrid.

    2. This is sad because I can become like a liar since Paul Zimmons documentation is now unable to be found. The original idea for the Playstation was a processor of 1 milions of transistors and more powerful than the one in the final Playstation and able to do some of the features of the N64 but because the high costs of the chip and memory it was canned for a more simple system and with less memory. Sony made this because they wanted to achieve a price and the original 4MB of memory and the filtering effects combined with CD-ROM drive were very expansive.

    3. SystemG or System Gado is a myth, originally was nothing more than a prototype that never appeared in the industry as a product but it was designed by Akio Ohba.

    System G was nothing more than an independant device designed for TV postproduction and one of the things that it was able was simple geometry with Texture Mapping for things like meteorologic maps for example.

    I say that is a myth because according to Playstation history at Revolutionaries at Sony it seems that Kutaragi took the idea from SystemG and thanks to it he became a visionary and a revolutionary and the truth is far away from this vision.

    Texture Mapping and other 3D technologies were defined since 70s but they worked in large mainframes, in 80s SGI came and put the technology in workstations and all the people who had knowledge about semiconductors technology knew that in some time the 3D technology was going to be so cheap and be able to be in a regular computer.

    Kutaragi vision was the same than Jim Clark when he started his collaborative project for a console, first for Sega and at the end with Nintendo. Kutaragi is an engineer and he knew that the 3D technology was possible in some form for 1994. The sad part is that Sega engineers were blind in front of this reality.

    4. GTE was nothing more than a specialized matrix coprocessor for 3D Geometry.
     
  7. Taucias

    Taucias Site Supporter 2014,2015

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    Guys from Psygnosis claimed the original PS prototype had 1MB of RAM and they pushed Sony hard to increase it to 1.5MB.
     
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