Chihiro on XBOX

Discussion in 'Chihiro Development' started by Dabman, Mar 14, 2010.

  1. Boomslangnz

    Boomslangnz Spirited Member

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  2. kl0wn

    kl0wn <B>Site Supporter 2013</B><BR><B>Site Benefactor</

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    Has anyone tried games that are not working on a dev kit and monitored over kernel debugger? I'd try but do not have one yet. I'm considering making this my next project
     
  3. Borman

    Borman Digital Games Curator

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    I only got as far as testing the other games on the DVT3, which didnt have any better results.
     
  4. kl0wn

    kl0wn <B>Site Supporter 2013</B><BR><B>Site Benefactor</

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    I'd LOVE to see some kernel debug output. I'll keep trying to get my hands on a DVT3 or 4.
     
  5. nonosto

    nonosto Intrepid Member

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    I try to debug Ghost squad with my DVT-4/dev Kit.

    The game boot but freeze when loading mission. the watson log after crash of vsg_t.xbe:

    Exception: 0x0000001C 0xC0000005 0x0017981E 0x00000000 0x00000000 0x00000008

    it 's seem be not enough Ram. One solution it code a driver to connect chihiro media board with 1GB ram via the scsi cable. The chihiro dump:
    http://mamedev.org/source/src/mame/drivers/chihiro.c

    I have someof knowledge in C++ but It's not enough.
     
    Last edited: Feb 25, 2013
  6. kl0wn

    kl0wn <B>Site Supporter 2013</B><BR><B>Site Benefactor</

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    Or, if possible, patch the xbe. When I get my hands on a DVT4 I'll look into it more (unless it's figured out by then).
     
  7. Borman

    Borman Digital Games Curator

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    RAM will still be an issue though, regardless.
     
  8. nonosto

    nonosto Intrepid Member

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    but do you have the source code? if yes could you send it please

    Do you have any idea to patch the ram allocation, go to 258 or 512 MB adresse to 128?
     
    Last edited: Feb 26, 2013
  9. Borman

    Borman Digital Games Curator

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    The assets would still take up too much space. I forget if the Chihiro is the same way as the Naomi, but are the entire games loaded into the DIMM board normally?
     
  10. kl0wn

    kl0wn <B>Site Supporter 2013</B><BR><B>Site Benefactor</

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  11. Borman

    Borman Digital Games Curator

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    We're still missing what makes a Chihiro development kit tick. If we knew how things were set up, we would be much more likely to be successful. Hooking up a DIMM board would go a long way Id imagine...
     
  12. nonosto

    nonosto Intrepid Member

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    Maybe one way, version test of Virtua Cop 3 run, if you could run the the true version with a patch we will use this path for other game.
     
  13. Boomslangnz

    Boomslangnz Spirited Member

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    Sorry if Im going off topic slightly here, but Ive been playing virtua cop 3 on trusty xbox lately (works great),
    just wondering if there is a way to change region so it displays english language and not japanese. Also, has anyone worked out why we have to load mameox etc before I can play vcop3? Seems something in mameox makes xbox use 128mb ram or so (i tried patching my xbe to get rid of 64mb limit but it says its already patched), It would be nice to remove having to use mameox first if possible.
     
  14. nonosto

    nonosto Intrepid Member

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    Friend

    Could you upload the chdman from root670? With this one time I succesed to extract OUTRUN 2, but I lost all file.

    Thanks
     
  15. JayFoxRox

    JayFoxRox Spirited Member

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    chd is a mame format. Hence chdman is included with mame.
     
  16. HEX1GON

    HEX1GON FREEZE! Scumbag

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    No other games work on XBOX by just extracting stuff from the image...
     
  17. l_oliveira

    l_oliveira Officer at Arms

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    Things to keep in mind:


    SEGA board links to MS board through IDE port AND LPC bus.

    LPC BUS can emulate a ISA BUS for legacy devices (keyboard, mouse, serial ports, printer port and even custom devices). Game can be coded to look for that shit and crap out if checks fail. Game can be coded to simulate a hardware fault if it doesn't like anything within the system.

    And on top of all that Chihiro motherboard has a custom bios on it. :)
     
  18. Grippen

    Grippen Member

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    In the last weeks I've been thinking of this and I think the best way to run these games is via emulator. I even talked with someone doing one problem is he is the only person doing it. His emulator even allows the use of more Ram has a specific option for this. But has you can imagine working on it alone ain't easy. I know its nor easy to make an xbox emulator the xbox has a very extensive command set.

    Anyway just my 2 bits because only a small % of people can run Virtua Cop and no one seems to run Ghost Squad. Although for that there is a solution Wii. Dam Sega could easily port this if they wanted. In fact they already have a script for wii port for sure because they ported Ghost Squad and in no way these things are done by "hand" changing code.

    It would cost them what 2 cents per CD plus a few M/h for testing it. A few sold copies would pay the development cost. Probably they would spend more money in marketing. Anyway Wii is long gone maybe Wii U but everyone has been thinking since 2004 "maybe on this console, maybe on that" and it never happen. At this stage I would say we have better chances of getting a new virtua cop say 4 then a port of the 3rd.
     
    Last edited: Mar 6, 2013
  19. hl718

    hl718 Site Soldier

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    Heh. If only porting were so easy. Talking about living in fantasy land.

    Thanks for the laugh. ;)
     
  20. blueshogun96

    blueshogun96 Robust Member

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    Any other Chihiro games use 128mb or less?
     
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