such idiots if they are doing this form money there are some rules any company must know to make money first if you start off by making your product of high quality parts then you should later use crappy parts , or else people will realize this and not buy the product anymore. second the customer is always right . never charge to high for a product so people can't buy it. if you want to keep your customers always make a good product . if people realize your product is very good they may be willing to pay more for it.
That sounds about right, a profile lock would possibly prevent re-sale in a retail copy but allow the licensee replay of the ROM. ^ This does sound like they would lock the game down to prevent multiple run through by the licensee (hate that word). Still, games companies must be in a pretty desperate state to take draconian measures such as these on it's user base. Just goes to show you how deep the financial crisis goes does it not? However I re-iterate that this will just promote piracy further, if history has taught us anything it's that tighter restrictions or prohibition of the end user almost always results in a circumvention and parallel market/exchange.
I read about it here: http://www.joystiq.com/2011/06/26/diamonds-are-forever-and-so-are-resident-evil-the-mercenaries/ According the the photo: "Saved data on this software cannot be rest"
Didn't Sega do something similar with the original PSO? You registered the game to your console and it wouldn't work in another console. Though, again, this whole mess is a bit confusing, since 3DS games save to the SD Card. Or at least all the ones I've seen save to the SD Card.
Yes they did, but the impact was less felt. Connecting PSO to the net wasn't exactly a mainstream thing like it is now and I think the majority of people who bought it and went to all of the trouble of connecting it up were reasonably hardcore gamers who were likely to hang on to it. Anyway Sega were known to do something to reset the process if you hassled them enough (I've heard...no proof). Any fucktard with half a brain these days can sign into RE multiplayer using Facebook, Twitter or Porn Hub.
Well, the pirate industry must be happy. It just makes their version of the game a more viable product. If done right, dare I say better than the original? EDIT: Cheat device manufactures will also be really happy with this news.
This is what the store will pay for used copies. But I doubt they will be able to sell them for much more. Until someone finds a way to circumvent the stupid lock, of course.
What's the point of even owning it if you can only play it once then? Stupid how they overlooked that. No one buys stuff just for it to sit on their shelf only to be played once! .......kind of.
Wow, Im pissed off and amazed that Capcom would try this. Though they did love their suicide batteries in arcade cabs so that makes it more plausable for me. Can someone explain how the 3DS saves? If its any sort of battery surely it can be reset. Or has some sort of online component got its tendrils in it too? Keep this crap up Capcom and you are over for me. This is coming from someone who owns almost every capcom published game for PS2.
The last Capcom game I really enjoyed was Resident Evil (the remake) for GC. I can't really think of anything after that that was tantamount to what came before. And no, I'm not a fan of RE4. SFIV is a really pretty game, but I just don't like the way it plays.
It comes with an SD card, and games save to that. So... I would imagine if you just took the SD card and deleted the file from it, that should work. And the game shouldn't contain save data anyways from previous games since the save shouldn't be on the cart itself. Or maybe Capcom made this game save to the cart. It's possible.
Apparently, 3DS games only save some stuff like replays and street pass on the SD card, while the game saves themselves are on the carts. Although you shouldn't trust this info too much since I got it off GameFAQs, it seems to be true in this case at least.
http://www.gamasutra.com/view/news/...t_A_Factor_In_The_Mercenaries_Save_System.php So apparently this was true for PilotWings, too - you can go back and play all the levels, but can't erase the high scores. Could be worse.
If it isn't intended to prevent second-hand sales, then what's the point? Do they just like pissing off their consumers?
This may be an irrelevant comment, but Capcom didn't even program the game, it was coded by Tose. After playing the game, it's my belief that Capcom didn't even really care about the game as being anything other than a way to charge for the Resident Evil: Revelations demo.
Tose program to specifications by other companies. It was Capcom's intention for this to happen obviously.